newsuperhackboys |
Posted on 04-14-16, 09:04 pm
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Flurry
newsuperexpandkongs Karma: 348 Posts: 222/250 Since: 06-19-13 |
This are these are the both liquid hazards replaced with NSMBWii/NSMBU versions. I might do NSMB2 Ones if I can find a rip or screenshot.
Lava: yogan_texanim1.nsbtx Poisoned Water (Kind of Buggy): doku_texanim1.nsbtx No Credit Needed but don't claim as your own. _________________________ Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI Honest Quality Rippers Needed! |
newluigidev |
Posted on 04-15-16, 06:39 am (rev. 1 by newluigidev on 04-15-16, 06:40 am)
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Nipper Plant
Karma: 2416 Posts: 62/417 Since: 08-17-15 |
Why are there lines in the substances?
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Sherry_ |
Posted on 04-15-16, 01:56 pm (rev. 3 by ImageBot on 11-21-16, 03:20 am)
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Karma: 1430 Posts: 156/355 Since: 05-26-15 |
Here's my lava:
NSMBWiiLava (yes, it has no extension, but it is yogan_texanim.nsbtx And the Ghost House BG: ghostHouseBG.nmb |
Sherry_ |
Posted on 04-23-16, 05:47 pm (rev. 1 by ImageBot on 11-21-16, 03:20 am)
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Karma: 1430 Posts: 165/355 Since: 05-26-15 |
To save tileset:
NSMBWii + NSMB2 Castle Tileset MIX (Normal + Lava in 1) Sorry . You have to replace the graphics manually. First of all, import this tileset in ID1: NSMBWii+2MixCastle.nmt Then, replace these: d_2d_I_M_tikei_yakata_ncg.bin (the Graphics File) d_2d_I_M_tikei_yakata_ncl.bin (the Palette File) d_2d_TEN_I_yakata_ncg.bin (the Animation File) So, you have the animations, too! And what do you think about this "Tileset with a good graphics"? |
Sherry_ |
Posted on 05-08-16, 03:45 pm (rev. 3 by Sherry_ on 02-11-17, 09:36 pm)
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Karma: 1430 Posts: 196/355 Since: 05-26-15 |
Here, a new tileset:
Please credit the Newer Team if you use it. |
newluigidev |
Posted on 05-08-16, 09:36 pm (rev. 1 by ImageBot on 11-21-16, 03:20 am)
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Nipper Plant
Karma: 2416 Posts: 103/417 Since: 08-17-15 |
Posted by Hypernova99 Here, a new tileset: Please credit the Newer Team if you use it. Crystal Caves? That's so cool! |
MeroMero |
Posted on 06-23-16, 06:11 am (rev. 4 by MeroMero on 09-16-16, 01:27 pm)
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Death by cuteness
Karma: 6589 Posts: 421/598 Since: 05-01-13 |
Airship.nmt Airship top BG.nmb Airship bottom BG.nmb This Airship tileset allows you to be more creative with the level design due to the fact that the tileset is 256×208 pixels instead of the usual 256×112 pixels. But this come with a restriction, to use this tileset to its full potential, you will need to use the 2 backgrounds that go hand to hand with this tileset. Keep in mind that if you want to use this tileset, you won't be able to use the Sub nohara tileset with it, but since airship levels are usually associated with Bowser Jr., this shouldn't be an issue. Also note that if you want to change the BG animation, refer to this thread: http://nsmbhd.net/thread/3283-animate-any-background-tutorial/ Credits are appreciated but not required. |
MeroMero |
Posted on 07-04-16, 08:00 pm (rev. 2 by MeroMero on 07-09-16, 01:31 pm)
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Death by cuteness
Karma: 6589 Posts: 447/598 Since: 05-01-13 |
NSMBWii Jyotyu tileset is a recurring request by folks there, so wait no longer and grab all the necessary files below!
