Posted on 10-17-16, 10:53 am
Fuzzy
Will never finish a hack

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Which palette is it?


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Posted on 10-17-16, 10:55 am


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shrug
jyotyu, maybe?
enemy?
Posted on 10-17-16, 10:57 am
Fuzzy
Will never finish a hack

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Ok. I'll just try them all until I can't be bothered.
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Posted on 10-17-16, 01:12 pm (rev. 1 by  MarioKart7z on 10-17-16, 01:13 pm)
Panser
I AM DERP INCARNATE

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Posted by skawo
Spike:

SNIPPITY SNIP

A spikeball must be loaded in the level. Set Nybble 12 to 1 to spawn.
Also makes spikeball's nybble 7 make it die upon tile contact.



MIND = BLOWN

Also model download plz?
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Posted on 10-17-16, 01:33 pm
Fuzzy
Will never finish a hack

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What model?
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Posted on 10-17-16, 02:00 pm


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I think you'd better make your own. That one isn't very good.
Posted on 10-17-16, 03:03 pm
Panser
I AM DERP INCARNATE

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Posted by skawo
I think you'd better make your own. That one isn't very good.

'Kay, but what's the original model file called? Just so i can export it and edit
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Posted on 10-17-16, 03:23 pm


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gabon
Posted on 10-18-16, 07:45 pm (rev. 2 by ConorDoesHacks on 10-18-16, 07:46 pm)
Red Goomba


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Skawo so I am making a hack called Super Mario Run DS. and is it possible to make a ASM hack to make Mario Run Auto? if so can you make it for me?
Posted on 10-18-16, 07:50 pm
Mariomaster

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I know you only want solutions from  skawo, but you could increase Mario's x-acceleration everytime in MarioActorUpdate.
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Posted on 10-18-16, 07:53 pm
Red Goomba


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Posted by Mariomaster
I know you only want solutions from  skawo, but you could increase Mario's x-acceleration everytime in MarioActorUpdate.


And do you do that in the level editor sorry if this is has quote I am just new person here
Posted on 10-18-16, 07:57 pm (rev. 1 by  skawo on 10-18-16, 07:58 pm)


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Something like this, I guess

void hook_0211f840(MarioActor *Player) { Player->xAccel = 2000; return; }
Posted on 10-18-16, 07:58 pm (rev. 1 by ConorDoesHacks on 10-18-16, 07:59 pm)
Red Goomba


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I think so but how do you add this code into the game I have a Hex editor so I know that
Posted on 10-18-16, 07:59 pm (rev. 2 by RicBent on 10-18-16, 08:00 pm)
Mariomaster

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I'd rather do something like this:

void hook_0211f840(MarioActor *Player) { if (Player->xAccel < 2000) Player->xAccel += 10; // Play with that number! }

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Posted on 10-18-16, 08:01 pm (rev. 1 by ConorDoesHacks on 10-18-16, 08:01 pm)
Red Goomba


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but I don't know how to put it into my game lol
Posted on 10-18-16, 08:01 pm
Mariomaster

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Read this: http://nsmbhd.net/thread/1281-how-asm-hacks-are-setup-tutorial/

lol
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Posted on 10-18-16, 08:10 pm
Red Goomba


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I don't think I will know how to added the code because I am not good at anything like C++ e.g
Posted on 10-18-16, 08:16 pm


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The only thing you have to be good at here is reading and comprehension
Posted on 10-18-16, 08:18 pm
Red Goomba


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Ok
Posted on 10-19-16, 01:35 pm
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Posted by skawo
gabon

Also do i also need a new animation file? If yes then where does the model ID and animation file ID go? (in the ASM file)
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