poudink |
Posted on 11-24-16, 01:27 pm (rev. 3 by poudink on 11-24-16, 10:09 pm)
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 112/1447 Since: 02-12-16 |
Have that
EDIT: made for when we were moving RHcafe. EDIT2:Crappy NSMBU Bonus room _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
MarioKart7z |
Posted on 11-24-16, 05:44 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 277/328 Since: 08-20-16 |
rip signature
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Hiccup |
Posted on 11-24-16, 05:49 pm
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Birdo
Karma: 2789 Posts: 1937/2091 Since: 06-26-11 |
Screenshot and original bitmap plz
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poudink |
Posted on 11-24-16, 10:02 pm (rev. 2 by poudink on 11-24-16, 10:09 pm)
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 113/1447 Since: 02-12-16 |
snake block |
Posted on 11-25-16, 08:45 am
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a
Karma: 1589 Posts: 1250/1290 Since: 02-12-13 |
are they in different palettes? I see a lot of color loss which seemingly shouldn't happen that easily, I think you should make it 4 palette
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poudink |
Posted on 11-25-16, 02:41 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 114/1447 Since: 02-12-16 |
MarioKart7z |
Posted on 11-25-16, 02:53 pm (rev. 1 by MarioKart7z on 11-25-16, 02:56 pm)
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 278/328 Since: 08-20-16 |
Then when you import the bitmap click on "Import all bitmaps with all palettes"
Each palette area is 256x122 pixels Some tilesets slots have 4 palettes but most only have 2 If you wanna convert a 2 palette tileset into a 4 palette tileset then import the "Beach (blue)" tileset over it (import the entire tileset file not just the bitmap) EDIT: Also make sure that the bitmap doesn't have any translucent pixels when importing it. NSMB doesn't support translucency in its bitmaps (and i bet alot of other DS games don't too)
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poudink |
Posted on 11-25-16, 03:27 pm (rev. 5 by poudink on 02-15-19, 05:00 pm)
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 115/1447 Since: 02-12-16 |
NSMBU Pipes
Credits optional. If anyone have broken NSMBU mini-pipe rips, I'll add them. You can get the normal pipes here (don't credit me for those): http://nsmbhd.net/thread/1897-super-graphic-set-update-3/ EDIT: seems like the image in the thread is broken, have a mirror: _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Pika_boy16 |
Posted on 12-01-16, 11:01 am
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Red Goomba
banned: lame attempt at giving himself false praise Karma: 26 Posts: 33/42 Since: 11-09-16 |
Awesome!
_________________________ My Hack one: http://nsmbhd.net/thread/3724-the-amazing-adventure-of-mario-mini-hack-culminated/ My channel Youtube: https://www.youtube.com/channel/UCBE9xU_MGaGQjWIIz6Rm8ow?guided_help_flow=3 My Channel alternative: https://www.youtube.com/channel/UClF3690AHJLcmysfQIU3vnA Merry christmas and happy new year 2017 |
poudink |
Posted on 12-01-16, 10:17 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 121/1447 Since: 02-12-16 |
Asprok |
Posted on 12-01-16, 10:33 pm
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Passed away in 2017
Karma: 999 Posts: 332/380 Since: 03-04-14 |
That doesn't look very good. It looks like if it was rendered in a Super Nintendo or something…
I could not… |
Fluorescent |
Posted on 12-03-16, 04:42 pm (rev. 2 by Fluorescent on 12-20-16, 03:30 am)
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Karma: 472 Posts: 106/139 Since: 04-08-16 |
Yeah, Asprok is right, you definitely need to get an extended BG
Here's why it's so useful: Normal BG: Extended BG: Here's the template: Download LATE EDIT: btw, thanks to MeroMero for the ncg Hex editing tutorial |
MarioKart7z |
Posted on 12-03-16, 05:24 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 286/328 Since: 08-20-16 |
How do you actually use the template though? Importing a PNG over it resets the tile count. Also i bet it'd look messed up in-game without a matching extended tileset.
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Fluorescent |
Posted on 12-03-16, 06:04 pm (rev. 1 by Fluorescent on 12-20-16, 03:21 am)
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Karma: 472 Posts: 107/139 Since: 04-08-16 |
Posted by MarioKart7z How do you actually use the template though? Importing a PNG over it resets the tile count If you edit the ncg/ncl, it won't reset Posted by MarioKart7z Also i bet it'd look messed up in-game without a matching extended tileset. It works fine for me (Tho, animated BGs like 1-1's BG makes it look corrupted) |
newluigidev |
Posted on 12-03-16, 11:15 pm
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Nipper Plant
Karma: 2416 Posts: 201/417 Since: 08-17-15 |
MarioKart7z |
Posted on 12-04-16, 08:36 am
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 287/328 Since: 08-20-16 |
Uhh me thinks MeroMero already beat you to that.
http://nsmbhd.net/thread/3608-sprite-93-always-available-and-on-higher-layer-priority-asm/
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newluigidev |
Posted on 12-04-16, 09:07 am
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Nipper Plant
Karma: 2416 Posts: 202/417 Since: 08-17-15 |
Posted by MarioKart7z Uhh me thinks MeroMero already beat you to that. http://nsmbhd.net/thread/3608-sprite-93-always-available-and-on-higher-layer-priority-asm/ I don't think he posted a download though. (Probably didn't look hard enough lol) |
MarioKart7z |
Posted on 12-04-16, 12:25 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 288/328 Since: 08-20-16 |
http://nsmbhd.net/thread/3477-asm-hacks-ready-for-importing-download/
Install the xdelta from that thread, then open the ROM, go to file browser, open the yajirusi folder and open yajirusi00.nsbmd
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poudink |
Posted on 12-04-16, 08:06 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 124/1447 Since: 02-12-16 |
Posted by Fluorescent If you edit the ncg/ncl, it won't reset Where are they, though. _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Fluorescent |
Posted on 12-04-16, 10:51 pm (rev. 1 by Fluorescent on 12-20-16, 03:20 am)
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Karma: 472 Posts: 109/139 Since: 04-08-16 |
Posted by poudink Where are they, though. Here's an example: ROM File Browser > root > BG_ncg > d_2d_W_M_free_jungle_ncg.bin ROM File Browser > root > BG_ncl > d_2d_W_M_free_jungle_ncl.bin |