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Posted on 02-19-17, 11:00 pm
I Am Not Inteligent

Karma: 864
Posts: 379/380
Since: 03-04-14
Yes, I have devkitARM 41 because of this post I read when I was having trouble inserting ASM hacks. I will update to the latest version soon and try it again.

Assume it worked if I don't edit this post.

I could not…
Posted on 02-21-17, 06:40 pm (rev. 2 by RicBent on 02-21-17, 06:44 pm)
Fuzz Ball
python sucks

Karma: 4533
Posts: 802/954
Since: 06-09-12
1 Ingame second = 1 Real second
repl_020A2764_ov_00:
        sub             r2, r2, #69
        bx              lr


Normally the timer ticks way faster than every 1 second. This patch fixes that and therefor makes the timer act like in New Super Luigi U.
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GitHub - Kuribo64 - YouTube
Posted on 02-21-17, 06:57 pm
Porcupo


Karma: 389
Posts: 232/317
Since: 04-09-16
Good job
Posted on 03-07-17, 10:00 pm
in business again


Karma: 8397
Posts: 2269/2450
Since: 06-26-11
the fast timer has always been a staple of Mario sidescrollers, though
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Kuribo64 - RH-fucking-cafe - Kafuka

and so here we are, NSMBHDing again, I guess
Posted on 03-12-17, 08:30 pm (rev. 1 by  newluigidev on 03-12-17, 08:45 pm)
Snifit


Karma: 1055
Posts: 251/276
Since: 08-17-15
Ground Pounding on Koopas Defeats Them

nsub_020DDEEC_ov_0A:
B  0x0209CBF8


Originally, Koopas would act like they were stomped on and kicked if they were ground-pounded on. Now, it defeats them!
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I hack games, then I play them!
Posted on 03-13-17, 02:03 pm, deleted by  MarioFanatic64: Useless
Posted on 03-13-17, 09:21 pm, deleted by  MarioFanatic64: Response to useless post
Posted on 03-30-17, 10:51 pm
Beezo
That MvL Hacker. The New Ruler of NDMBHD!!!

Karma: 702
Posts: 345/481
Since: 04-11-15
I have a request, can you make a sprite that acts like a Floating ?-Block as seen in NSMBW (Or U not sure ). Be neat to have those.

Thx
~~Ndymario
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I'm the only "active" person on this board that hacks MvL!

Here's my MvL Hacking thread

If you can read this, you have scrolled too far down
Posted on 04-02-17, 07:49 pm (rev. 2 by  skawo on 04-02-17, 07:51 pm)


Karma: 15900
Posts: 949/1016
Since: 04-02-13
Increase or decrease Sound Heap size
repl_020125F0_main:
        LDR R0, =0xC0000
        BX LR

repl_020125F8_main:
        LDR R1, =0xC0000
        BX LR

repl_0204DA30_main:
        LDR R2, =0x1D8A8
        BX LR


Original size is 0xC0000, which means all the sound can take up 786432 (0xC00000) bytes total. The boss music gets its own separate heap with size of 121000 (0x1D8A8) bytes. You can increase this so your custom, larger songs will fit in, or decrease to re-gain some precious RAM for other things.

Posted on 04-13-17, 11:25 pm


Karma: 26
Posts: 13/22
Since: 02-04-17
Posted by StapleButter
the fast timer has always been a staple of Mario sidescrollers, though


More like a StapleButter of Mario sidescrollers! Hahahahaha- kill me.

But anyway, larger heaps of music will definitely be nice.
Posted on 06-11-17, 02:41 am
Beezo
That MvL Hacker. The New Ruler of NDMBHD!!!

Karma: 702
Posts: 424/481
Since: 04-11-15
I know this is a huge request, but can someone make portal guns in NSMB? I know this is a huge request but I thought it would be fun to play with (L=Blue/1st portal R=Orange/2nd portal L+R=Reset Portals)
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I'm the only "active" person on this board that hacks MvL!

Here's my MvL Hacking thread

If you can read this, you have scrolled too far down
Posted on 06-11-17, 08:01 am
Boomboom
Disgustingly Immature Naive Smartass

Karma: 2341
Posts: 1972/1988
Since: 06-26-11
You may be interested in this https://www.youtube.com/watch?v=k4si4i5JFl8 or the fangame "Mario0"
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WarioWare: D.I.Y. pallete
Posted on 06-11-17, 03:32 pm
Beezo
That MvL Hacker. The New Ruler of NDMBHD!!!

Karma: 702
Posts: 428/481
Since: 04-11-15
Already play Mari0 lol, and that's cool the vid you have there! But I think it would still be cool to have a portal in NSMB Ds.
_________________________
I'm the only "active" person on this board that hacks MvL!

Here's my MvL Hacking thread

If you can read this, you have scrolled too far down
Posted on 06-29-17, 12:09 am
Ninji


Karma: 225
Posts: 222/226
Since: 10-14-11
Would it be possible to allow Mario VS Luigi to load more songs? Rather than the 2 hard-coded ones?
Posted on 06-29-17, 11:42 am (rev. 2 by Needle on 06-29-17, 11:43 am)
I'm a needle?
Hello

Karma: -32
Posts: 8/15
Since: 06-13-17
Posted by Shadey21
Would it be possible to allow Mario VS Luigi to load more songs? Rather than the 2 hard-coded ones?

Posted by Dirbaio
Basically when you do ASM hacking you're modifying the game's program code. So ANYTHING is possible. (Unless its a hardware limitation.)

So don't ask if X thing is possible, it probably is. Don't ask for people to do it for you either: it's a lot of work and none will do it.

So if you really want X thing, go learn ASM hacking and do it. We will help you learn and we'll help you in your goal, as long as its you who's doing it.

So yes, it's (probably) possible.
Posted on 06-29-17, 12:38 pm
Ninji


Karma: 225
Posts: 223/226
Since: 10-14-11
Posted by Needle
So yes, it's (probably) possible.


I wasn't asking if it was just possible to do.
It was more of a request. That's what a lot of people in this thread do.
Posted on 07-03-17, 05:24 pm
Porcupo


Karma: 389
Posts: 272/317
Since: 04-09-16
With an ASM hack you can with pokey a gooma tower?
Posted on 07-03-17, 07:32 pm
Fuzz Ball
python sucks

Karma: 4533
Posts: 902/954
Since: 06-09-12
You do not even need asm hacks for that.

You just have to create replacement models and animations for the pokey.
_________________________
GitHub - Kuribo64 - YouTube
Posted on 08-05-17, 04:47 pm
Red Koopa
Random Turtle

Karma: 258
Posts: 132/133
Since: 01-23-17
Can you make a better NSLU physics for Luigi? To make it flutter? (like the mini mushroom physics, but with more gravity)

I understand if you can't.
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Currently working on "New Super Mario Land"
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