Clever Level Ideas

Contents
1. Level Ideas
    1.1. Galaxy-style gravity changers (?)
    1.2. Terrain made of moving blocks
    1.3. Walk on water only level
    1.4. Beat Block level
    1.5. Jump-Switch Platform level
    1.6. Tipped-over Tower
    1.7. Water Bubbles
    1.8. Swinging Pole on Line Obstacle Course
    1.9. Horizontal Weight-Platform Level
2. Ideas for small parts of levels

Put here interesting/fun/clever uses of sprites, tiles, entrances and settings for levels.

todo: stuff


1. Level Ideas



1.1. Galaxy-style gravity changers (?)


Use the underneath slopes block with solid on top blocks
Example:
SMG2 level

1.2. Terrain made of moving blocks


NSMBW/DS Example:
Martboo's level

1.3. Walk on water only level


How
With mini-mario

Examples
NSMB2
beach world level
Newer DS 2-A
Newer DS 3-2

1.4. Beat Block level


What
Changing/swapping blocks or sprites tile behaviour and appearance in time with the music.
How
With event controllers + tile creators, platforms or ! switch block manipulation.

Example
SMG2, SM3DL, SM3DW


1.5. Jump-Switch Platform level


What
Like Beat Block, but switches when the player jumps, not with the music.
How
Using "if" to detect when the player is in the air. More information: Red-Blue Panels

Example
SM3DL, SM3DW


1.6. Tipped-over Tower


What
Tower that tips over when an event is activated, for puzzles and visual effect.
How
Using the rotation used in the final level.



1.7. Water Bubbles


Like in NSMBW but unmoving, using custom tiles with the unused water behaviour.


1.8. Swinging Pole on Line Obstacle Course

TBA

1.9. Horizontal Weight-Platform Level

TBA


2. Ideas for small parts of levels

TBA