skawo |
Posted on 07-11-18, 11:51 pm
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Karma: 19807 Posts: 1081/1100 Since: 04-02-13 |
nsub_0201E4A8_main:
MOV R0, #0 BX LR should work |
Helios |
Posted on 07-16-18, 02:29 pm (rev. 2 by Helios on 07-16-18, 03:05 pm)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 182/222 Since: 06-28-17 |
Mario/Luigi Cannot Jump
void nsub_021022B4() { } Maybe completely useless, but hey, you can make Captain Toad: Treasure Tracker games. Also, this leaves a weird animation (ducking a bit for 12 frames) when pressing A. _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
RicBent |
Posted on 07-16-18, 03:02 pm
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Mariomaster
Karma: 8573 Posts: 1281/1681 Since: 06-09-12 |
Shadey |
Posted on 07-27-18, 10:03 pm (rev. 1 by Shadey on 07-27-18, 10:05 pm)
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Flurry
Karma: 724 Posts: 249/258 Since: 10-14-11 |
Only "Mario vs Luigi" is selectable in the main menu.
0010D015011041120010C015 -> 0010D015011041120000A0E1 0010A0E30010C0E58C009FE5 -> 0110A0E30010C0E58C009FE5 5C009F150010D015011081120010C015 -> 5C009F150010D015011081120000A0E3 040093E5520AFEEB -> 040093E50000A0E1 All in Overlay 9. Credit to skawo |
HD Erick Games |
Posted on 08-09-18, 02:08 am
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Red Paratroopa
Someone who speaks Portuguese Karma: 536 Posts: 155/168 Since: 11-02-16 |
Make coins useless in "Mario vs Luigi".
| ASM created by Shadey |. Save the file as .CPP void nsub_02020354() { } |
newluigidev |
Posted on 09-04-18, 06:59 am (rev. 1 by newluigidev on 09-04-18, 08:54 am)
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Nipper Plant
Karma: 2416 Posts: 364/417 Since: 08-17-15 |
Classic Powerup System
repl_02104E00_ov_0A: MOV R1, #0 BX LR Makes it so when Mario takes damage he becomes small when his powerup is anything but super, like in Super Mario Bros/Super Mario World. |
TheGameratorT |
Posted on 12-07-18, 08:13 pm (rev. 3 by TheGameratorT on 03-01-19, 02:01 pm)
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Shyguy
DMA problems. Karma: 819 Posts: 8/89 Since: 07-19-18 |
Skylander |
Posted on 12-16-18, 04:27 pm
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Giant Paratroopa
Cream Cheese King Karma: 2150 Posts: 689/1379 Since: 04-24-18 |
Got an Error from trying to import the Spike code.
spike.s arm-none-eabi-gcc -MMD -MP MF /home/PRIVATE/Desktop/Folder/ASMPatchTemplate-master/build/spike.d -x assembler-with-cpp -g -c /home/PRIVATE/Desktop/Folder/ ASMPatchTemplate-master/source/spike.s -o spike.o C:/Users/PRIVATE/Desktop/Folder/ASMPatchTemplate-master/source/spike.s: Assembler messages: C:/Users/PRIVATE/Desktop/Folder/ASMPatchTemplate-master/source/spike.s:23: Error: selected processor does not support 'blx R12' in ARM mode C:/Users/PRIVATE/Desktop/Folder/ASMPatchTemplate-master/source/spike.s:29: Error: garbage following instruction -- 'ldr R0, =0xMODEL ID-0X83 here' C:/Users/PRIVATE/Desktop/Folder/ASMPatchTemplate-master/source/spike.s:40: Error: garbage following instruction -- 'ldrne R0, =MODEL ID-0x83 here' make[1]: *** [C:/Users/PRIVATE/Desktop/Folder/ASMPatchTemplate-master/Makefile:170: spike.o] Error 1 make: *** [Makefile:122: build] Error 2 Press any key to continue . . . _________________________ Discord Server 1 - Discord Server 2 - Youtube Channel |
newluigidev |
Posted on 12-16-18, 09:16 pm
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Nipper Plant
Karma: 2416 Posts: 380/417 Since: 08-17-15 |
You didn't add the FileID
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Skylander |
Posted on 12-16-18, 11:56 pm
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Giant Paratroopa
Cream Cheese King Karma: 2150 Posts: 690/1379 Since: 04-24-18 |
Slap me across a million times, but what is the File ID for the original snowspike?
