General information
Name Sherry_
Power Normal
Sex N/A
Karma 1430
Total posts 355 (0.10 per day)
Total threads 17 (0.00 per day)
Registered on 05-26-15, 04:23 pm (3639 days ago)
Last post 03-05-17, 08:47 pm (2989 days ago)
in Request Anything! (NSMB Hacking Resources) » 55634
Last view 03-14-19, 07:16 am (2251 days ago)
Browser Chrome 73.0.3683 on Android
Total +1s received 123 [View...]
From:  poudink (24),  Hiccup (15), Asprok (13),  Helios (5),  Ultraboy (5), more...
Total +1s given 222
To:  MeroMero (44),  skawo (34), RicBent (24),  MarioFanatic64 (20),  KingYoshi (13), more...
Contact information
Email address Private
Presentation
Theme ABXD 2.0
Items per page 45 posts, 75 threads
Language Board default
Personal information
Location Italy
Sprite database
Total edits 6
Sprites edited 4
Last edits Lakitu spawner (183) on 05-28-16, 09:52 am
Red Ring (34) on 05-26-16, 05:43 pm
Lakitu spawner (183) on 05-26-16, 05:16 pm
Squishy cloud platform (323) on 05-22-16, 10:57 am
Warp Cannon (128) on 04-30-16, 12:19 pm
Warp Cannon (128) on 04-30-16, 12:18 pm
Comments about Sherry_
« 56789101112131415 »
 KingYoshi We have to find out if this is a bug of EFE, by finding another *.bcres to *.obj converter.
 KingYoshi Hm.. Maybe it's something with that green line. The W1 Tree model got such a line in NSMB. The W2 Tree Model didn't. I'll try editing the W2 Tree model in SketchUp and then convert it to NSBMD. Maybe I won't get an MKDSce error then.
 KingYoshi What a shame
 Hiccup Use ohana3ds to open the bcres files
 KingYoshi I already have tried that program a time ago. It didn't work on my computer
 KingYoshi
 KingYoshi Yep I know
 KingYoshi Does the program work for you?
 KingYoshi Sure. Which one?
 KingYoshi The W2 model (the ground, totems, etc.) and the W2 Tree model are both in the same *.bcres file.
 KingYoshi Here you go: CS_W2.bcres
 KingYoshi I just tried to edit another NSMB2 Model in SketchUp. I get the same error in MKDSce. So I'm pretty sure now it's a bug of EFE.
 KingYoshi It's really weird. There's some problem with the _auto_ texture, but then why we don't get this problem when we don't modify the *.obj in SketchUp?
 KingYoshi There's already a thread: http://nsmbhd.net/thread/3302-nsbmd-conversion-problem/
 KingYoshi But I'll edit the first post.
« 56789101112131415 »
Sample post


Karma: 1430
Posts: 355
Since: 05-26-15
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}