General information
Name Sherry_
Power Normal
Sex N/A
Karma 1430
Total posts 355 (0.11 per day)
Total threads 17 (0.01 per day)
Registered on 05-26-15, 04:23 pm (3269 days ago)
Last post 03-05-17, 08:47 pm (2619 days ago)
in Request Anything! (NSMB Hacking Resources) » 55634
Last view 03-14-19, 07:16 am (1881 days ago)
Browser Chrome 73.0.3683 on Android
Total +1s received 123 [View...]
From:  poudink (24),  Hiccup (15), Asprok (13),  Helios (5),  Ultraboy (5), more...
Total +1s given 222
To:  MeroMero (44),  skawo (34), RicBent (24),  MarioFanatic64 (20),  KingYoshi (13), more...
Contact information
Email address Private
Presentation
Theme ABXD 2.0
Items per page 45 posts, 75 threads
Language Board default
Personal information
Location Italy
Sprite database
Total edits 6
Sprites edited 4
Last edits Lakitu spawner (183) on 05-28-16, 09:52 am
Red Ring (34) on 05-26-16, 05:43 pm
Lakitu spawner (183) on 05-26-16, 05:16 pm
Squishy cloud platform (323) on 05-22-16, 10:57 am
Warp Cannon (128) on 04-30-16, 12:19 pm
Warp Cannon (128) on 04-30-16, 12:18 pm
Comments about Sherry_
« 56789101112131415 »
RicBent What would be the sense of that?
RicBent Er, a *.nsbmd as a template? For what?
RicBent Erm, I'm sorry, but I don't quite get what you try to say me
 KingYoshi I'm going to try to get another NSMB2 Model into NSMBDS. If that doesn't work too, I think it is a bug of EFE.
 KingYoshi Hm, when exporting the NSMB2 World 2 Tree model to *.obj and converting to *.nsbmd (without editing in SketchUp), there won't be weird glitchy green lines in-game.
 KingYoshi Er... What is the "totem model'?
 KingYoshi Ohhh, those things. Er, they aren't in an apart model. They're in the same model as the ground and such.
 KingYoshi Noone. I exported the model using EFE.
 KingYoshi Or do you mean: Who helped me extracting the NSMB2 ROM?
 KingYoshi If that's your question, the answer is Mariomaster.
 KingYoshi No, I haven't time at the moment.
Yoshimaster96 Oh hai!
 KingYoshi Why should I try to set the totems in NSMBDS, actually? I see no reason for that. We already know the *.bcres to *.nsbmd conversion only works when editing nothing in SketchUp.
 KingYoshi We have to find out if this is a bug of EFE, by finding another *.bcres to *.obj converter.
 KingYoshi Hm.. Maybe it's something with that green line. The W1 Tree model got such a line in NSMB. The W2 Tree Model didn't. I'll try editing the W2 Tree model in SketchUp and then convert it to NSBMD. Maybe I won't get an MKDSce error then.
« 56789101112131415 »
Sample post


Karma: 1430
Posts: 355
Since: 05-26-15
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}