_________________________ Discord Server 1 - Discord Server 2 - Youtube Channel |
Skylander |
Posted on 01-05-19, 10:10 pm (rev. 1 by Skylander on 01-06-19, 12:50 am)
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Giant Paratroopa
Cream Cheese King Karma: 2150 Posts: 718/1379 Since: 04-24-18 |
I found the file ID was 1417. Anyways, I'd like to make a new request. Could you release code for the physical checkpoint flag? I'd like it to replace the signboard Sprite using it's file. Reason for this is I have signboards in my jyotyu and I have no need for it
Also, I got the file ID in the code, but I still get this error: C:/Users/PRIVATE/Desktop/Folder/ASMPatchTemplate-master/source/spike.s:23: Error: selected processor does not support 'blx R12' in ARM mode _________________________ Discord Server 1 - Discord Server 2 - Youtube Channel |
poudink |
Posted on 01-06-19, 02:11 am
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 699/1447 Since: 02-12-16 |
Skylander |
Posted on 01-06-19, 02:23 am
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Giant Paratroopa
Cream Cheese King Karma: 2150 Posts: 720/1379 Since: 04-24-18 |
What I mean is, there's a sprite that's a signboard with several positions. I have signboards in my jyotyu tileset that are newer graphics from NSMBU. Since I had no use for the sprite, I'd like to use that sprite's files for the physical checkpoint.
_________________________ Discord Server 1 - Discord Server 2 - Youtube Channel |
Ed_IT |
Posted on 01-06-19, 07:29 pm
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Skylander |
Posted on 01-06-19, 07:40 pm (rev. 1 by Skylander on 01-06-19, 08:15 pm)
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Giant Paratroopa
Cream Cheese King Karma: 2150 Posts: 721/1379 Since: 04-24-18 |
Sweet! Thanks!
Okay, another problem. The code is imported and all, but when I set the 12th nybble on the spike to 1, the level doesn't load. The spikeballs are in the level too so I don't know what the deal is. _________________________ Discord Server 1 - Discord Server 2 - Youtube Channel |
poudink |
Posted on 01-07-19, 09:26 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 700/1447 Since: 02-12-16 |
Posted by Skylander What I mean is, there's a sprite that's a signboard with several positions. I have signboards in my jyotyu tileset that are newer graphics from NSMBU. Since I had no use for the sprite, I'd like to use that sprite's files for the physical checkpoint. _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Skylander |
Posted on 01-07-19, 09:40 pm
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Giant Paratroopa
Cream Cheese King Karma: 2150 Posts: 722/1379 Since: 04-24-18 |
That's true! I can totally do that!
_________________________ Discord Server 1 - Discord Server 2 - Youtube Channel |
poudink |
Posted on 02-10-19, 02:59 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 743/1447 Since: 02-12-16 |
Posted by RicBent
Remodel code for the Square Spinner: repl_02187344_ov_64:
LDRB R0, [R4, #0x8]
CMP R0, #0x0
LDREQ R0, =0x5D7
@Copy from here
CMP R0, #desired nybble value to use in NSMBe
LDREQ R0, =file id of model - 131
@...to here and paste before the "BX LR" to add more models
BX LR
nsub_0218737C_ov_64:
STMFD SP!, {LR}
SUB SP, SP, #4
LDR R0, =0x5D7
MOV R1, #0
BL loadFileByExtId_3dModel
@Copy from here
LDR R0, =file id of model - 131
MOV R1, #0
BL loadFileByExtId_3dModel
@...to here and paste before the "MOV R0, #1" to add more models
MOV R0, #1
ADD SP, SP, #4
LDMFD SP!, {PC} For some reason my banzai bills go completely white in levels in which I have a remodelled square lift. _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
TheGameratorT |
Posted on 03-01-19, 02:26 pm (rev. 2 by TheGameratorT on 03-01-19, 02:34 pm)
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Shyguy
DMA problems. Karma: 819 Posts: 17/89 Since: 07-19-18 |
Any music on Nintendo boot screen.
