Posted on 05-04-19, 02:26 am
Newcomer


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How to export the game music from nsmbe?
Posted on 05-04-19, 01:42 pm
(Words)

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You don't, why would you need to anyways?
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Posted on 05-12-19, 07:32 pm
Giant Red Paratroopa
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useful is you're a music ripper. you can extract the sdat using nsmbe and then exctract the music files using nitro studio.
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Posted on 07-18-19, 04:06 pm
Red Goomba
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I have an idea:
Remember the unused world selector screen? (https://youtu.be/0ndFUoSyIYk) I think it’s a good “touchless” worldmap selector, like in NewerNSMB. So, i don’t know anything about asm hacking but I’m wondering if it’s possible to make a code to remove the zoom/rotating camera function, and add an image on top screen. [ps:
1) sorry for my bad english
2)this is only a idea, i’m not asking if someone can do this for me.]
Posted on 07-18-19, 06:33 pm
Giant Red Paratroopa
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or you could just use the newer ds one.
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Posted on 07-18-19, 06:39 pm
Red Goomba
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Oke ¯\_(ツ)_/¯
Posted on 03-17-20, 01:36 pm


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Hello! In my hack, once you spawn in the level, the camera is locked in place and will not move up. There aren't any camera limiters anywhere around the level, so I have no clue as to what is causing this. Any help is appreciated





also please excuse the horrendous (and intentional) level design
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Posted on 03-17-20, 02:43 pm
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man, that level looks like a pain to play lol

Check whether the entrance is correctly set to view 0. if all else fails, you can send us the level.
Posted on 03-17-20, 09:53 pm
Atwer

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Is there a way to make the player be able to go down the ladder, without having to remove the "Solid on top" option? That way the player wouldn't just fall through the floor, but by pressing up on the ladder, he'd climb the ladder that's sticking out and then be able to climb down through the "solid on top" part.
Posted on 03-17-20, 11:30 pm
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not that we know of, unfortunately. a theoretical solution would be asking someone with ASM knowledge to make a solid-on-top sprite that disables upon pressing down.

otherwise, just leave a way to jump down. who needs to climb when you can be Jumpman
Posted on 08-25-20, 06:11 pm


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So Im pretty new to the NSMBDS modding community, and I was just wondering if there was any way to completely skip the overworld level select screen.

So, instead of going from a save/new game into the level overworld select, instead it would take you to a hub world.

Is this possible? Or am I being far fetched.
Posted on 08-26-20, 03:53 am
Porcupo
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That would require ASM. I'm not sure if there's a patch already available that does this but I don't think there is.
Posted on 08-26-20, 05:18 am


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Ah alright, thank you
Posted on 10-10-20, 02:08 am
PolteryGamer

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Hey so I want to use this platform to make my own nsmbds levels, but I can’t find a clean rom. Can anyone help?
Posted on 10-10-20, 02:59 am
Porcupo
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Unfortunately we can't help you find a rom, you'll have to do that on your own. Sorry.
Posted on 10-14-20, 08:14 pm
PolteryGamer

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Help! I can’t get nsmbe to even work! All it does is open Microsoft Access and give me an error message. Can anyone help?
Posted on 10-25-20, 01:27 pm (rev. 1 by  Shellbarbecue63 on 10-25-20, 01:28 pm)
Paratroopa
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uhhh... try running it in the zip file? also where did you download the editor
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Posted on 10-26-20, 10:00 pm
Giant Red Paratroopa
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he probably opened NSMBe5.pdb instead of NSMBe5.exe
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Posted on 10-26-20, 10:05 pm
Porcupo
I do things sometimes

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also im pretty sure if you were to run it in the zip file it wouldnt work because it wouldnt be able to load files it depends on
Posted on 11-08-20, 02:59 am (rev. 1 by Thierry on 11-08-20, 03:21 am)
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Posted by FNAFOnFire
does anyone know how to get on the level editor? I only see "Rom File Browser" "Tools/Options" "About NSMBe"?

most likely, something's wrong with your ROM. what NSMBe does when you open a ROM is firstly detect if it's a NSMB ROM via checking the signature in the header (which can be easily modified) and only show the "Level editor" part if it matches that of a NSMB ROM.

What you can do is check if the signature matches yourself.

Open your ROM and navigate to the ROM File Browser tab. From there, click the header.bin file and open it with the "Hex edit" button shown in the screenshot above.


Once that's done, this window will open. Please check whether or not the signature highlighted in the screenshot matches. If it doesn't, please provide us with a screenshot if you can.

The next paragraph may be a bit complex, so do not hesitate to ask if there's something you do not understand.

I recommend that you do not correct the signature within NSMBe if it does not match. Overwriting the header with NSMBe seems to have adverse effects so I'd recommend using an external hex editor for that. Once you've found signature within NSMBe (which in my case is "NEW MARIO...A2DE01") you can search that within the ROM using an external hex editor.