Helios |
Posted on 01-28-18, 04:18 pm in demo Beyond Super Mario Bros. DS (rev. 105 by Helios on 07-14-20, 03:54 pm)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 89/222 Since: 06-28-17 |
IntroductionBeyond Super Mario Bros. DS is a hack of a hack. It is based on Newer Super Mario Bros. DS, released at Christmas 2017, to take advantage of the ASM hacks installed in the game such as the minecart and the rotation controller. Once ported to the Newer Super Mario Bros. Wii engine, but did not gain as much support. As a result, this hack is still being worked on.This hack currently uses version 1.06 of Newer Super Mario Bros. DS. Features
ScreenshotsVideosPerfect they are all gone. I'll upload them again later.TrailerThis too.Join
Hiring Level Designers!If you'd like to apply, please submit a level/video of it made in either SMM, NSMBe, Reggie, CoinKiller, Miyamoto, SMB3 Workshop, Lunar Magic or whatever you have. It must have good level design. If the application is successful, you can choose whether to include the level in the hack or not. CreditsBasically everything: Newer TeamASM: Meromero Graphics: Pokerface (SMW Hacker) & Epic (SMM Modder) Music Ed_IT - Mystery House Theme Downloads1-World Demo Update 4 (U) |
World | Name | Status |
---|---|---|
1-1 | Autumn Prairie | 100% |
1-2 | Piranha Cavern | 100% |
1-3 | Tricky Blocks | 100% |
1-Tower | Walljump Fortress | 100% |
1-4 | Dive & Drive | 20% |
1-5 | Skyscraping Fungi | 100% |
1-Castle | Outdoor Manor | 95%, Preview Screen |
1-A | Mushroom Ocean | 100% |
2-3 | Branching Tunnels | 95%, Preview Screen |
6-5 | Solid Rainbow | 10% |
7-5 | Cloudtop Clay | 1%, old level remake. Polandball |
7-7 | Spectacular Shelljumps | 60%, kaizo level. |
7-A | Norun Perfect | 95%, Preview Screen |
Copied from my website.
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Check out these awesome hacks! Beyond DS is now my major hack!
Helios |
Posted on 09-17-18, 05:44 pm in remix New Super Mario Bros. DS Mix (rev. 7 by Helios on 12-25-18, 08:04 pm)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 190/222 Since: 06-28-17 |
Logo: New Super Mario Bros. DS MixAncient Project Tape (old post) As Endless Earth's bugs seem to never end (no offense to MarioFanatic64), and fixing the fatal problem of the "big level" mechanic is nearly impossible, I am introducing a "new" hack, New Super Mario Bros. DS Mix. New Super Mario Bros. DS Mix is supposed to be a sequel of the popular SMB3 romhack Super Mario Bros. 3Mix. It is a remix of about 10 different games, from Super Mario Land to New Super Mario Bros. U, using the themes/music from these games. However, none of the levels are remakes, but rather levels created in that "style". This game will feature:
New Super Mario Bros. DS Mix will also use Newer DS (1.07) as the base ROM. Huge thanks to skawo and the Newer Team! Screenshots and videos: (I will post the updated ones tomorrow, here are the ones from Ancient Project Tape. Perhaps you can treat this as a preview of what is SMB style.) Credits: none yet Release Date: TBD The unfinished Ancient Project Tape will be released alongside New Super Mario Bros. DS Mix. _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 01-15-18, 03:43 pm in note and music block NSMB2 Grassland Tileset (rev. 13 by Helios on 07-08-18, 01:02 pm)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 73/222 Since: 06-28-17 |
I did not use the board's uploader so I could manage my files easily in Google Drive. Please forgive me.
Update: I remade the tileset entirely again into a 4-palette tileset! Please give credit if used. This is exactly what it will appear in NSMBe. I will upload the NMT soon as well. This is what the following code does. Music block best used to warp the player to another view. The code below has the characteristics for the note block (NSMBCR) and the music block (uses SMM graphics, acts like SMB3 ones, jump higher). This code will not make you lose anything. #include "nsmb.h" void doBehavior(MarioActor* athis, u32 i) { if(i == 0x000100FF) { athis->yAccel = 17000; athis->yPos += 300; athis->xAccel = 0; } if(i == 0x000100FE) { athis->yAccel = 34000; athis->yPos += 600; athis->xAccel = 0; } } void hook_0211f840(MarioActor* athis) { u32 x = athis->xPos>>12; u32 y = (-athis->yPos)>>12; doBehavior(athis, getTileBehaviorAtPos2(x+6, y+3)); doBehavior(athis, getTileBehaviorAtPos2(x-6, y+3)); } FF000100 - Note Block FE000100 - Music Block _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios | ||||||||||||||||||||||||||||||||
Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 96/222 Since: 06-28-17 |
Well, not exactly. I made one of the "clever ideas" in the Wiki, namely "Jump-Switch Platform Level".