Save the file as nintendo_boot_music.s #Delete coin soundset load.
repl_020CCDD0_ov_01:
BX LR
#Force game to load music 78 on Nintendo boot instead of playing coin sound.
repl_020CCDDC_ov_01:
STMFD SP!, {R4,LR}
MOV R0, #78
MOV R1, #0
BL 0x2011CE4
LDMFD SP!, {R4,LR}
MOV R0, #78
MOV R1, #0
B 0x2011E7C
#Stop music on scene deletion to allow titlescreen music load.
nsub_020CCB28_ov_01:
STMFD SP!, {R4,LR}
MOV R0, #0
BL 0x2011E3C
MOV R0, #1
LDMFD SP!, {R4,PC} This will replace the coin playsound and set SSEQ ID 78 as the boot music. You can always change the number 78 in the code to which slot you want. Will leave a SSEQ, SBNK and SWAR if you want to use mono WAV files, I recommend you using Nitro Studio to import the files. https://drive.google.com/open?id=1DcyH15ubNlQKoKIv1ly8pJsJJhkZyUEb To import a mono WAV file in Nitro Studio, open the added WAVE_BOOT.swar, right click on "Sound 0" then import the WAV. If it doesn't play you might need to lower the sample rate of it. I also don't recommend making the WAV longer than the Nintendo boot screen time as it will make loading times longer and won't play the extra part anyways. _________________________ NSMB Hacking Discord |
TheGameratorT |
Posted on 03-17-19, 04:19 pm (rev. 1 by TheGameratorT on 03-17-19, 04:20 pm)
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Shyguy
DMA problems. Karma: 819 Posts: 23/89 Since: 07-19-18 |
Only MvsL Selectable in Main Menu.
Save the file as main_menu_only_mvsl.s #Singleplayer button behaves like MvsL
#If pressing L, R and B while selecting button go to singleplayer debug worldmap
nsub_020D2F70_ov_09:
LDR R3, =0x2087600
LDR R2, =0x102
LDRH R3, [R3,#0x50]
BICS R2, R2, R3
BNE .TriggerMvsLButtonBehaviour
TST R3, #0x200
BNE .TriggerSingleplayerDebugWorldmap
.TriggerMvsLButtonBehaviour:
MOV R0, #30
BL 0x2011E3C @Stop music
MOV R0, #6
MOV R1, #0
BL 0x20131FC
LDR R0, =0x2088F48
BL 0x2007BFC
ADD SP, SP, #4
LDMFD SP!, {PC}
.TriggerSingleplayerDebugWorldmap:
MOV R0, #0
MOV R1, #0
LDR R2, =0x2088BDC
BL 0x2012E08 @Load save
MOV R0, #9
MOV R1, #0
BL 0x20131FC @Cause scene change
ADD SP, SP, #4
LDMFD SP!, {PC}
#Disable MvsL and Minigames buttons
hook_020D339C_ov_09:
LDR R3, =0x20DBB00
LDRB R2, [R3,#0x84]
CMP R2, #1
BEQ .L2
CMP R2, #2
MOVEQ R2, #0
STREQB R2, [R3,#0x84]
BX LR
.L2:
MOV R2, #3
STRB R2, [R3,#0x84]
BX LR
#MvsL menu return default button is Singleplayer
repl_020D3704_ov_09:
BX LR You will also need to replace the following files in UiStudio folder: https://nsmbhd.net/file/rfC56SM1DceWa9mf/UiStudio.zip _________________________ NSMB Hacking Discord |