Clever Level IdeasPut here interesting/fun/clever uses of sprites, tiles, entrances and settings for levels. todo: stuff 1. Level Ideas1.1. Galaxy-style gravity changers (?)Use the underneath slopes block with solid on top blocks Example: SMG2 level 1.2. Terrain made of moving blocksNSMBW/DS Example: Martboo's level 1.3. Walk on water only levelHow With mini-mario Examples NSMB2 beach world level Newer DS 2-A Newer DS 3-2 1.4. Beat Block levelWhat Changing/swapping blocks or sprites tile behaviour and appearance in time with the music. How With event controllers + tile creators, platforms or ! switch block manipulation. Example SMG2, SM3DL, SM3DW 1.5. Jump-Switch Platform levelWhat Like Beat Block, but switches when the player jumps, not with the music. How Using "if" to detect when the player is in the air. More information: Red-Blue Panels Example SM3DL, SM3DW 1.6. Tipped-over TowerWhat Tower that tips over when an event is activated, for puzzles and visual effect. How Using the rotation used in the final level. 1.7. Water BubblesLike in NSMBW but unmoving, using custom tiles with the unused water behaviour. 1.8. Swinging Pole on Line Obstacle CourseTBA1.9. Horizontal Weight-Platform LevelTBA2. Ideas for small parts of levelsTBA |