This does not go into the tutorial list because this is only a way to present an idea for a level. Put these things into your level:
Please be noted that the trigger IDs 1 to 6 have been occupied by now.
Put "Zone 1" into the level, where no enemies will be able to enter. This requires no ASM. The downside is that every time the player leaves the ground (or falls) the blocks will switch. Use slopes to solve this. There may be easier methods, but this is the one I found. If you want an explanation on how it works, check the sprites themselves. Hope this helps. Here is a video of an application: _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 06-24-18, 02:17 pm in Restart
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 173/222 Since: 06-28-17 |
New Super Mario Bros. Community Remix was a dream, and now it is ruined. Nobody really cares about this, and nobody seems to be willing to contribute.
Almost every single ROM hacking boards out there have a community remix hack. Why don't we, NSMBHD, have one? I myself is looking forward to finishing this project, but there seems to be no motivation in the community to finish this. I am willing to make a few levels and continue this great, ambitious project. Why aren't everybody else? I am suggesting to trash everything we have done so far in the past few years and restart. Reasons:
What we have to do:
Q&A:
I really hope we can bring this project back to life. Thanks for reading. _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 10-11-17, 03:57 pm in finished Mission: Hurry Up, Mario Bros. (rev. 70 by Helios on 05-19-18, 04:10 pm)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 12/222 Since: 06-28-17 |
You can now speedrun the game at speedrun.com.
Ignore the poll.1 world, 9 levels, 2 Secret Exits, 27 Star Coins Important Update: 27 Dec 2017Mission: Hurry Up, Mario Bros. ~ PeachBlack subtitle might be hidden in dark themes. Surprise Mario 3 Revolution ReplacedDue to lack of replies / views and Ninja NAH's "suggestion", I am planning to make something more custom.This new hack I am presenting has one full world (9 levels, including W1-A and W1-B), and I have not made up my mind whether to make a full hack or a mini hack. Level Style
Important NoticeThis hack has no intention to copy Super Mario - Star Collect by poudink. In fact, I designed half of the first world before I realised the hack's existance. Unlike Super Mario - Star Collect and Super Mario: Endless Earth, this hack will not ask the player to select which direction to go upon entering the level. Players will only go in the only direction intended.Screenshots and Videos CreditsRicBent for NSMB Titlescreen Editor, Goombatlas and 1 Mario second = 1 regular second ASM hackskawo and MeroMero for Misc. Patches Thread TRS for Rips from Newer NSMB Titles MeroMero for NSMBe Build 380 MeroMero (and skawo?) for ASM Hacks ready for importing skawo for Level Intros with Player Select All people who have contributed to The free-to-use SSEQ Thread Newer Team for music resources in Newer Super Mario Bros. DS Progress
DownloadsRelease 1.01 (US)
Mirror (Not Recommended): Download: Google Drive Thank you for viewing! More information: Official website _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 01-10-18, 05:52 am in Level Icons (rev. 1 by Helios on 01-27-18, 07:11 pm)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 62/222 Since: 06-28-17 |
I am making a World 1 hack with level icon ID edited with RicBent's Goombatlas. So basically:
1-Cannon -> 1-A 1-A -> 1-B I only changed the icons of the levels, and I didn't mess with the level IDs. So I am still using slot 1-Cannon to make 1-A. I used skawo's Custom Level Intros with Player Select, and I made the preview screen for my now known as 1-A level. I inserted the ENPG ID in the slot "World 1: Cannon" in the code's table, and I found it wouldn't show up when I entered my now known 1-A level. Desperately, I moved the image ID in skawo's code from "World 1: Cannon" to "World 1: A". I compiled it then I opened the game again, and it worked! So, the game is not reading which level slot you built your level in, but instead looking at which level icon you are using! Edit: I think it also explains why Nintendo made a terrible Tower 2 logo only for one level in one world. _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 03-10-18, 06:17 pm in v. 1.5 Super Mario Castle 2 (rev. 1 by Helios on 03-10-18, 06:20 pm)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 116/222 Since: 06-28-17 |
I have just finished (tool-assisted) your game. I had to say, this game is wonderful, but unfortunately, there are quite a number of bugs.
