Hiccup |
Posted on 03-20-15, 03:28 pm in New Actor discoveries (and extra info on old ones) (rev. 62 by Hiccup on 04-21-18, 11:42 am)
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Birdo
Karma: 2789 Posts: 1295/2091 Since: 06-26-11 |
Actor table, based on MeroMero's, but with some corrected names and added usage info
todo: - try the unknown ones again, and put related sprites on the same screen, as this can make some things spawn, that wouldn't spawn otherwise - use ELMario's sprite info printer! -- Actor numbers need to be in hex, and formatted in a way I can't describe (and have mostly forgotten). -- You still need to enable the correct sprite set/s (they should really be called actor sets ). Numbers are in decimal. Information from my table. Which in turn is from various documents by people (e.g Dirbaio, ELMario), and some original research by me and Sharks (the latter being posted in this thread). These were tested using ELMario's sprite-to-actor association changing tutorial. Explainations of Actors (aka Class IDs): http://nsmbhd.net/thread/670-classids-sprites-correlation/#8168 http://nsmbhd.net/thread/2964-a-question-of-class/ and http://nsmbhd.net/thread/670-classids-sprites-correlation/#8168. Item handler Actor No. 31 Sprite Set: None Sprite Data 00 00 0H 00 00 0I Nybble 5 - H - Spawns like from Hammer Bro. Nybble 11 - I - Item Bullet Bill Actor 27 Sprite set: 5-1 Data: -- -- H- -- -- WD Nybble 4 - H -, if set, pins the Actor's horizontal position on the same layer than the camera. Used by Monty Tank. Nybble 10 - W - only works if nybble 11 is set to 1, still needs testing. Used by Monty Tank. Nybble 11 - D - is the direction: 0=Facing Mario,1=Right,2=Upside-down & right,3=Left,4=down 5=Up,6=Down-left,7=Down-right,8=Up-right,9=Up-left,A=Facing Camera & Still. Snow Spike snowball Actor No. 156 Sprite Set: 6-7 Sprite Data It appears small. Cannot get it to roll, but does have basic physics. Cannot find nybble for movement or size. Spawned by Snow Spike with data of 00 00 00 00 00 00. Corked pipe cork Actor No. 203 Sprite Set: 3-4 Sprite Data It does not pop at any point. Could be used as some sort of decoration or platform. Spawned by "Corked pipe + pump" with data of 00 00 00 00 00 00. Corked pipe pump Actor No. 205 Sprite Set: 3-4 Sprite Data It does not fly up at any point. Could be used as some sort sort of decoration or platform. Spawned by "Corked pipe + pump" with data of 00 00 00 00 00 00. Lakithunder lightning sound? Actor No. 97 Sprite Set: 16-6 Todo: test in W7-Castle A2) Sprite Data Shakes the screen and plays Lakithunder's lightning sound when spawned. Could be used as effect in auto-scroll level, or any level if used with a spawner. No apparent sprite data. Spawned by Lakithunder with data of: 00 00 00 00 00 00 Flame Chomp Actor No. 108 Sprite Set: 4-5 Sprite Data An enemy spawned by the Flame Chomp Spawner. Could be used if you don't want a Flame Chomp that does not respawn when the player is in a certain zone. No apparent sprite data. Flame Chomp fire Actor No. 109 Sprite Set: 4-5 Sprite Data Spawned by the Flame Chomp data of: 00 00 00 00 00 00. No apparent sprite data. Skeeter bomb Actor No. 122 Sprite Set: 2-4 Sprite Data Spawned by the Skeeter. Disappears after spawning if not in water. No apparent sprite data. Raining Debris erruption from volcano Actor No. 121 Sprite Set: None? Sprite Data Spawned by... something. Could be used in auto-scroll levels for more controlled erruptions, or with a spawner? No apparent sprite data. Unknown Camera? Actor 236 Actor No. 236 Sprite Set: None? Todo: test