MarioKart7z |
Posted on 10-01-16, 12:46 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 180/328 Since: 08-20-16 |
Could you make a hack that makes the quicksand animations apply for another tileset slot of choice
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MarioFanatic64 |
Posted on 10-01-16, 12:55 pm (rev. 1 by MarioFanatic64 on 10-01-16, 12:58 pm)
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2239/2796 Since: 07-01-11 |
http://nsmbhd.net/thread/3107-tileset-animations-hack/
Unless you need 3D tiles (go-behind) specifically, in which case, this post is pointless. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
MarioKart7z |
Posted on 10-01-16, 01:11 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 182/328 Since: 08-20-16 |
I already read that thread, LOL, but Posted by MarioFanatic64
Unless you need 3D tiles (go-behind) specifically, in which case, this post is pointless. ^ that was my main concern about that hack
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skawo |
Posted on 10-01-16, 02:14 pm
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Karma: 19807 Posts: 733/1100 Since: 04-02-13 |
Why would you want that, anyway? All the modern NSMBs put Mario in front of the quicksand so you can see him.
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Thierry |
Posted on 10-01-16, 02:36 pm
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この記号は… 解読できないよ…
Karma: 6330 Posts: 1968/2785 Since: 01-17-13 |
He wants to have animated go-behind tiles, simple as that.
He decided to rely on the quicksand animation for that, however that would require having it in more tilesets than one. |
MarioKart7z |
Posted on 10-01-16, 05:32 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 185/328 Since: 08-20-16 |
Posted by Thierry He wants to have animated go-behind tiles, simple as that. I don't just want that, i want to have the quicksand itself in another tileset slot, 'cause i have 2 different desert tilesets. 1 contains the beta desert tiles, the other has an oasis kinda thing (you can find both tilesets in the "Edited NSMB Tilesets" thread)
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skawo |
Posted on 10-01-16, 05:52 pm
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Karma: 19807 Posts: 734/1100 Since: 04-02-13 |
Then use the tileset animations hack. It'll be better, anyway.
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MarioKart7z |
Posted on 10-01-16, 05:55 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 186/328 Since: 08-20-16 |
Posted by skawo Then use the tileset animations hack. It'll be better, anyway. Oh. Well i guess i'll get an opportunity to copy the jyotyu tile behaviours into the overlay 0 backup, then
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Ultraboy |
Posted on 10-03-16, 10:39 am
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Panser
Karma: 577 Posts: 181/332 Since: 04-09-16 |
skawo you publish the ASM for the giants goombas and koopas?
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skawo |
Posted on 10-03-16, 10:39 am (rev. 1 by skawo on 10-03-16, 11:26 am)
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Karma: 19807 Posts: 736/1100 Since: 04-02-13 |
No, mico I not
Blue Koopas do not spawn powerups: repl_020DDF2C_ov_0A:
BL 0x20DDFAC
BX LR
nsub_020DDE70_ov_0A:
B 0x20DF754 |
Asprok |
Posted on 10-03-16, 01:01 pm
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Passed away in 2017
Karma: 999 Posts: 259/380 Since: 03-04-14 |
Whoa, thank you very much for that! But I have question: is it still possible to get the power-up by groundpounding the blue Koopa Troopa or its shell?
I could not… |
skawo |
Posted on 10-03-16, 01:08 pm
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Karma: 19807 Posts: 737/1100 Since: 04-02-13 |
No.
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Ndymario |
Posted on 10-03-16, 07:59 pm
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Super Koopa
That MvL Hacker Karma: 1701 Posts: 115/833 Since: 04-11-15 |
Wait why would you disable the power up, that defeats the purpose of the blue koopa
_________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |
RicBent |
Posted on 10-03-16, 08:17 pm (rev. 1 by RicBent on 10-03-16, 08:24 pm)
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Mariomaster
Karma: 8573 Posts: 668/1681 Since: 06-09-12 |
Ndymario |
Posted on 10-03-16, 08:39 pm (rev. 1 by Ndymario on 10-03-16, 08:39 pm)
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Super Koopa
That MvL Hacker Karma: 1701 Posts: 116/833 Since: 04-11-15 |
Guess I didn't think of that
_________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |
skawo |
Posted on 10-08-16, 06:10 pm (rev. 3 by skawo on 10-09-16, 11:13 am)
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Karma: 19807 Posts: 742/1100 Since: 04-02-13 |
nvm
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MarioKart7z |
Posted on 10-09-16, 07:22 am
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 203/328 Since: 08-20-16 |
Posted by skawo Swinging Rope on Line Movement Speed Setting: repl_02187EB0_ov_61:
STMFD SP!, {R1, R2, LR}
LDR R0, [R4, #8]
LSR R0, #0xC
AND R0, R0, #0xF
CMP R0, #0
MOVEQ R0, R4
LDMEQFD SP!, {R1, R2, PC}
MOV R1, #0x200
MUL R1, R0
LDR R2, [R4, #0x56C]
LDR R0, [R4, #8]
LSR R0, #0x8
ANDS R0, R0, #0xF
SUBNE R2, R1
ADDEQ R2, R1
STR R2, [R4, #0x56C]
MOV R0, R4
LDMFD SP!, {R1, R2, PC} Nybble 9. 0 is default speed, each subsequent value adds 0x200 units to speed. Didn't you already post something like this?
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skawo |
Posted on 10-09-16, 09:48 am
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Karma: 19807 Posts: 743/1100 Since: 04-02-13 |
Not that I recall. But perhaps?
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MarioKart7z |
Posted on 10-09-16, 10:07 am
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 205/328 Since: 08-20-16 |
Posted by skawo Not that I recall. But perhaps? Here was the post Posted by skawo Track Controlled Swinging Rope Speed Adjustment Nybble: repl_02187EB0_ov_61:
STMFD SP!, {R1, R2, LR}
LDR R0, [R4, #8]
LSR R0, #0xC
AND R0, R0, #0xF
CMP R0, #0
MOVEQ R0, R4
LDMEQFD SP!, {R1, R2, PC}
MOV R1, #0x200
MUL R1, R0
LDR R2, [R4, #0x56C]
LDR R0, [R4, #8]
LSR R0, #0x8
ANDS R0, R0, #0xF
SUBNE R2, R1
ADDEQ R2, R1
STR R2, [R4, #0x56C]
MOV R0, R4
LDMFD SP!, {R1, R2, PC} Uses nybble 9 (counting from 1). Higher = faster. I checked the code between the 2 posts and it's EXACTLY the same
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skawo |
Posted on 10-09-16, 11:13 am
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Karma: 19807 Posts: 744/1100 Since: 04-02-13 |
yay.
That'll show me to not add the patches to the first post. |