Posted on 12-28-12, 01:45 pm (rev. 1 by  Ruedajv10 on 12-28-12, 01:45 pm)
Beezo


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Can we import those editor for the nsmb editor?
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Posted on 12-28-12, 07:06 pm, deleted by  Dirbaio: stop annoying me.
Posted on 12-28-12, 07:21 pm, deleted by  Dirbaio
Posted on 12-29-12, 12:46 pm
Boomboom
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Posted by Ruedajv10
Someone could create an editor of files.spa

That is a true statment.

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Posted on 01-01-13, 02:51 am
Beezo


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I Have a Idea...Put the Ds Emulator on the editor
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Posted on 01-01-13, 04:54 am
Buzzy Beetle
Just watching...

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Posted by Ruedajv10
I Have a Idea...Put the Ds Emulator on the editor


http://nsmbhd.net/thread/494-suggestion-open-rom-in-emulator/
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Posted on 01-01-13, 08:03 pm
Fuzz Ball
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Could it be a good idea for the NSMB Editor, if you can see in the area's enemies you have used and how often?
Posted on 01-01-13, 08:11 pm
Boomboom
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Posted by SpongeTown
Could it be a good idea for the NSMB Editor, if you can see in the area's enemies you have used and how often?

It is in the rules that you have to make a new thread in:
http://nsmbhd.net/forum/10-nsmb-editor-development/
to make suggestions and give it the [suggestion] tag
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Posted on 01-01-13, 08:18 pm (rev. 1 by  KingYoshi on 01-01-13, 09:09 pm)
Fuzz Ball
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Oh, ok. I've maked a new thread.
Posted on 01-19-13, 05:34 pm, deleted by  Dirbaio: 5.2 isn't even finished...
Posted on 01-19-13, 05:54 pm
Roy Koopa


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Posted by Thierry
For when you do plan to make Nsmbe 5.3 ? (And is it the good thread ? ) <_<


NSMBe 5.2 isn't even finished. So why should they already start 5.3?
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Posted on 01-19-13, 05:54 pm
Boomboom
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Posted by ray
Posted by Thierry
For when you do plan to make Nsmbe 5.3 ? (And is it the good thread ? ) <_<


NSMBe 5.2 isn't even finished. So why should they already start 5.3?

Hmm, but when will it be finished...?

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Posted on 01-19-13, 05:58 pm


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When the developter team thinks that the Version is stable and can do everything they wanted it to be able to. in 5.2.
Posted on 01-19-13, 06:35 pm, deleted by  Dirbaio: blargh
Posted on 01-19-13, 06:59 pm, deleted by  Dirbaio: blargh
Posted on 01-19-13, 07:10 pm (rev. 1 by xfix on 01-19-13, 07:11 pm)
All aboard the RandomTests train!

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Posted by Thierry
For when you do plan to make Nsmbe 5.3 ? (And is it the good thread ? ) <_<

It was already done 6 years ago[citation needed]. The current version (as of writing this post) is NSMBe 365.

But seriously, version numbers aren't used anymore. Today, the build number is important.
Posted on 01-22-13, 09:39 am, deleted by  Dirbaio: blargh
Posted on 02-09-13, 01:33 am
Fuzzy
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I've been making some improvements over the last few days, so it's time for a new build!
- Z-index of objects doesn't get screwed up when undoing
- Objects can be moved in the z-index (only to front and back for now)
- Added a new way of creating path nodes (select and node and press the buttons to either side of it)
- Fixed a bunch of bugs with moving past the edge of the level
- Made some improvements to the undo system
- Probably some other stuff
Posted on 10-25-13, 03:05 pm
Fuzzy
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Wow, it's been over 5 months since the last NSMBe build was published. I've finally gotten around to fixing some of the bugs and implementing some of the suggestions that have been posted here recently. They can be found in the most recent version of NSMBe (b376). Here's what's new:

Fixed fixed Making very high view makes an exception
Added full screen (implemented Full- Screen)
Fixed some language problems
Added zoom in/zoom out with + and - keys
Added scrolling with WASD
Fixed zooming scrollbar bug
Added "Sprites in Level" category (implemented "Sprites In Level" Category)
Added "Enabled in sprite sets" category (implemented More sprite set-related information (see details))
Removed sprite data auto-update checkbox because it didn't do anything anyway
Moved spritedata.xml back into the NSMBe program directory
Posted on 10-25-13, 04:13 pm
Fuzz Ball
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Good work  Piranhaplant!
Thanks that there's finally a new build!