Piranhaplant |
Posted on 11-27-11, 05:17 am
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Fuzzy
Full mod Karma: 1183 Posts: 317/785 Since: 06-28-11 |
Well, r296 shows up fine. It looks like Google Code just missed r295 for some reason.
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Mini-Mario |
Posted on 12-27-11, 11:32 pm, deleted
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MarioSunshine |
Posted on 12-28-11, 01:35 pm (rev. 1)
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 93/950 Since: 11-13-11 |
Posted by Google code project
Doing some heavy refactoring around tilesets. Many things are broken. DON'T use this revision. So, r303 is only testing one, right? This mean that v5.2 is going to have new features. Keep it up! Even that I don't understand the working progress at all... PS: I wonder why Mini-Mario showed up r303 two times. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Mini-Mario |
Posted on 12-30-11, 12:16 am, deleted
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coolas1 |
Posted on 12-31-11, 09:35 am
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Porcupo
Did you win the game? Karma: 226 Posts: 198/322 Since: 06-28-11 |
xD, It showed r305 twice too...
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Mini-Mario |
Posted on 01-01-12, 07:19 pm, deleted
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ray |
Posted on 01-01-12, 07:20 pm
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Roy Koopa
Karma: 4011 Posts: 1183/2722 Since: 06-26-11 |
We are not allowed to use that revision now, right?
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 01-01-12, 07:22 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1354/4458 Since: 06-08-11 |
Hmm no because there are many broken crapped things.
And also, the new build hasn't appeared in the builds page. That's a fail of mine, I'm fixing it right now. |
Mini-Mario |
Posted on 01-01-12, 10:17 pm, deleted
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MarioSunshine |
Posted on 01-15-12, 03:09 pm (rev. 1)
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 138/950 Since: 11-13-11 |
Why that in the builds page it said recommended build was r313?
Why in this thread and google code page didn't mention it? Where is the r310, 311, 312? And if it's real, what's the changes in r313? EDit: Or it's only me who saw that? It seems like nobody got that problem. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Dirbaio |
Posted on 01-15-12, 07:33 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1436/4458 Since: 06-08-11 |
We've moved the project from Google Code to GitHub. So now the builds aren't done automatically anymore. I still have to fix that.
The ones on the right were the automatic builds, that list no longer updates. Builds up to 313 were made manually by me, I didn't add them to the list though. Don't worry about this, it'll get fixed |
Dirbaio |
Posted on 05-28-12, 02:21 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1754/4458 Since: 06-08-11 |
Just fixed the builds page again!
Now builds are not automatic, I'll make one when there's an interesting feature for people to try Right now, build 324 contains many interesting new things: - New tilemap-based rendering, should be faster and better! - New and fixed tileset editor: - Map16 editing is WAY faster and more intuitive. You can select and place whole rectangles of tiles at once! Copy-paste! Flip whole rectangles!! Amazing!! - The built-in graphics editor is BACK! - The tile behavior editing is also faster: you can select a rectangle of tiles and apply a behavior to all of it at once! - Reworked object edition a bit so it's faster! - New BG editor! Still not very useful because it doesn't allow you to edit the graphics. The old option of importing a 512x512 PNG file is still available. - Many, many fixes and improvements that I'm probably forgetting. |
Dirbaio |
Posted on 06-04-12, 06:16 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1793/4458 Since: 06-08-11 |
Build 327 should work a bit better in Mono. I fixed the worst problems about tilemaps being rendered partially/not at all.
There are still some transparency issues, everything shows up with a WHITE background. I have no idea why |
Dirbaio |
Posted on 08-14-12, 04:22 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2265/4458 Since: 06-08-11 |
Build 328 out!
It adds supports for tilesets with more than 2 palettes Also, Piranhaplant, I moved the reggie-like editing in its own branch because it's not finished. |
Piranhaplant |
Posted on 08-14-12, 04:25 pm
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Fuzzy
Full mod Karma: 1183 Posts: 453/785 Since: 06-28-11 |
Geez, that was fast! And thanks for moving that and reminding me that I need to get around to fixing that
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Dirbaio |
Posted on 08-15-12, 01:06 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2278/4458 Since: 06-08-11 |
New build 329 available, this time thanks to Piranhaplant!
Posted by Piranhaplant I finally finished this feature! Tilesets can be renamed on the tileset tab, backgrounds on the background tab, and music on the tools tab. Tileset descriptions can still be edited in the same way with the tileset editor. All of this data is stored together in the ROM itself in the 00DUMMY file. This should be compatible with the old description files except for the line breaks. The new format uses plain LF line breaks instead of CRLF line breaks to save space. If you want to use your old description file in the new revisions you will need to replace "0D 0A" with "0A" in a hex editor and import the file into 00DUMMY. Also all of the awful code I wrote originally for tileset descriptions has been redone. I think it should be bug free, but please report it if you find an error. |
Dirbaio |
Posted on 08-15-12, 04:27 pm (rev. 1 by Dirbaio on 08-15-12, 04:31 pm)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2282/4458 Since: 06-08-11 |
New revision 330 available. No new features, just a pretty important fix.
Piranhaplant accidentally merged the newedition branch on master (I suppose?) so build 329 contained the (still buggy) reggie-like editing Piranhaplant: I reverted it and put it in the separate branch again Make sure you're familiar with git branches, xD |
ray |
Posted on 08-15-12, 04:30 pm
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Roy Koopa
Karma: 4011 Posts: 2114/2722 Since: 06-26-11 |
Lol you wrote "use=15" the R is missing^^
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 08-15-12, 04:31 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2283/4458 Since: 06-08-11 |
Posted by ray Lol you wrote "use=15" the R is missing^^ fixored. |
Piranhaplant |
Posted on 08-15-12, 04:39 pm
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Fuzzy
Full mod Karma: 1183 Posts: 468/785 Since: 06-28-11 |
Posted by Dirbaio Piranhaplant accidentally merged the newedition branch on master (I suppose?) so build 329 contained the (still buggy) reggie-like editing Oops! I think the problem was that I just started working on code without updating to the master branch or something like that. Hopefully I'll have the newedition stuff fixed within the next couple of days anyway |