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Posted on 02-19-17, 11:00 pm
I Am Not Inteligent

Karma: 844
Posts: 379/380
Since: 03-04-14
Yes, I have devkitARM 41 because of this post I read when I was having trouble inserting ASM hacks. I will update to the latest version soon and try it again.

Assume it worked if I don't edit this post.

I could not…
Posted on 02-21-17, 06:40 pm (rev. 2 by RicBent on 02-21-17, 06:44 pm)
Super Koopa

RIP Mariomaster

Karma: 4096
Posts: 802/847
Since: 06-09-12
1 Ingame second = 1 Real second
        sub             r2, r2, #69
        bx              lr

Normally the timer ticks way faster than every 1 second. This patch fixes that and therefor makes the timer act like in New Super Luigi U.
GitHub - Kuribo64 - RHCafé - YouTube
Posted on 02-21-17, 06:57 pm

Karma: 244
Posts: 232/261
Since: 04-09-16
Good job
Posted on 03-07-17, 10:00 pm
in business again

Karma: 7484
Posts: 2269/2287
Since: 06-26-11
the fast timer has always been a staple of Mario sidescrollers, though
Kuribo64 - RH-fucking-cafe - Kafuka

and so here we are, NSMBHDing again, I guess
Posted on 03-12-17, 08:30 pm (rev. 1 by  newluigidev on 03-12-17, 08:45 pm)

Karma: 1016
Posts: 251/263
Since: 08-17-15
Ground Pounding on Koopas Defeats Them

B  0x0209CBF8

Originally, Koopas would act like they were stomped on and kicked if they were ground-pounded on. Now, it defeats them!
I hack games, then I play them!
Posted on 03-13-17, 02:03 pm, deleted by  MarioFanatic64: Useless
Posted on 03-13-17, 09:21 pm, deleted by  MarioFanatic64: Response to useless post
Posted on 03-30-17, 10:51 pm
Stupidly Random

Karma: 601
Posts: 345/371
Since: 04-11-15
I have a request, can you make a sprite that acts like a Floating ?-Block as seen in NSMBW (Or U not sure ). Be neat to have those.

I'm 1 out of 2 people on this board that hacks MvL

Here's my MvL Hacking thread

If you can read this, you have scrolled too far down
Posted on 04-02-17, 07:49 pm (rev. 2 by  skawo on 04-02-17, 07:51 pm)

Karma: 12140
Posts: 949/956
Since: 04-02-13
Increase or decrease Sound Heap size
        LDR R0, =0xC0000
        BX LR

        LDR R1, =0xC0000
        BX LR

        LDR R2, =0x1D8A8
        BX LR

Original size is 0xC0000, which means all the sound can take up 786432 (0xC00000) bytes total. The boss music gets its own separate heap with size of 121000 (0x1D8A8) bytes. You can increase this so your custom, larger songs will fit in, or decrease to re-gain some precious RAM for other things.

Posted on 04-13-17, 11:25 pm

Karma: 8
Posts: 13/16
Since: 02-04-17
Posted by StapleButter
the fast timer has always been a staple of Mario sidescrollers, though

More like a StapleButter of Mario sidescrollers! Hahahahaha- kill me.

But anyway, larger heaps of music will definitely be nice.
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