Posted on 02-19-17, 11:00 pm
I Am Not Inteligent

Karma: 979
Posts: 379/380
Since: 03-04-14
Yes, I have devkitARM 41 because of this post I read when I was having trouble inserting ASM hacks. I will update to the latest version soon and try it again.

Assume it worked if I don't edit this post.

I could not…
Posted on 02-21-17, 06:40 pm (rev. 2 by RicBent on 02-21-17, 06:44 pm)
Mariomaster

Karma: 8518
Posts: 802/1681
Since: 06-09-12
1 Ingame second = 1 Real second
repl_020A2764_ov_00:
        sub             r2, r2, #69
        bx              lr


Normally the timer ticks way faster than every 1 second. This patch fixes that and therefor makes the timer act like in New Super Luigi U.
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Posted on 02-21-17, 06:57 pm
Panser


Karma: 577
Posts: 232/332
Since: 04-09-16
Good job
Posted on 03-07-17, 10:00 pm
☭ coffee and cream


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Posts: 2269/2766
Since: 06-26-11
the fast timer has always been a staple of Mario sidescrollers, though
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Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 03-12-17, 08:30 pm (rev. 1 by newluigidev on 03-12-17, 08:45 pm)
Nipper Plant


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Posts: 251/417
Since: 08-17-15
Ground Pounding on Koopas Defeats Them

nsub_020DDEEC_ov_0A:
B  0x0209CBF8


Originally, Koopas would act like they were stomped on and kicked if they were ground-pounded on. Now, it defeats them!
Posted on 03-13-17, 02:03 pm, deleted by  MarioFanatic64: Useless
Posted on 03-13-17, 09:21 pm, deleted by  MarioFanatic64: Response to useless post
Posted on 03-30-17, 10:51 pm
Fuzzy
That MvL Hacker

Karma: 1583
Posts: 345/787
Since: 04-11-15
I have a request, can you make a sprite that acts like a Floating ?-Block as seen in NSMBW (Or U not sure ). Be neat to have those.

Thx
~~Ndymario
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#HakingNoMore
Posted on 04-02-17, 07:49 pm (rev. 2 by  skawo on 04-02-17, 07:51 pm)


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Since: 04-02-13
Increase or decrease Sound Heap size
repl_020125F0_main:
        LDR R0, =0xC0000
        BX LR

repl_020125F8_main:
        LDR R1, =0xC0000
        BX LR

repl_0204DA30_main:
        LDR R2, =0x1D8A8
        BX LR


Original size is 0xC0000, which means all the sound can take up 786432 (0xC00000) bytes total. The boss music gets its own separate heap with size of 121000 (0x1D8A8) bytes. You can increase this so your custom, larger songs will fit in, or decrease to re-gain some precious RAM for other things.

Posted on 04-13-17, 11:25 pm
Admin

Karma: 123
Posts: 13/36
Since: 02-04-17
Posted by StapleButter
the fast timer has always been a staple of Mario sidescrollers, though


More like a StapleButter of Mario sidescrollers! Hahahahaha- kill me.

But anyway, larger heaps of music will definitely be nice.
Posted on 06-11-17, 02:41 am
Fuzzy
That MvL Hacker

Karma: 1583
Posts: 424/787
Since: 04-11-15
I know this is a huge request, but can someone make portal guns in NSMB? I know this is a huge request but I thought it would be fun to play with (L=Blue/1st portal R=Orange/2nd portal L+R=Reset Portals)
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Here's my MvL Hacking thread

Consider joining the NSMB DS Hacking Discord Server!

#HakingNoMore
Posted on 06-11-17, 08:01 am
Birdo


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Since: 06-26-11
You may be interested in this https://www.youtube.com/watch?v=k4si4i5JFl8 or the fangame "Mario0"
Posted on 06-11-17, 03:32 pm
Fuzzy
That MvL Hacker

Karma: 1583
Posts: 428/787
Since: 04-11-15
Already play Mari0 lol, and that's cool the vid you have there! But I think it would still be cool to have a portal in NSMB Ds.
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Here's my MvL Hacking thread

Consider joining the NSMB DS Hacking Discord Server!

#HakingNoMore
Posted on 06-29-17, 12:09 am
Flurry


Karma: 724
Posts: 222/258
Since: 10-14-11
Would it be possible to allow Mario VS Luigi to load more songs? Rather than the 2 hard-coded ones?
Posted on 06-29-17, 11:42 am (rev. 2 by Needle on 06-29-17, 11:43 am)
I'm a needle?
Hello

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Posts: 8/18
Since: 06-13-17
Post
Posted by Shadey21
Would it be possible to allow Mario VS Luigi to load more songs? Rather than the 2 hard-coded ones?

Posted by Dirbaio
Basically when you do ASM hacking you're modifying the game's program code. So ANYTHING is possible. (Unless its a hardware limitation.)

So don't ask if X thing is possible, it probably is. Don't ask for people to do it for you either: it's a lot of work and none will do it.

So if you really want X thing, go learn ASM hacking and do it. We will help you learn and we'll help you in your goal, as long as its you who's doing it.

So yes, it's (probably) possible.


Quote of the Day: "I have a 5.5 inch" - Me on IRC
Posted on 06-29-17, 12:38 pm
Flurry


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Posts: 223/258
Since: 10-14-11
Posted by Needle
So yes, it's (probably) possible.


I wasn't asking if it was just possible to do.
It was more of a request. That's what a lot of people in this thread do.
Posted on 07-03-17, 05:24 pm
Panser


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Posts: 272/332
Since: 04-09-16
With an ASM hack you can with pokey a gooma tower?
Posted on 07-03-17, 07:32 pm
Mariomaster

Karma: 8518
Posts: 902/1681
Since: 06-09-12
You do not even need asm hacks for that.

You just have to create replacement models and animations for the pokey.
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Posted on 08-05-17, 04:47 pm
Red Paratroopa
Random Turtle

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Posts: 132/160
Since: 01-23-17
Can you make a better NSLU physics for Luigi? To make it flutter? (like the mini mushroom physics, but with more gravity)

I understand if you can't.
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New Super Mario Land's development is paused at the moment...
Posted on 09-21-17, 06:30 am (rev. 2 by newluigidev on 09-21-17, 06:32 am)
Nipper Plant


Karma: 2406
Posts: 283/417
Since: 08-17-15
Disable Coin Drops from Enemies when hit with Fireballs:
hook_0209D86C:
BX      LR

Asprok requested this in my profile comments a while back. So, here it is