General information
Name  Hiccup
Power Normal
Sex N/A
Rank Birdo
To next rank 9 posts
Karma 2754
Total posts 2091 (0.45 per day)
Total threads 188 (0.04 per day)
Registered on 06-26-11, 07:25 pm (4628 days ago)
Last post 10-15-22, 08:18 am (500 days ago)
in What are "Object0", "Object1" etc.. doing ? (Level Editing) » 73311
Last view 02-06-24, 11:57 am (20 days ago)
Browser Chrome 120.0.0 on GNU/Linux x86_64 (X11)
Badges View 20,700,000 View 26,600,000 View 3,750,000 View 4,100,000 View 620,000
Total +1s received 213 [View...]
From: Asprok (36),  Freeze (13),  snake block (11),  MarioFanatic64 (9),  MeroMero (9), more...
Total +1s given 1165
To:  skawo (237),  MeroMero (156),  MarioFanatic64 (110), RicBent (76),  KingYoshi (40), more...
Contact information
Email address Private
Theme NSMB Castle
Items per page 20 posts, 50 threads
Language Board default
Sprite database
Total edits 1900
Sprites edited 249
Last edits Flip fence (duplicate sprite) (85) on 01-22-24, 07:17 pm
Shy guy (85) on 01-22-24, 07:17 pm
Swelling ground (141) on 01-22-24, 07:16 pm
Swelling ground (141) on 01-22-24, 07:15 pm
Defunct Actor 22 (20) on 01-29-23, 01:05 am
Defunct Actor 22 (20) on 01-29-23, 01:04 am
Mega Goomba (21) on 10-15-22, 08:20 am
Coin Spawner (unused actor) (192) on 04-25-22, 05:09 pm
Toadsworth (301) on 04-02-21, 03:19 pm
Mega Goomba (21) on 06-23-20, 09:54 pm
Comments about  Hiccup
« 1112131415161718192021 »
 Hiccup A document for that already exists, so you should probably delete the table you just made.
Sherry_ If you mean this: ... Wouldn't be better if the document is in the same page?
 MoonlightCapital 1)why are you browsing here on wiiu?
 MoonlightCapital 2) non voglio
 MoonlightCapital DELETE DELETE DELETE!!!!
 skawo I see.
 KingYoshi You should think before posting something, since I see it happens often that you make your post blanco after a few minutes. Just a tip tho.
 KingYoshi Posts with texts like (delete) or (nvm).
khgamer6 Hello
 MeroMero That would require 3 things:
 MeroMero 1°) Modifying NSMBe with Visual Studio to take into account the association Sprite<=>Actor thanks to that table in overlay 0.
 MeroMero 2°) Then modify the spritedata.xml into an actordata.xml, I'm pretty sure you get what I mean there.
 MeroMero 3°) Once both of these conditions are fulfilled, actually show  Dirbaio the project and then ask him to change the sprite database into an actor database.
 MeroMero It has to be Dirbaio since that modification needs someone who have access to the SQL Database to change the column names as well as the associated SQL queries.
 MeroMero Also, something I forgot, we should also ask Dirbaio to change the data setup for the database from nybble-wise to bit-wise. For example look at nybbles 10-11 for the Water and you'll see why bit-wise would be the logical way to go.
« 1112131415161718192021 »
Sample post

Karma: 2754
Posts: 2091
Since: 06-26-11
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*

Well, what more could you want to know? Perhaps how to do the classic infinite loop?
    printf("Hello World!");