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Posted on 12-28-12, 01:45 pm (rev. 1 by
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![]() Karma: -27 Posts: 96/477 Since: 02-02-12 |
Can we import those editor for the nsmb editor?
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Game 'Over |
Posted on 12-28-12, 07:06 pm, deleted by
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Posted on 12-28-12, 07:21 pm, deleted by
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Posted on 12-29-12, 12:46 pm
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![]() Karma: 2799 Posts: 407/2091 Since: 06-26-11 |
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Posted on 01-01-13, 02:51 am
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![]() Karma: -27 Posts: 98/477 Since: 02-02-12 |
I Have a Idea...Put the Ds Emulator on the editor
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Posted on 01-01-13, 04:54 am
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![]() Just watching... Karma: 503 Posts: 344/386 Since: 07-01-11 |
Posted by Ruedajv10 I Have a Idea...Put the Ds Emulator on the editor http://nsmbhd.net/thread/494-suggestion-open-rom-in-emulator/ _________________________ |
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Posted on 01-01-13, 08:03 pm
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![]() Eugene Karma: 3853 Posts: 65/1160 Since: 11-29-11 |
Could it be a good idea for the NSMB Editor, if you can see in the area's enemies you have used and how often?
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Posted on 01-01-13, 08:11 pm
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![]() Karma: 2799 Posts: 425/2091 Since: 06-26-11 |
Posted by SpongeTown Could it be a good idea for the NSMB Editor, if you can see in the area's enemies you have used and how often? ![]() It is in the rules that you have to make a new thread in: http://nsmbhd.net/forum/10-nsmb-editor-development/ to make suggestions and give it the [suggestion] tag |
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Posted on 01-01-13, 08:18 pm (rev. 1 by
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![]() Eugene Karma: 3853 Posts: 66/1160 Since: 11-29-11 |
Oh, ok. I've maked a new thread.
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Thierry |
Posted on 01-19-13, 05:34 pm, deleted by
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Posted on 01-19-13, 05:54 pm
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![]() Karma: 4021 Posts: 2393/2722 Since: 06-26-11 |
Posted by Thierry For when you do plan to make Nsmbe 5.3 ? ![]() ![]() NSMBe 5.2 isn't even finished. So why should they already start 5.3? _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 01-19-13, 05:54 pm
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![]() Karma: 2799 Posts: 468/2091 Since: 06-26-11 |
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Posted on 01-19-13, 05:58 pm
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Karma: 3772 Posts: 1725/2112 Since: 06-28-11 |
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Posted on 01-19-13, 06:35 pm, deleted by
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Posted on 01-19-13, 06:59 pm, deleted by
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xfix |
Posted on 01-19-13, 07:10 pm (rev. 1 by xfix on 01-19-13, 07:11 pm)
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Posted by Thierry For when you do plan to make Nsmbe 5.3 ? ![]() ![]() It was already done 6 years ago[citation needed]. The current version (as of writing this post) is NSMBe 365. But seriously, version numbers aren't used anymore. Today, the build number is important. |
coolas1 |
Posted on 01-22-13, 09:39 am, deleted by
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Posted on 02-09-13, 01:33 am
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![]() Full mod Karma: 1183 Posts: 636/785 Since: 06-28-11 |
I've been making some improvements over the last few days, so it's time for a new build! - Z-index of objects doesn't get screwed up when undoing - Objects can be moved in the z-index (only to front and back for now) - Added a new way of creating path nodes (select and node and press the buttons to either side of it) - Fixed a bunch of bugs with moving past the edge of the level - Made some improvements to the undo system - Probably some other stuff |
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Posted on 10-25-13, 03:05 pm
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![]() Full mod Karma: 1183 Posts: 720/785 Since: 06-28-11 |
Wow, it's been over 5 months since the last NSMBe build was published. I've finally gotten around to fixing some of the bugs and implementing some of the suggestions that have been posted here recently. They can be found in the most recent version of NSMBe (b376). Here's what's new: Fixed fixed Making very high view makes an exception Added full screen (implemented Full- Screen) Fixed some language problems Added zoom in/zoom out with + and - keys Added scrolling with WASD Fixed zooming scrollbar bug Added "Sprites in Level" category (implemented "Sprites In Level" Category) Added "Enabled in sprite sets" category (implemented More sprite set-related information (see details)) Removed sprite data auto-update checkbox because it didn't do anything anyway Moved spritedata.xml back into the NSMBe program directory |
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Posted on 10-25-13, 04:13 pm
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![]() Eugene Karma: 3853 Posts: 207/1160 Since: 11-29-11 |