NSMBWii Jyotyu tileset! Tileset NSMB editor -> Tilesets -> Tileset 0 (Jyotyu) and click Import to import this file: jyotyu.nmt You will also need to import the palettes separately since the .nmt will only update the default jyotyu palette: NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_B_ncl.bin NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_ncl.bin NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_R_ncl.bin NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_W_ncl.bin Animated blocks NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncg -> d_2d_TEN_A_J_jyotyu_ncg.bin Animated blocks when being pressed from below NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> A_block_ncg.bin Broken blocks NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> A_block_hahen_ncg.bin 1-up game blocks NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> I_minigame_block_ncg.bin You will also need to import the Donut Lift and the Door since those are present in the Jyotyu tileset: Donut Lift NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> A_tikuwa_block_ncg.bin Door NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> enemy -> W_tobira.nsbmd NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> I_kakushitobira_ncg.bin Have fun IMPORTANT: go there for the second and final part! Warning: ASM required! |
newluigidev |
Posted on 07-04-16, 09:30 pm
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Nipper Plant
Karma: 2416 Posts: 135/417 Since: 08-17-15 |
Awesome!
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Hiccup |
Posted on 07-05-16, 12:07 pm
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Birdo
Karma: 2789 Posts: 1637/2091 Since: 06-26-11 |
Indeed. Thanks a lot for making that!
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Sherry_ |
Posted on 07-10-16, 03:42 pm
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Karma: 1430 Posts: 286/355 Since: 05-26-15 |
I'm going to format my PC, because it is just awesome, so I'll post something ripped from NSMB2:
NSMB2 Coast (BottomBG) NSMB2 Underground (TopBG + BottomBG) NSMB2 Ghost House (BottomBG) |
Crist_93 |
Posted on 08-10-16, 11:38 am (rev. 1 by ImageBot on 11-21-16, 03:22 am)
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Red Paragoomba
Karma: 83 Posts: 57/59 Since: 12-29-12 |
I prepared something from NSMB2, not sure if it might be useful:
After small edit I got this: I decied to upload both in case if anyone have idea how to improve it. |
EarlyBird64 |
Posted on 08-22-16, 08:16 pm
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Micro-Goomba
Karma: -17 Posts: 13/13 Since: 08-15-16 |
How do you put these tilesets into the game
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RicBent |
Posted on 08-23-16, 07:53 am
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Mariomaster
Karma: 8573 Posts: 643/1681 Since: 06-09-12 |
10 seconds search: http://nsmbhd.net/thread/2474-tilesets-question/
_________________________ GitHub - Kuribo64 - YouTube |
MarioKart7z |
Posted on 08-23-16, 08:38 am
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 19/328 Since: 08-20-16 |
Are these tilesets all compatible with the original NSMB courses? Like, if i install these tilesets do i have to edit all the levels or do all the tiles already match their original versions
rip signature
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MarioFanatic64 |
Posted on 08-23-16, 08:42 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2172/2796 Since: 07-01-11 |
They're not compatible. Vanilla levels will look like a garbled mess.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
cros107 |
Posted on 08-23-16, 09:26 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 247/778 Since: 03-25-16 |
But who cares, if you're making custom levels you really should start from scratch. Don't build off the original level.
_________________________ hey look, I did a thing |
MarioKart7z |
Posted on 08-23-16, 05:32 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 23/328 Since: 08-20-16 |
Posted by cros107 But who cares, if you're making custom levels you really should start from scratch. Don't build off the original level. Well the hack i'm currently making is just kinda a practice hack where i practice my level design skills, learn stuff, etc. I really wanted to post it but apparently posting a hack with even the slightest trace of the original levels is not allowed
rip signature
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cros107 |
Posted on 08-23-16, 09:27 pm
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 248/778 Since: 03-25-16 |
It's technically allowed, but people don't tend to like it.
_________________________ hey look, I did a thing |
Asprok |
Posted on 08-23-16, 10:06 pm
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Passed away in 2017
Karma: 999 Posts: 174/380 Since: 03-04-14 |
Posted by cros107 It's technically allowed, but people don't tend to like it. No, you actually have to make your levels from scratch: Posted by MarioFanatic64 Conditions to be approved and moved to NSMB Hacks:
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