Pages: « 303132333435
Posted on 07-11-18, 11:51 pm


Karma: 18204
Posts: 1081/1083
Since: 04-02-13
nsub_0201E4A8_main:
MOV R0, #0
BX LR

should work
Posted on 07-16-18, 02:29 pm (rev. 2 by  Helios on 07-16-18, 03:05 pm)
Cheep-cheep
Beyond DS and Project Tape

Karma: 541
Posts: 182/193
Since: 06-28-17
Mario/Luigi Cannot Jump
void nsub_021022B4() {
}

Maybe completely useless, but hey, you can make Captain Toad: Treasure Tracker games.
Also, this leaves a weird animation (ducking a bit for 12 frames) when pressing A.
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Check out these awesome hacks! Beyond DS is now my major hack!
Posted on 07-16-18, 03:02 pm
Administrator

Karma: 6682
Posts: 1281/1360
Since: 06-09-12
* RicBent wonders for what nsmb.h is included
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GitHub - Kuribo64 - YouTube
Posted on 07-27-18, 10:03 pm (rev. 1 by  Shadey21 on 07-27-18, 10:05 pm)
Flurry


Karma: 465
Posts: 249/252
Since: 10-14-11
Only "Mario vs Luigi" is selectable in the main menu.
0010D015011041120010C015 -> 0010D015011041120000A0E1
0010A0E30010C0E58C009FE5 -> 0110A0E30010C0E58C009FE5
5C009F150010D015011081120010C015 -> 5C009F150010D015011081120000A0E3
040093E5520AFEEB -> 040093E50000A0E1

All in Overlay 9. Credit to  skawo
Posted on 08-09-18, 02:08 am
Paratroopa
Someone who speaks Portuguese

Karma: 413
Posts: 155/158
Since: 11-02-16
Make coins useless in "Mario vs Luigi".

| ASM created by  Shadey21 |.

Save the file as .CPP
void nsub_02020354()
{
}

Posted on 09-04-18, 06:59 am (rev. 1 by  newluigidev on 09-04-18, 08:54 am)
Mole


Karma: 1596
Posts: 364/367
Since: 08-17-15
Classic Powerup System
repl_02104E00_ov_0A:
MOV    R1, #0
BX     LR


Makes it so when Mario takes damage he becomes small when his powerup is anything but super, like in Super Mario Bros/Super Mario World.
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I hack games, then I play them!
Pages: « 303132333435