Posted on 10-10-12, 01:59 pm
Red Goomba
Molto Bene Studios

Karma: -9
Posts: 1/36
Since: 10-10-12
I'm a New User named SuperMarioThree and I'm Italian. I can't change world icon and Overworld: I want to trans from w1 to w8 but... i can't. I change D The Rom of my hack but Mario is walking in air! can you help me?
_________________________
New Sunshine Mario Bros.
https://moltobenestudios.wordpress.com/
Posted on 10-10-12, 02:05 pm (rev. 1 by  Dirbaio on 10-10-12, 02:05 pm)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 2680/4457
Since: 06-08-11
What.
Also this is the wrong thread to ask
Posted on 10-20-12, 04:59 am
Fuzzy
Full mod

Karma: 1183
Posts: 550/785
Since: 06-28-11
New build: b349!

I've implemented an auto-backup system that will create backups of the levels you are currently editing. This way you won't lose all of your changes in case of a crash or whatever.
Posted on 10-20-12, 05:27 am (rev. 3 by  MarioSunshine on 10-20-12, 05:30 am)
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 590/950
Since: 11-13-11
This's a good function, pretty awesome! Does the editor make backup as .BAK? or something else?
I'll download it right away!
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 10-20-12, 05:28 am
Fuzzy
Full mod

Karma: 1183
Posts: 551/785
Since: 06-28-11
Posted by MarioSunshine
This's a good function, pretty awesome! Does the editor make backup as .BAK? or something else?
I'll download it right away!

It actually saves them as .nml files, so they can easily be opened later or saved into a different slot.
Posted on 10-20-12, 05:31 am
Birdo


Karma: 3304
Posts: 851/2021
Since: 06-28-11
Really great feature. Thanks for it  Piranhaplant!
_________________________

Posted on 10-20-12, 05:31 am
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 591/950
Since: 11-13-11
Some more, how frequent is it for doing backup?

PS: I got ninja'd.
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 10-20-12, 05:32 am
Fuzzy
Full mod

Karma: 1183
Posts: 552/785
Since: 06-28-11
Posted by MarioSunshine
Some more, how frequent is it for doing backup?

You can set the frequency in the settings tab. It ranges anywhere from every minute to two hours.
Posted on 10-23-12, 07:24 pm
Fuzzy
Full mod

Karma: 1183
Posts: 561/785
Since: 06-28-11
I've just created another build, b350.

Here's the new stuff this time:
- Contains support for copy-pasting entire levels to the clipboard.
- Levels can be opened and saved directly from your harddrive without importing them to a level slot
- Levels can also be opened directly from the clipboard
- Added support for tooltips to the language manager (not that anyone cares)
- Fixed these two bugs.
Posted on 11-12-12, 11:28 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 2840/4457
Since: 06-08-11
Build 351 now has support for editing the ROM icon!
Just doubleclick banner.bin and you can edit it at will!
Posted on 11-12-12, 11:29 pm
Birdo


Karma: 3304
Posts: 948/2021
Since: 06-28-11
Posted by Dirbaio
Build 351 now has support for editing the ROM icon!
Just doubleclick banner.bin and you can edit it at will!


Awesome! Thanks for that feature
_________________________

Posted on 11-13-12, 12:47 pm (rev. 1 by  MarioSunshine on 11-13-12, 12:48 pm)
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 663/950
Since: 11-13-11
Thanks for adding! This feature is very good to be implemented!
Nice work, keep it up!
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 11-17-12, 12:06 am
Fuzzy
Full mod

Karma: 1183
Posts: 585/785
Since: 06-28-11
New build from me
- Added shortcut keys for the tabs
- Fixed background stuff
- Object 0 erases on the minimap
- Fixed backup with opened exported levels
- Slight adjustment to sprite data notes
- Added scroll bar to tile picker for tileset editor
- Fixed tilemap undo
- Added filename to the main window text
Posted on 11-17-12, 03:35 am
Nipper Plant


Karma: 365
Posts: 116/401
Since: 10-05-12
Posted by Dirbaio
Build 351 now has support for editing the ROM icon!
Just doubleclick banner.bin and you can edit it at will!



Posted on 11-25-12, 07:14 pm
Fuzzy
Full mod

Karma: 1183
Posts: 596/785
Since: 06-28-11
Build 355 is out
- Fixed sprite 197 rendering
- Fixed scrolling with the scroll wheel
- Added shortcut keys to the tilemap editor
Posted on 11-25-12, 07:18 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 2918/4457
Since: 06-08-11
Cool stuff
Speaking about builds, I redesigned the download page to make it simpler for people who just want the latest version. Old versions are still available, and I made the build bot record from which revision every build is made: http://nsmbhd.net/download/all/
Posted on 11-25-12, 07:23 pm
Fuzzy
Full mod

Karma: 1183
Posts: 598/785
Since: 06-28-11
Ooh, very cool
Most people just want the latest, so this makes the page look much nicer overall. And it's quite helpful to see the revision number and branch for each build.
Posted on 12-06-12, 12:29 am (rev. 1 by  Dirbaio on 12-06-12, 12:29 am)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 2942/4457
Since: 06-08-11
Build 357 is now Out!

It includes a big rewrite and reorganization of the filesystem code. There's no new features, but the rewrite is important because I had to clean up that code. The problem is that, because of the rewrite, maybe some stuff is broken.

I have tested stuff and everything seems to work OK. If you find any new bug, just post a thread for it!

Thanks for testing NSMBe!
Posted on 12-06-12, 05:34 am
Fuzzy
Full mod

Karma: 1183
Posts: 604/785
Since: 06-28-11
Build 359 is out!

This build contains an awesome new tile behavior editor courtesy of Ninjifox! It's seriously awesome, so go check it out. You can make complex tile behaviors much easier now.
Posted on 12-06-12, 12:19 pm
Giant Red Koopa


Karma: 886
Posts: 164/1315
Since: 11-12-12
Thease updates come down like rain xD ! (Or snow this time of year)