General information
Name  Hiccup
Power Normal
Sex N/A
Rank Birdo
To next rank 9 posts
Karma 2754
Total posts 2091 (0.45 per day)
Total threads 188 (0.04 per day)
Registered on 06-26-11, 07:25 pm (4628 days ago)
Last post 10-15-22, 08:18 am (500 days ago)
in What are "Object0", "Object1" etc.. doing ? (Level Editing) » 73311
Last view 02-06-24, 11:57 am (20 days ago)
Browser Chrome 120.0.0 on GNU/Linux x86_64 (X11)
Badges View 20,700,000 View 26,600,000 View 3,750,000 View 4,100,000 View 620,000
Total +1s received 213 [View...]
From: Asprok (36),  Freeze (13),  snake block (11),  MarioFanatic64 (9),  MeroMero (9), more...
Total +1s given 1165
To:  skawo (237),  MeroMero (156),  MarioFanatic64 (110), RicBent (76),  KingYoshi (40), more...
Contact information
Email address Private
Theme NSMB Castle
Items per page 20 posts, 50 threads
Language Board default
Sprite database
Total edits 1900
Sprites edited 249
Last edits Flip fence (duplicate sprite) (85) on 01-22-24, 07:17 pm
Shy guy (85) on 01-22-24, 07:17 pm
Swelling ground (141) on 01-22-24, 07:16 pm
Swelling ground (141) on 01-22-24, 07:15 pm
Defunct Actor 22 (20) on 01-29-23, 01:05 am
Defunct Actor 22 (20) on 01-29-23, 01:04 am
Mega Goomba (21) on 10-15-22, 08:20 am
Coin Spawner (unused actor) (192) on 04-25-22, 05:09 pm
Toadsworth (301) on 04-02-21, 03:19 pm
Mega Goomba (21) on 06-23-20, 09:54 pm
Comments about  Hiccup
« 1415161718192021 »
 MeroMero Well:
Nybble 1 harbors bits 1 to 4 (from left to right), Nybble 2 => bits 5 to 8, etc.
In other words multiplying the nybble number by 4 will net you the end bit for that nybble, to get the start bit subtract 3 to the end bit.
 MeroMero As for the texture error, well I wasn't able to replicate it so I can't give you a definite answer. What I know is that Actor 77 demands you to put all the textures it is going to use in a queue (2 in the vanilla game, 43 in my ASM Hack)…
 MeroMero … and then each iteration of the Actor will look at the queue to use the proper texture.
Asprok What do you think of this?
Asprok I mean, it's not necessarily till the timer runs out, it's until you activate a flag which serves as an attack. Although, the structure for this custom battle would require careful and wise use of events and trigger sprites.
Asprok But nonetheless, I actually meant that the boss attacks would spawn indefinitely, and your idea of it lasting a certain amount of time works as well.
 skawo Yes
 MarioKart7z The unused worldmap path nodes seem to have disappeared from the NSMBDS TCRF page, could you re-add them back?
 Ndymario I said that this link had Newer Ds
 Ndymario I doesn't obviously
 Ndymario I posted
Hey guys, I have Newer Ds
Asprok “Useless postcount++”. :P
 MeroMero No
 MeroMero Have you seen this post?
« 1415161718192021 »
Sample post

Karma: 2754
Posts: 2091
Since: 06-26-11
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*

Well, what more could you want to know? Perhaps how to do the classic infinite loop?
    printf("Hello World!");