cros107 |
Posted on 10-17-16, 10:53 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 350/778 Since: 03-25-16 |
skawo |
Posted on 10-17-16, 10:55 am
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Karma: 19807 Posts: 756/1100 Since: 04-02-13 |
shrug
jyotyu, maybe? enemy? |
cros107 |
Posted on 10-17-16, 10:57 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 351/778 Since: 03-25-16 |
Ok. I'll just try them all until I can't be bothered.
_________________________ hey look, I did a thing |
MarioKart7z |
Posted on 10-17-16, 01:12 pm (rev. 1 by MarioKart7z on 10-17-16, 01:13 pm)
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 211/328 Since: 08-20-16 |
Posted by skawo Spike: SNIPPITY SNIP A spikeball must be loaded in the level. Set Nybble 12 to 1 to spawn. Also makes spikeball's nybble 7 make it die upon tile contact. MIND = BLOWN Also model download plz?
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cros107 |
Posted on 10-17-16, 01:33 pm
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 352/778 Since: 03-25-16 |
skawo |
Posted on 10-17-16, 02:00 pm
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Karma: 19807 Posts: 757/1100 Since: 04-02-13 |
I think you'd better make your own. That one isn't very good.
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MarioKart7z |
Posted on 10-17-16, 03:03 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 213/328 Since: 08-20-16 |
Posted by skawo I think you'd better make your own. That one isn't very good. 'Kay, but what's the original model file called? Just so i can export it and edit
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skawo |
Posted on 10-17-16, 03:23 pm
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Karma: 19807 Posts: 758/1100 Since: 04-02-13 |
gabon
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ConorDoesHacks |
Posted on 10-18-16, 07:45 pm (rev. 2 by ConorDoesHacks on 10-18-16, 07:46 pm)
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Red Goomba
Karma: 45 Posts: 23/40 Since: 07-29-16 |
Skawo so I am making a hack called Super Mario Run DS. and is it possible to make a ASM hack to make Mario Run Auto? if so can you make it for me?
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RicBent |
Posted on 10-18-16, 07:50 pm
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Mariomaster
Karma: 8573 Posts: 682/1681 Since: 06-09-12 |
ConorDoesHacks |
Posted on 10-18-16, 07:53 pm
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Red Goomba
Karma: 45 Posts: 24/40 Since: 07-29-16 |
Posted by Mariomaster I know you only want solutions from skawo, but you could increase Mario's x-acceleration everytime in MarioActorUpdate. And do you do that in the level editor sorry if this is has quote I am just new person here |
skawo |
Posted on 10-18-16, 07:57 pm (rev. 1 by skawo on 10-18-16, 07:58 pm)
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Karma: 19807 Posts: 759/1100 Since: 04-02-13 |
Something like this, I guess
void hook_0211f840(MarioActor *Player)
{
Player->xAccel = 2000;
return;
}
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ConorDoesHacks |
Posted on 10-18-16, 07:58 pm (rev. 1 by ConorDoesHacks on 10-18-16, 07:59 pm)
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Red Goomba
Karma: 45 Posts: 25/40 Since: 07-29-16 |
I think so but how do you add this code into the game I have a Hex editor so I know that
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RicBent |
Posted on 10-18-16, 07:59 pm (rev. 2 by RicBent on 10-18-16, 08:00 pm)
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Mariomaster
Karma: 8573 Posts: 683/1681 Since: 06-09-12 |
ConorDoesHacks |
Posted on 10-18-16, 08:01 pm (rev. 1 by ConorDoesHacks on 10-18-16, 08:01 pm)
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Red Goomba
Karma: 45 Posts: 26/40 Since: 07-29-16 |
but I don't know how to put it into my game lol
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RicBent |
Posted on 10-18-16, 08:01 pm
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Mariomaster
Karma: 8573 Posts: 684/1681 Since: 06-09-12 |
Read this: http://nsmbhd.net/thread/1281-how-asm-hacks-are-setup-tutorial/
lol _________________________ GitHub - Kuribo64 - YouTube |
ConorDoesHacks |
Posted on 10-18-16, 08:10 pm
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Red Goomba
Karma: 45 Posts: 27/40 Since: 07-29-16 |
I don't think I will know how to added the code because I am not good at anything like C++ e.g
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skawo |
Posted on 10-18-16, 08:16 pm
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Karma: 19807 Posts: 760/1100 Since: 04-02-13 |
The only thing you have to be good at here is reading and comprehension
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ConorDoesHacks |
Posted on 10-18-16, 08:18 pm
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Red Goomba
Karma: 45 Posts: 28/40 Since: 07-29-16 |
Ok
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MarioKart7z |
Posted on 10-19-16, 01:35 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 215/328 Since: 08-20-16 |
Posted by skawo gabon Also do i also need a new animation file? If yes then where does the model ID and animation file ID go? (in the ASM file)
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