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Posted on 01-10-17, 01:13 pm (rev. 1 by  MarioKart7z on 01-10-17, 01:13 pm)
Porcupo
heugh

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Posted by skawo
Those use the enemy code.

So, uh, i tried out your clone code. I put 3 instances of sprite 0 in a completely unedited W1-5. The 3 clones spawned fine (though they spawned 1 tile above the sprite but that's no problem)
I then tried killing the clones AND the main player via pits. These are the results:

If clone 3 or/and clone 1 die, the emulator crashes
If clone 2 dies, this is the crash:

If the main player dies, this is the crash:

I'll try killing them via other means now

Posted on 01-10-17, 01:14 pm


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Maybe this original version will work
Posted on 01-10-17, 01:33 pm (rev. 2 by  MarioKart7z on 01-10-17, 01:48 pm)
Porcupo
heugh

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Nope, still crashes.
I tried killing the clones and the main player using an ememy and it works fine, only pits seem to crash. I'll test out lava & poison water now

EDIT: Lava AND poison water both work perfectly fine. Only pits crash
EDIT 2: I tested pits in another level and it seems to work fine. Huh. I guess W1-5 is fucked up somehow, just like how the game crashes if i try to pause the game in my modified W2-1

Posted on 01-10-17, 02:15 pm


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....Yeah, I don't know what it is about 1-5 that makes it crash. Sorry.

I fixed one more, unrelated thing.
Posted on 01-10-17, 03:53 pm
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heugh

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Since: 08-20-16
On the enemies code you mispelled "PlayerCount" as "PlayersCount"

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