Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
You can also have this database in NSMB Editor if you're using the latest version!

All the registered users can also collaborate with the Sprite DB by sharing their sprite data findings. Click any sprite below to edit it.

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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

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 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
34 151Red Ring
Target ID: value at nybble 2-3. It can trigger anything, but it's usually used to trigger Red Coins.
Disable timer: checkbox at nybble 6 with mask 1
Shift 8 pixels right: checkbox at nybble 10 with mask 1. If set, the Red Ring will respawn if you change areas and come back.
Switch Tile States: list at nybble 7: 0=No,1=Like a P Switch,2=Like a ! Switch,4=Red Blocks only,5=Like a P Switch + Red Blocks,7=All switchable tiles. Switches the state of all two-state tiles; invisible blue coins appear, red coin outlines become collectable, red switch blocks become solid.
ID Activation mode: list at nybble 8: 0=During timer,2=After timer. Works only if Target ID is not equal to 0 and Disable timer is not set.
 poudink (rev. 23)