Posted on 04-14-16, 09:04 pm
Flurry
newsuperexpandkongs

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This are these are the both liquid hazards replaced with NSMBWii/NSMBU versions. I might do NSMB2 Ones if I can find a rip or screenshot.

Lava: yogan_texanim1.nsbtx

Poisoned Water (Kind of Buggy): doku_texanim1.nsbtx
No Credit Needed but don't claim as your own.
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Posted on 04-15-16, 06:39 am (rev. 1 by newluigidev on 04-15-16, 06:40 am)
Nipper Plant


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Why are there lines in the substances?
Posted on 04-15-16, 01:56 pm (rev. 3 by ImageBot on 11-21-16, 03:20 am)


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Here's my lava:

NSMBWiiLava (yes, it has no extension, but it is yogan_texanim.nsbtx

And the Ghost House BG: ghostHouseBG.nmb
Posted on 04-23-16, 05:47 pm (rev. 1 by ImageBot on 11-21-16, 03:20 am)


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To save tileset:

NSMBWii + NSMB2 Castle Tileset MIX (Normal + Lava in 1)



Sorry . You have to replace the graphics manually.

First of all, import this tileset in ID1: NSMBWii+2MixCastle.nmt

Then, replace these:

d_2d_I_M_tikei_yakata_ncg.bin (the Graphics File)

d_2d_I_M_tikei_yakata_ncl.bin (the Palette File)

d_2d_TEN_I_yakata_ncg.bin (the Animation File)

So, you have the animations, too!


And what do you think about this "Tileset with a good graphics"?


Posted on 05-08-16, 03:45 pm (rev. 3 by Sherry_ on 02-11-17, 09:36 pm)


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Here, a new tileset:



Please credit the Newer Team if you use it.
Posted on 05-08-16, 09:36 pm (rev. 1 by ImageBot on 11-21-16, 03:20 am)
Nipper Plant


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Posted by Hypernova99
Here, a new tileset:



Please credit the Newer Team if you use it.

Crystal Caves? That's so cool!
Posted on 06-23-16, 06:11 am (rev. 4 by  MeroMero on 09-16-16, 01:27 pm)
Death by cuteness

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Airship.nmt                                    Airship top BG.nmb                        Airship bottom BG.nmb

This Airship tileset allows you to be more creative with the level design due to the fact that the tileset is 256×208 pixels instead of the usual 256×112 pixels.
But this come with a restriction, to use this tileset to its full potential, you will need to use the 2 backgrounds that go hand to hand with this tileset.
Keep in mind that if you want to use this tileset, you won't be able to use the Sub nohara tileset with it, but since airship levels are usually associated with Bowser Jr., this shouldn't be an issue.

Also note that if you want to change the BG animation, refer to this thread:
http://nsmbhd.net/thread/3283-animate-any-background-tutorial/


Credits are appreciated but not required.
Posted on 07-04-16, 08:00 pm (rev. 2 by  MeroMero on 07-09-16, 01:31 pm)
Death by cuteness

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NSMBWii Jyotyu tileset is a recurring request by folks there, so wait no longer and grab all the necessary files below!

NSMBWii Jyotyu tileset!

Tileset


NSMB editor -> Tilesets -> Tileset 0 (Jyotyu) and click Import to import this file:
jyotyu.nmt

You will also need to import the palettes separately since the .nmt will only update the default jyotyu palette:

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_B_ncl.bin
NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_ncl.bin
NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_R_ncl.bin
NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_W_ncl.bin




Animated blocks

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncg -> d_2d_TEN_A_J_jyotyu_ncg.bin




Animated blocks when being pressed from below

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> A_block_ncg.bin




Broken blocks

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> A_block_hahen_ncg.bin




1-up game blocks

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> I_minigame_block_ncg.bin




You will also need to import the Donut Lift and the Door since those are present in the Jyotyu tileset:
Donut Lift

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> A_tikuwa_block_ncg.bin




Door

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> enemy -> W_tobira.nsbmd
NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> I_kakushitobira_ncg.bin




Have fun



IMPORTANT: go there for the second and final part!
Warning: ASM required!
Posted on 07-04-16, 09:30 pm
Nipper Plant


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Awesome!
Posted on 07-05-16, 12:07 pm
Birdo


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Indeed. Thanks a lot for making that!
Posted on 07-10-16, 03:42 pm


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I'm going to format my PC, because it is just awesome, so I'll post something ripped from NSMB2:

NSMB2 Coast (BottomBG)



NSMB2 Underground (TopBG + BottomBG)



NSMB2 Ghost House (BottomBG)

Posted on 08-10-16, 11:38 am (rev. 1 by ImageBot on 11-21-16, 03:22 am)
Red Paragoomba


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I prepared something from NSMB2, not sure if it might be useful:

After small edit I got this:

I decied to upload both in case if anyone have idea how to improve it.
Posted on 08-22-16, 08:16 pm
Micro-Goomba


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How do you put these tilesets into the game
Posted on 08-23-16, 07:53 am
Mariomaster

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10 seconds search: http://nsmbhd.net/thread/2474-tilesets-question/
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Posted on 08-23-16, 08:38 am
Panser
I AM DERP INCARNATE

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Are these tilesets all compatible with the original NSMB courses? Like, if i install these tilesets do i have to edit all the levels or do all the tiles already match their original versions
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Posted on 08-23-16, 08:42 am
Roy Koopa
The guy who does things.

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They're not compatible. Vanilla levels will look like a garbled mess.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 08-23-16, 09:26 am
Fuzzy
Will never finish a hack

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But who cares, if you're making custom levels you really should start from scratch. Don't build off the original level.
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Posted on 08-23-16, 05:32 pm
Panser
I AM DERP INCARNATE

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Posted by cros107
But who cares, if you're making custom levels you really should start from scratch. Don't build off the original level.

Well the hack i'm currently making is just kinda a practice hack where i practice my level design skills, learn stuff, etc.
I really wanted to post it but apparently posting a hack with even the slightest trace of the original levels is not allowed
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Posted on 08-23-16, 09:27 pm
Fuzzy
Will never finish a hack

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It's technically allowed, but people don't tend to like it.
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Posted on 08-23-16, 10:06 pm
Passed away in 2017

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Posted by cros107
It's technically allowed, but people don't tend to like it.

No, you actually have to make your levels from scratch:
Posted by MarioFanatic64
Conditions to be approved and moved to NSMB Hacks:

  1. It MUST have at least 1 COMPLETE WORLD AVAILABLE FOR DOWNLOAD.
  2. The hack should meet a minimum quality criteria:
    • Good level design. Levels should be fun to play.
    • Completely original levels. Levels that look like the original levels are not acceptable.
    • Absolutely no glitched or broken graphics or tiles.

  3. A patch file available for download.