In World 1-1, the Thwomps are glitchy. They somehow got stuck into the U-shaped moving platforms. In World 1-3, this should not be intended. In World 1-4, you can get Star Coin 3 simply by jumping off a bullet bill or a Crowber climbing up to the platform where the Piranha Plant is. In World 1-5, you probably don't want this. In World 1-Castle, you can make to the ceiling leading to the boss door without the use of the trampoline. In World 2-2, this should not be the way it works. Also, there is a wrong door animation. In World 2-4, are you supposed to play like this? Also, sometimes Bowser Jr. goes into the Whomp. In World 2-6, this is weird. In World 2-Castle, just cheese through the whole area. There are a lot more, but these are enough for this post. I am quite sure more can be found here. _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 04-08-18, 02:26 pm in One question (may sound stupid)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 130/222 Since: 06-28-17 |
Often check the pinned threads first.
https://nsmbhd.net/thread/3404-how-to-make-a-post-layout/ _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 04-15-18, 01:01 pm in Super Trump Bros. (rev. 2 by Helios on 04-15-18, 01:24 pm)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 133/222 Since: 06-28-17 |
This is not made by me. Trash this thread if it violates the rules. If this thread is in the wrong forum, please move this, thank you!
So, I recently discovered this. I think it would be great to share! There is only one level, by the way. There are new tilesets, retextures, and a new logo. Meant to be funny, so don't take it seriously if your idol is Donald Trump... And I think the video says it all. Watch the video for more information. Forgot to say the creator's name here. His channel is RiazorMC. Also the download is in the video description. _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 09-13-18, 05:07 pm in demo Beyond Super Mario Bros. DS (rev. 3 by Helios on 09-18-18, 05:49 am)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 188/222 Since: 06-28-17 |
I am putting this hack on hold for roughly two months until another project codenamed Project Tape is complete.
Yes, I know it's generally considered a bad idea to have two hacks at once, but trust me, I know what I am doing. Information regarding Project TapeThread link: remix New Super Mario Bros. DS Mix The following text is copied from Horizon Wii Discord server. I am putting Beyond DS on hold for approximately two months due to a new, smaller yet large hack codenamed Project Tape. I came up with an idea like a week ago, and it can only be executed on the vanilla NSMB engine. Project Tape would be a remake. I know what you are thinking, remakes are boring. But, this time I will spice things up a lot by using ASM hacks, and ideas that have never been shown in other hacks. It's like a brand new mode built on top of old levels. Of course, at this stage you would not believe me, but I don't want to leak more stuff at this moment. From the codename, Project Tape, I think you would be able to know more about the hack's content and style. _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 10-15-17, 07:10 am in nsmbw Newer Super Luigi Wii: Dark Moon
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 13/222 Since: 06-28-17 |
Helios |
Posted on 12-11-17, 01:47 am in Help/Question Asking Thread
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 20/222 Since: 06-28-17 |
Helios |
Posted on 12-25-17, 06:34 pm in Newer DS has been released!
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 28/222 Since: 06-28-17 |
Posted by RicBent sequel to New Super Mario Bros. Wii - Newer Super Mario Bros. DS! Sorry, but according to the official webpage, it is a sequel to Newer Super Mario Bros. Wii _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 12-27-17, 08:17 am in finished Mission: Hurry Up, Mario Bros.
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 32/222 Since: 06-28-17 |
Helios |
Posted on 12-29-17, 04:01 pm in One-word-at-a-time-story, take three.
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 36/222 Since: 06-28-17 |
Posted by Dirbaio Rules: - Copy the story, and add EXACTLY 4 words. You can add commas and periods. - Try to keep the story making sense. The last time the board has done this is 2011... I think it would be good to start one again before 2017 ends! Posted by Dirbaio There we go! I was wandering around _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 01-05-18, 09:03 am in Help/Question Asking Thread (rev. 1 by Helios on 01-05-18, 09:05 am)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 55/222 Since: 06-28-17 |
On the invisible nodes, i.e. World 1-。, there is a patch of empty ground. I would like to do the following things: Add a patch of empty ground in front of orange mushroom house Remove patch of ground under the node where the red flying ? block is at. How do I remove the cannon model from the world map? Does anyone have the locations of these files? If yes, how to edit the files? Thank you! _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
Helios |
Posted on 01-13-18, 05:07 pm in Invisible water
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 70/222 Since: 06-28-17 |
Helios |
Posted on 01-22-18, 08:04 am in 1-Letter Swap Game!
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 85/222 Since: 06-28-17 |
Helios |
Posted on 02-13-18, 05:53 pm in demo Beyond Super Mario Bros. DS (rev. 2 by Helios on 02-13-18, 06:00 pm)
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Red Cheep-cheep
将来いつかきっと帰って来る、またね Karma: 752 Posts: 101/222 Since: 06-28-17 |