behaviour and sprite data Sprite Data Unknown purpose or usage. Unknown if has sprite data. Banzai Bill Actor No. 238 Sprite Set: 5-1 Sprite Data Could be used for spawning Banzai Bills at different intervals to the Banzai Bill Launcher, and for spawning differently directional Banzai Bills. Same spritedata as Bullet Bill. Unknown Spin Block Actor 255 Actor No. 255 Sprite Set: None Sprite Data Appears as a Spin Block, when a Spin Block is present. Unknown purpose or usage. Same spritedata as Spin Block. Unknown Spin Block Actor 256 Actor No. 256 Sprite Set: None Sprite Data Appears as a Spin Block, when a Spin Block is present. Unknown purpose or usage. Same spritedata as Spin Block. Some kind of pipe Actor No. 267 Sprite Set: None? Sprite Data Unknown purpose or usage. Green 3 blocks tall pipe. Cannot be entered. Appears a block or two away from placed position. Cannot be destroyed by Mega Mario. Could be used for decoration purposes when tiles are not suitable. Blooper Baby Info from: Sharks Actor No. 146 Sprite Set: 1-4 Sprite Data 00 00 00 00 0T TS* It appears as a fully grown Blooper, used as a complement for Actors 144 and 145. Spawn only if at least one of Actors 143, 144 or 145 is present in immediate vicinity. Will spawn even if the 3 aforementioned actors need an Input ID to appear (in the same fashion as sprites 169 and 171, as I forgot to precise earlier). Doesn't have an Input ID on its own. nybble 11 - S - Spawning direction: 0: clockwise spiral from right 1: clockwise spiral from bottom 2: clockwise spiral from left 3: clockwise spiral from top Applies a modulo 4. nybbles 9-10 - T - Time frame: 01: stays for 1 frame 02: 2 frames … FE: 254 frames FF: 255 frames 00 (default) : 256 frames Beginning frame formula is 256-TT. Vanishing will begin at TT-48 frames (Signed, so it takes into account negatives). Blooper Baby's vanishing is a sequence of 12 consecutive events consisting of 2 visible frames followed by 2 invisible frames, for a total of 48 frames. Spawned by "Blooper Nanny that spawns Baby Bloopers" with one of these datas, depending on the order they were spawned in, presumably: 00 00 00 00 0F F0 00 00 00 00 0F F1 00 00 00 00 0F F2 00 00 00 00 0F F3 |
Hiccup |
Posted on 09-09-16, 07:07 pm in Edited NSMB Tilesets (rev. 18 by ImageBot on 11-21-16, 03:24 am)
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Birdo
Karma: 2789 Posts: 1862/2091 Since: 06-26-11 |
This a thread for extensions of original NSMB tilesets, rather than whole new tilesets. I'll add the best ones to this post.
Ghost House Outside [1.0] Adds: with flipped building and fully working door By: Hiccup Volcano Inside [1.0] Adds: Some extra slope types and extra decoration By: hamza62240 Desert [1.3] Adds: Oasis, brick walls, inner-ground decoration, brick wall window, colored solid-on-top blocks and solid rocks By: hamza62240 |
Hiccup |
Posted on 12-27-20, 07:28 pm in New Super Mario Bros. E3 2005 demo recreation (rev. 42 by Hiccup on 12-13-23, 07:14 pm)
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Birdo
Karma: 2789 Posts: 2072/2091 Since: 06-26-11 |
This is a recreation of the New Super Mario Bros. demo featured at E3 2005 (and other events in 2005). There's still a lot more to do, but it should be fully playable in single player and multiplayer, and various code hacks are implemented. To enter the multiplayer mode, press B on the menu. Only multi-cart/multi-ROM play works, not download play. Github repo (more info and download) Discord server |
Hiccup |
Posted on 09-09-13, 03:19 pm in Newer Super Mario Bros Wii has been released!
