Posted on 04-06-17, 11:24 pm


Karma: 18234
Posts: 952/1084
Since: 04-02-13
Posted on 04-06-17, 11:33 pm
Roy Koopa
The guy who does things.

Karma: 11721
Posts: 2489/2755
Since: 07-01-11
[insert gersberms meme]
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-06-17, 11:47 pm
We do what we must because we can

Karma: 5088
Posts: 1218/1346
Since: 06-25-13
I know it's not the reason for this video but I really like the idea of the up and down moving scale platforms. Could be used a bit meaner though in my opinion
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release
Pokémon Shining Diamond | Full release

My Youtube channel
Best friends forever
Posted on 04-06-17, 11:52 pm


Karma: 18234
Posts: 953/1084
Since: 04-02-13
For instance, how?
Can always change that last part, it could use variety.
Posted on 04-07-17, 12:19 am
We do what we must because we can

Karma: 5088
Posts: 1219/1346
Since: 06-25-13
I'm just talking about the placement though.
Scale Platforms in a scrolling level are already a good idea. That combined with the platforms touching lava when you are not careful is an even better combination but when the whole platforms are keep moving up and down is pretty challenging. I just think that they could be a bit more dangerous, nearer to lava or smth like that. But that's just me liking (too) hard levels ^^
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release
Pokémon Shining Diamond | Full release

My Youtube channel
Best friends forever
Posted on 04-07-17, 03:53 pm
Red Goomba
Hello im MEGAralf

Karma: -52
Posts: 14/45
Since: 03-24-17
Wow!Good job skawo!
Posted on 04-13-17, 11:54 pm, deleted by RicBent
Posted on 04-14-17, 10:46 pm
Micro-Goomba
master haxx

Karma: 68
Posts: 10/16
Since: 08-15-16
Getting a very strong "ParaTroopa Peaks" vibe from the level

Anyways nice job, I really liked how you added movement controls to the scale platforms
Posted on 04-15-17, 12:03 am (rev. 1 by  skawo on 04-15-17, 12:03 am)


Karma: 18234
Posts: 954/1084
Since: 04-02-13
I didn't.
It's done via an universal movement controller.
Posted on 04-15-17, 03:58 am, deleted by RicBent: What did you even try here?
Posted on 04-15-17, 01:39 pm
Micro-Goomba
master haxx

Karma: 68
Posts: 11/16
Since: 08-15-16
Oh didnt know that nsmb had stuff like that

is it similar to the rotation controllers in later games?
Posted on 04-15-17, 01:41 pm
Administrator

Karma: 6749
Posts: 840/1374
Since: 06-09-12
It's entirely custom coded.
_________________________
GitHub - Kuribo64 - YouTube
Posted on 04-16-17, 01:45 pm, deleted by RicBent: No. Just no.
Posted on 04-16-17, 05:05 pm
Shyguy
Lubba!

Karma: 225
Posts: 36/80
Since: 12-31-16
I post this just to humiliate Skawo a bit: he put 4 star coins in the level, and a YT commenter noticed it Well, I guess it must be raging to see you've done such a mistake, especially when you made Newer Wii
Posted on 04-16-17, 06:01 pm (rev. 1 by  skawo on 04-16-17, 06:01 pm)


Karma: 18234
Posts: 955/1084
Since: 04-02-13
I did the same thing in Newer Wii once, actually
Posted on 04-16-17, 06:57 pm


Karma: 51
Posts: 14/31
Since: 02-04-17
Another Super Mario Bros. 2 was an interesting story as well.
Posted on 04-16-17, 07:13 pm


Karma: 18234
Posts: 956/1084
Since: 04-02-13
That was because NSMBe was broken
Posted on 04-17-17, 09:16 pm
Paratroopa
Someone who speaks Portuguese

Karma: 413
Posts: 62/158
Since: 11-02-16
custom ending + custom bosses confirmed in NEWERSMBDS ?
Posted on 04-17-17, 09:23 pm
Cobrat
Now part of NSMBHD for more than 2 years. Time flies.

Karma: 1364
Posts: 285/666
Since: 02-12-16
Dunno about the custom ending but there will indeed be a custom (final) boss.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 04-18-17, 01:30 am


Karma: 51
Posts: 15/31
Since: 02-04-17
Yeah, RicBent is coding ASM for a custom final boss.

Once that's done, the rest should be smooth sailing.