General information
Name Sherry_
Power Normal
Sex N/A
Karma 1430
Total posts 355 (0.11 per day)
Total threads 17 (0.01 per day)
Registered on 05-26-15, 04:23 pm (3271 days ago)
Last post 03-05-17, 08:47 pm (2622 days ago)
in Request Anything! (NSMB Hacking Resources) » 55634
Last view 03-14-19, 07:16 am (1883 days ago)
Browser Chrome 73.0.3683 on Android
Total +1s received 123 [View...]
From:  poudink (24),  Hiccup (15), Asprok (13),  Helios (5),  Ultraboy (5), more...
Total +1s given 222
To:  MeroMero (44),  skawo (34), RicBent (24),  MarioFanatic64 (20),  KingYoshi (13), more...
Contact information
Email address Private
Presentation
Theme ABXD 2.0
Items per page 45 posts, 75 threads
Language Board default
Personal information
Location Italy
Sprite database
Total edits 6
Sprites edited 4
Last edits Lakitu spawner (183) on 05-28-16, 09:52 am
Red Ring (34) on 05-26-16, 05:43 pm
Lakitu spawner (183) on 05-26-16, 05:16 pm
Squishy cloud platform (323) on 05-22-16, 10:57 am
Warp Cannon (128) on 04-30-16, 12:19 pm
Warp Cannon (128) on 04-30-16, 12:18 pm
Comments about Sherry_
« 7891011121314151617 »
 KingYoshi That's cool, but... We were already were able to set NSMB2 Models in NSMBDS without editing. Will MKDSce give an error when you edit the W2 Tree model and try to convert it with MKDSce?
 KingYoshi Oh, that's great. I'll send you the W3 model when I'm on my computer. Could you try exporting the W1 Tree model with Ohana3ds, editing it with SketchUp and then convert it with MKDSce? Because then we know for sure that Ohana works.
 KingYoshi http://new.nsmbhd.net/file/b99d9970bba84c3bd537/CS_W1%20%2B%20CS_W3.zip
 KingYoshi "CS_W1.bcres" and "CS_W3.bcres" are inside this *.zip file. The ground model and tree model are both in the same *.bcres file
 KingYoshi So, apperiantly, it's no bug of EFE. It's something with SketchUp.
 KingYoshi Nahh it's okay.
 KingYoshi It looks the same as on your screenshot when I use EFE.
 KingYoshi Btw, I edited the first post of my thread.
 KingYoshi Me neither :')
newluigidev Hey! I know I'm a bit of a nag, but could you retexture the Star .nsbmd(from NSMB2) and make it a green star? Thanks if you do.
 MarioFanatic64 Ok
 newsuperhackboys The 3 other worlds are not in the game. What I meant was Toad Houses, Mario Vs. Luigi, and Unused Levels. I dunno why, I just call them worlds too.
 newsuperhackboys And by not in the game, I meant not really worlds.
newluigidev Just a retexture of the NSMB2 star, that's green. Thanks!
newluigidev Its OK. I got the green star. I got your nsbmd file, and exported the textures, and replaced the yellow with green!!!
« 7891011121314151617 »
Sample post


Karma: 1430
Posts: 355
Since: 05-26-15
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}