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Birdo
Karma: 2789 Posts: 692/2091 Since: 06-26-11 |
Posted by New Super Wario2 I beat the game but the map graphics are a bit bad.The game is the best NSMBW remake, hack, maked ever!! The graphics aren't bad, they just aren't 3D or have high frames of animation. What is it with everyone and the world map graphics? Haven't you ever played any game that isn't brand new? Maybe you should learn cope with something other than Super Ultra Technicolour 1080p HD vector graphics. |
Hiccup |
Posted on 10-27-15, 04:54 pm in suggestion Un- '+1' button
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Birdo
Karma: 2789 Posts: 1479/2091 Since: 06-26-11 |
Maybe 12 people really liked that post
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Hiccup | |
Birdo
Karma: 2789 Posts: 1480/2091 Since: 06-26-11 |
[delete]
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Hiccup |
Posted on 06-26-11, 07:27 pm in The obligatory introduction thread (rev. 1)
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Birdo
Karma: 2789 Posts: 1/2091 Since: 06-26-11 |
Hi I'm Hiccup
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Hiccup |
Posted on 07-17-16, 03:52 pm in Waifu Thread
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Birdo
Karma: 2789 Posts: 1656/2091 Since: 06-26-11 |
My waifu is Special exit controller (warp entrance)
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Hiccup | |
Birdo
Karma: 2789 Posts: 332/2091 Since: 06-26-11 |
Skjmin: "Look it's a game and more"
Fan1: "WOAH YEAH AWESOME COOL YEAH COOL YEAH KEEP IT UP WOW" Fan2: "Looks cool" Fan3: "Finally - actually looks like it has lots of chalenging content!" Fan4: "Woah your quick you made this quicky" Fan5: "I didn't know there were nsmb hacks but cool" Skjmin: "Thanks for the support guys, like me on facebook, twitter, newsupermariobros3.com, youtube, new version out soon" Fan1: "OH YEAH COOL NEW VERSION" Skjmin: "NEW VERSION OUT NOW WITH NEW MOAR, YOUTUBE VIEWS OVER 9000, DOWNLOAD AND MOAR" User: "I have played the game and the levels are messy and unpleasent even with the fast-paced challenge" Skjmin: "BUT I LIVE OFF ADSENSE" |
Hiccup |
Posted on 06-14-13, 06:26 pm in Newer Super Mario Bros Wii has been released!
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Birdo
Karma: 2789 Posts: 572/2091 Since: 06-26-11 |
Yes. It is a very quality game.
Best NSMB easily. Best Mario I've played recently. |
Hiccup |
Posted on 09-09-13, 03:43 pm in Two new staff members!
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Birdo
Karma: 2789 Posts: 695/2091 Since: 06-26-11 |
Posted by hamza62240 (Repeated S1lv3rW1nd™'s post) Thanks for pointing that out! |
Hiccup |
Posted on 10-06-13, 02:04 pm in Question about pipes...
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Birdo
Karma: 2789 Posts: 763/2091 Since: 06-26-11 |
Quit whining. Back in my day we didn't whine, we didn't get nothin from whining.
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Hiccup |
Posted on 11-21-13, 08:00 am in help ;) Nintendogs Hack
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Birdo
Karma: 2789 Posts: 795/2091 Since: 06-26-11 |
YOU CAN'T DO ASM Ruedajv10.
No matter how much you "thinck it can be more fun". |
Hiccup |
Posted on 07-16-16, 09:22 pm in Misc. patches thread
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Birdo
Karma: 2789 Posts: 1655/2091 Since: 06-26-11 |
No pressure though, its not like you haven't contributed a bunch to NSMBDS hacking already.
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Hiccup |
Posted on 07-25-16, 12:00 am in New Super Mario Bros. The Next Levels.
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Birdo
Karma: 2789 Posts: 1677/2091 Since: 06-26-11 |
@Luluca
Why are you nagging people? |
Hiccup |
Posted on 08-01-16, 01:24 pm in Error Exporting NMP when ROM have new files (b378/379) (rev. 1 by Hiccup on 08-01-16, 01:25 pm)
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Birdo
Karma: 2789 Posts: 1712/2091 Since: 06-26-11 |
Great advice, "give up because you don't understand". Why even post that?
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Hiccup |
Posted on 11-16-16, 06:52 pm in Roast me
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Birdo
Karma: 2789 Posts: 1932/2091 Since: 06-26-11 |
This screenshot looks a bit crowded.
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Hiccup |
Posted on 06-03-12, 06:00 pm in suggestion Conveyor Belt display (rev. 1 by ImageBot on 11-21-16, 02:13 am)
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Birdo
Karma: 2789 Posts: 27/2091 Since: 06-26-11 |
I think the images in the editor should be clear about the conveyor belts speed, direction and part. Because just showing the in-game graphics is not clear even if the tile descriptions are correct.
There should be a toggle to choose if this feature is on or off Example of in-editor graphics: |
Hiccup |
Posted on 11-14-12, 10:31 am in HELP WIT MY ROM HCK PLZ!!!1112 (rev. 2 by Hiccup on 11-14-12, 12:55 pm)
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Birdo
Karma: 2789 Posts: 312/2091 Since: 06-26-11 |
I accidentally my rom.
can you help? |
Hiccup |
Posted on 06-15-13, 07:47 pm in Newer Super Mario Bros Wii has been released! (rev. 1 by Hiccup on 06-15-13, 07:47 pm)
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Birdo
Karma: 2789 Posts: 573/2091 Since: 06-26-11 |
It's styled to be like in Super Mario World (well, the real reason is that their lost there 3D map designer).
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