Posted on 10-17-16, 10:53 am
Fuzzy
Will never finish a hack

Karma: 1843
Posts: 350/778
Since: 03-25-16
Which palette is it?


_________________________
hey look, I did a thing
Posted on 10-17-16, 10:55 am


Karma: 19752
Posts: 756/1100
Since: 04-02-13
shrug
jyotyu, maybe?
enemy?
Posted on 10-17-16, 10:57 am
Fuzzy
Will never finish a hack

Karma: 1843
Posts: 351/778
Since: 03-25-16
Ok. I'll just try them all until I can't be bothered.
_________________________
hey look, I did a thing
Posted on 10-17-16, 01:12 pm (rev. 1 by  MarioKart7z on 10-17-16, 01:13 pm)
Panser
I AM DERP INCARNATE

Karma: 503
Posts: 211/328
Since: 08-20-16
Posted by skawo
Spike:

SNIPPITY SNIP

A spikeball must be loaded in the level. Set Nybble 12 to 1 to spawn.
Also makes spikeball's nybble 7 make it die upon tile contact.



MIND = BLOWN

Also model download plz?
rip signature
Posted on 10-17-16, 01:33 pm
Fuzzy
Will never finish a hack

Karma: 1843
Posts: 352/778
Since: 03-25-16
What model?
_________________________
hey look, I did a thing
Posted on 10-17-16, 02:00 pm


Karma: 19752
Posts: 757/1100
Since: 04-02-13
I think you'd better make your own. That one isn't very good.
Posted on 10-17-16, 03:03 pm
Panser
I AM DERP INCARNATE

Karma: 503
Posts: 213/328
Since: 08-20-16
Posted by skawo
I think you'd better make your own. That one isn't very good.

'Kay, but what's the original model file called? Just so i can export it and edit
rip signature
Posted on 10-17-16, 03:23 pm


Karma: 19752
Posts: 758/1100
Since: 04-02-13
gabon
Posted on 10-18-16, 07:45 pm (rev. 2 by ConorDoesHacks on 10-18-16, 07:46 pm)
Red Goomba


Karma: 45
Posts: 23/40
Since: 07-29-16
Skawo so I am making a hack called Super Mario Run DS. and is it possible to make a ASM hack to make Mario Run Auto? if so can you make it for me?
Posted on 10-18-16, 07:50 pm
Mariomaster

Karma: 8528
Posts: 682/1681
Since: 06-09-12
I know you only want solutions from  skawo, but you could increase Mario's x-acceleration everytime in MarioActorUpdate.
_________________________
GitHub - Kuribo64 - YouTube
Posted on 10-18-16, 07:53 pm
Red Goomba


Karma: 45
Posts: 24/40
Since: 07-29-16
Posted by Mariomaster
I know you only want solutions from  skawo, but you could increase Mario's x-acceleration everytime in MarioActorUpdate.


And do you do that in the level editor sorry if this is has quote I am just new person here
Posted on 10-18-16, 07:57 pm (rev. 1 by  skawo on 10-18-16, 07:58 pm)


Karma: 19752
Posts: 759/1100
Since: 04-02-13
Something like this, I guess

void hook_0211f840(MarioActor *Player) { Player->xAccel = 2000; return; }
Posted on 10-18-16, 07:58 pm (rev. 1 by ConorDoesHacks on 10-18-16, 07:59 pm)
Red Goomba


Karma: 45
Posts: 25/40
Since: 07-29-16
I think so but how do you add this code into the game I have a Hex editor so I know that
Posted on 10-18-16, 07:59 pm (rev. 2 by RicBent on 10-18-16, 08:00 pm)
Mariomaster

Karma: 8528
Posts: 683/1681
Since: 06-09-12
I'd rather do something like this:

void hook_0211f840(MarioActor *Player) { if (Player->xAccel < 2000) Player->xAccel += 10; // Play with that number! }

_________________________
GitHub - Kuribo64 - YouTube
Posted on 10-18-16, 08:01 pm (rev. 1 by ConorDoesHacks on 10-18-16, 08:01 pm)
Red Goomba


Karma: 45
Posts: 26/40
Since: 07-29-16
but I don't know how to put it into my game lol
Posted on 10-18-16, 08:01 pm
Mariomaster

Karma: 8528
Posts: 684/1681
Since: 06-09-12
Read this: http://nsmbhd.net/thread/1281-how-asm-hacks-are-setup-tutorial/

lol
_________________________
GitHub - Kuribo64 - YouTube
Posted on 10-18-16, 08:10 pm
Red Goomba


Karma: 45
Posts: 27/40
Since: 07-29-16
I don't think I will know how to added the code because I am not good at anything like C++ e.g
Posted on 10-18-16, 08:16 pm


Karma: 19752
Posts: 760/1100
Since: 04-02-13
The only thing you have to be good at here is reading and comprehension
Posted on 10-18-16, 08:18 pm
Red Goomba


Karma: 45
Posts: 28/40
Since: 07-29-16
Ok
Posted on 10-19-16, 01:35 pm
Panser
I AM DERP INCARNATE

Karma: 503
Posts: 215/328
Since: 08-20-16
Posted by skawo
gabon

Also do i also need a new animation file? If yes then where does the model ID and animation file ID go? (in the ASM file)
rip signature