Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

Known, complete

Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
 326 total

The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
34 151Red Coin Ring
Target ID: value at nybble 2-3. It can trigger anything, but it's usually used to trigger Red Coins.
Disable timer: checkbox at nybble 6 with mask 1
Shift 8 pixels right: checkbox at nybble 10 with mask 1. If set, the Red Ring will respawn if you change areas and come back.
Switch Tile States: list at nybble 7: 0=No,1=Like a P Switch,2=Like a ! Switch,4=Red Blocks only,5=Like a P Switch + Red Blocks,7=All switchable tiles. Switches the state of all two-state tiles; invisible blue coins appear, red coin outlines become collectable, red switch blocks become solid.
ID Activation mode: list at nybble 8: 0=During timer,2=After timer. Works only if Target ID is not equal to 0 and Disable timer is not set.
 KingYoshi (rev. 24)