Posted on 11-14-16, 03:17 am
Super Koopa
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Hey, could you make a hack that makes you invincible while "flying" from a pipe cannon, thx

~~Ndymario
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Posted on 11-14-16, 12:22 pm
Birdo


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That was already asked, and the answer was something like "no".
Posted on 11-14-16, 10:13 pm
Super Koopa
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Oh I didn't know that whoops
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Posted on 11-19-16, 08:42 pm


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Shift Podoboo By Half Tile Right Nybble:
repl_02147F14_ov_30: MOV R4, R0 LDR R1, [R4, #8] LSR R1, #0x8 ANDS R1, R1, #0xF BXEQ LR MOV R1, #0x8000 LDR R0, [R4, #0x60] ADD R0, R1 STR R0, [R4, #0x60] BX LR

Nybble 10
Posted on 11-23-16, 06:50 am (rev. 1 by newluigidev on 11-23-16, 06:50 am)
Nipper Plant


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Could someone possibly make a code which disables triple-jumping? I'd really apprecialte it
Posted on 11-29-16, 12:50 am (rev. 1 by  skawo on 11-29-16, 12:50 am)


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Shift Whomp By Half Tile Right Nybble:
repl_0214329C_ov_22: LDR R0, [R4,#8] LSR R0, #0x8 ANDS R0, #1 LDREQ R0, [R4,#8] BXEQ LR LDR R0, [R4,#0x60] ADD R0, #0x8000 STR R0, [R4,#0x60] LDR R0, [R4,#8] BX LR

Nybble 10
Posted on 11-29-16, 12:50 pm
Panser
I AM DERP INCARNATE

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Could you make Mario able to triplejump by jumping on enemies like in NSMBW?
rip signature
Posted on 11-30-16, 02:46 am


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Not easily

Swinging Pendulum Platform Z-Order:
repl_0217E8C8_ov_58: LDR R1, [R4,#8] STMFD SP!, {R0, R1, LR} ANDS R1, #0xF MOV R0, #0x100 MUL R0, R1 LDR R1, [R4, #0x68] ADD R0, R1 STR R0, [R4, #0x68] LDMFD SP!, {R0, R1, PC}

Nybble 12
Posted on 11-30-16, 04:54 am
Nipper Plant


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Posted by newluigidev
Could someone possibly make a code which disables triple-jumping? I'd really appreciate it

Well, here you go me!!

Triple Jump Disabled:
#include "nsmb.h" void hook_0211f840(MarioActor *Player) { Player->consecutiveJumps = 0; return; }


Credit to skawo
Posted on 12-23-16, 05:40 pm
We do what we must because we can

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May I make a small request?
I'm sure you know these red flying ?-blocks on the worldmap which travel from level to level. It always bothered me, that they don't have the same colors like the other used blocks in the level after you used them.
For example: A ?-block turns into a blue used block after you hit it in an underground level. But the red ?-block is brown like in an overworld level.
I want to ask if you could 'fix' that.
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Posted on 12-23-16, 05:54 pm (rev. 1 by  skawo on 12-23-16, 07:18 pm)


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Mmmm, maybe. I'll look into it.

EDIT: Well, if you want it, I can make a really lazy thing.
Posted on 12-23-16, 09:03 pm
Super Koopa
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Can someone fix the bug in which Starcoins won't spawn in any other view than 0, thx ~~Ndymario
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Posted on 12-23-16, 10:02 pm


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That's not a bug that exists
Posted on 12-23-16, 10:13 pm
Doesn't actually do anything.

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You fixed it! \o/
♪♫♩♬
Posted on 12-24-16, 02:38 pm
We do what we must because we can

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Posted by skawo
EDIT: Well, if you want it, I can make a really lazy thing.


Sure as long as it works
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Posted on 12-24-16, 04:50 pm (rev. 3 by  skawo on 12-24-16, 04:57 pm)


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Here. Ultra lazy approach.

Red Block Stuff:
repl_0215D168_ov_36: LDR R0, =0x528 MOV R1, #0 BL loadFileByExtId_3dModel LDR R0, =0xFileWithBlue MOV R1, #0 BL loadFileByExtId_3dModel LDR R0, =0xFileWithRed MOV R1, #0 BL loadFileByExtId_3dModel LDR R0, =0xFileWithWhite MOV R1, #0 B 0x215D174 repl_0215D0F4_ov_36: LDR R0, [R5, #0x8] LSR R0, #0x1C ANDS R0, 0xF LDREQ R0, =0x528 BXEQ LR CMP R0, #2 LDREQ R0, =0xFileWithBlue BXEQ LR CMP R0, #3 LDREQ R0, =0xFileWithRed BXEQ LR CMP R0, #4 LDREQ R0, =0xFileWithWhite BXEQ LR LDR R0, =0x528 BX LR

Take file 1451. Import different colours into texture slot 1.
Put them into the rom, edit in their file IDs in the code above, in hex, after the 0x (File ID = What you see in NSMBe - 131)

Nybble 5 on the Red Block will swap the colors.
Posted on 12-27-16, 03:27 am
Super Koopa
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? It won't Spawn in any other view that 0, so could you fix it / make it work?
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Posted on 12-27-16, 03:44 am


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Mate, the original game spawns star coins in views other than 0, so I have literally no idea what you're talking about.
Posted on 12-27-16, 04:08 am
Super Koopa
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It won't work for me using actor Spawner Hack, does that cause the problem?
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Posted on 12-27-16, 06:13 am (rev. 2 by  MarioFanatic64 on 12-27-16, 06:14 am)
Roy Koopa
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Why are you using the actor spawner hack for Star Coins?
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