General information
Name Sherry_
Power Normal
Sex N/A
Karma 1430
Total posts 355 (0.11 per day)
Total threads 17 (0.01 per day)
Registered on 05-26-15, 04:23 pm (3258 days ago)
Last post 03-05-17, 08:47 pm (2609 days ago)
in Request Anything! (NSMB Hacking Resources) » 55634
Last view 03-14-19, 07:16 am (1870 days ago)
Browser Chrome 73.0.3683 on Android
Total +1s received 123 [View...]
From:  poudink (24),  Hiccup (15), Asprok (13),  Helios (5),  Ultraboy (5), more...
Total +1s given 222
To:  MeroMero (44),  skawo (34), RicBent (24),  MarioFanatic64 (20),  KingYoshi (13), more...
Contact information
Email address Private
Presentation
Theme ABXD 2.0
Items per page 45 posts, 75 threads
Language Board default
Personal information
Location Italy
Sprite database
Total edits 6
Sprites edited 4
Last edits Lakitu spawner (183) on 05-28-16, 09:52 am
Red Ring (34) on 05-26-16, 05:43 pm
Lakitu spawner (183) on 05-26-16, 05:16 pm
Squishy cloud platform (323) on 05-22-16, 10:57 am
Warp Cannon (128) on 04-30-16, 12:19 pm
Warp Cannon (128) on 04-30-16, 12:18 pm
Comments about Sherry_
« 1234567891011 »
RicBent https://www.dropbox.com/s/5zclssxx6azedjy/xyz.PNG?dl=0
RicBent Do you understand it now?
RicBent The second rom is for world 2 which has only 0 in the table
RicBent So you have to replace them with the IDs of the correct enpgs
RicBent Then just reapply the hack
RicBent *row
newluigidev Hi! I've gotten the model for Bianco Hills. I'm just wondering if you could extract the windmill part from the model or if you want me to do that and give you the windmill separately
RicBent Well, it's not really ASM hacking, It's C++ code, which is injected into the NSMB binary. But to understand where to put hooks you have to understand the binary, which can be displayed as ASM.
RicBent (Because viewing the binary as HEX would cause a massive headache )
RicBent If you have any other questions, feel free to ask.
RicBent And good luck with your hack
RicBent Yep, it's if you have a level assigned to the first node of a worldmap. (Possible with the worldmap editor)
RicBent Of and remove "if (enpgAssignment[*world][*level] == 0) enpgAssignment[*world][*level] = 1315;"
RicBent That cases no intro to sow up at all if you assign a "0".
RicBent *causes
« 1234567891011 »
Sample post


Karma: 1430
Posts: 355
Since: 05-26-15
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}