skawo |
Posted on 04-06-17, 11:24 pm
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Karma: 19807 Posts: 952/1100 Since: 04-02-13 |
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MarioFanatic64 |
Posted on 04-06-17, 11:33 pm
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2489/2796 Since: 07-01-11 |
[insert gersberms meme]
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Arceus |
Posted on 04-06-17, 11:47 pm
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We do what we must because we can
Karma: 5569 Posts: 1218/1426 Since: 06-25-13 |
I know it's not the reason for this video but I really like the idea of the up and down moving scale platforms. Could be used a bit meaner though in my opinion
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
skawo |
Posted on 04-06-17, 11:52 pm
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Karma: 19807 Posts: 953/1100 Since: 04-02-13 |
For instance, how?
Can always change that last part, it could use variety. |
Arceus |
Posted on 04-07-17, 12:19 am
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We do what we must because we can
Karma: 5569 Posts: 1219/1426 Since: 06-25-13 |
I'm just talking about the placement though.
Scale Platforms in a scrolling level are already a good idea. That combined with the platforms touching lava when you are not careful is an even better combination but when the whole platforms are keep moving up and down is pretty challenging. I just think that they could be a bit more dangerous, nearer to lava or smth like that. But that's just me liking (too) hard levels ^^ _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
The final game |
Posted on 04-07-17, 03:53 pm
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Paragoomba
Banned Karma: 151 Posts: 14/73 Since: 03-24-17 |
Wow!Good job skawo!
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MKV |
Posted on 04-13-17, 11:54 pm, deleted by RicBent
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Toms |
Posted on 04-14-17, 10:46 pm
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Goomba
Affected by 'Blind Syndrome' + Karma: 264 Posts: 10/22 Since: 08-15-16 |
Getting a very strong "ParaTroopa Peaks" vibe from the level
Anyways nice job, I really liked how you added movement controls to the scale platforms |
skawo |
Posted on 04-15-17, 12:03 am (rev. 1 by skawo on 04-15-17, 12:03 am)
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Karma: 19807 Posts: 954/1100 Since: 04-02-13 |
I didn't.
It's done via an universal movement controller. |
scottiedog13 |
Posted on 04-15-17, 03:58 am, deleted by RicBent: What did you even try here?
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Toms |
Posted on 04-15-17, 01:39 pm
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Goomba
Affected by 'Blind Syndrome' + Karma: 264 Posts: 11/22 Since: 08-15-16 |
Oh didnt know that nsmb had stuff like that
is it similar to the rotation controllers in later games? |
RicBent |
Posted on 04-15-17, 01:41 pm
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Mariomaster
Karma: 8573 Posts: 840/1681 Since: 06-09-12 |
PaltryAchiever |
Posted on 04-16-17, 01:45 pm, deleted by RicBent: No. Just no.
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GalacticPirate |
Posted on 04-16-17, 05:05 pm
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Shyguy
Lubba! Karma: 235 Posts: 36/80 Since: 12-31-16 |
I post this just to humiliate Skawo a bit: he put 4 star coins in the level, and a YT commenter noticed it Well, I guess it must be raging to see you've done such a mistake, especially when you made Newer Wii
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skawo |
Posted on 04-16-17, 06:01 pm (rev. 1 by skawo on 04-16-17, 06:01 pm)
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Karma: 19807 Posts: 955/1100 Since: 04-02-13 |
I did the same thing in Newer Wii once, actually
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naknow |
Posted on 04-16-17, 06:57 pm
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Admin
Karma: 123 Posts: 14/36 Since: 02-04-17 |
Another Super Mario Bros. 2 was an interesting story as well.
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skawo |
Posted on 04-16-17, 07:13 pm
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Karma: 19807 Posts: 956/1100 Since: 04-02-13 |
That was because NSMBe was broken
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HD Erick Games |
Posted on 04-17-17, 09:16 pm
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Red Paratroopa
Someone who speaks Portuguese Karma: 536 Posts: 62/168 Since: 11-02-16 |
custom ending + custom bosses confirmed in NEWERSMBDS ?
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poudink |
Posted on 04-17-17, 09:23 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 285/1447 Since: 02-12-16 |
naknow |
Posted on 04-18-17, 01:30 am
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Admin
Karma: 123 Posts: 15/36 Since: 02-04-17 |
Yeah, RicBent is coding ASM for a custom final boss.
Once that's done, the rest should be smooth sailing. |