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Posted on 12-27-20, 07:28 pm (rev. 22 by  Hiccup on 01-06-21, 04:54 pm)
Birdo


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Since: 06-26-11


This is a recreation of the New Super Mario Bros. demo featured at E3 2005 (and other events in 2005). There's still a lot more to do, but it should be fully playable in single player and multiplayer, and various ASM hacks are implemented.

To enter the multiplayer mode, press B on the menu. Only multi-cart/multi-ROM play works, not download play.

Latest release

Source code.
Discord server.

FAQ



How can I help?
What we most need at the moment is more photos and videos of the demo, and more info from people who played the demo. Please tell us if you think you may be able to help, or know somebody who may be able to help.
Here is a (messy) page containing the info we currently have:
http://hiccup.shoutwiki.com/wiki/Prerelease:New_Super_Mario_Bros./2005#Demo

When will the finished recreation be released?
There is no estimated release date.

Does the recreation aim to be fully accurate to the demo?
Yes, but this is currently limited by the amount of footage and information we have of/on the demo.

How do I use the xdelta file?
Here's a tutorial:
https://n64squid.com/homebrew/how-to-patch-rom-hacks/

Playing

The hack has been tested on:


Known issues


Bugs are documented here:
https://github.com/mariomadproductions/nsmb-e3-rec/issues

Workarounds/unimplemented things that may seem like bugs:
  • No sound effect for wall jumping
  • No Mega Goomba in the Field level
  • Static lifts instead of lift spawner at start of Fortress
  • No Whomps in the Fortress level
  • "! Switch"-activated coins in the Desert level can't be collected


There are of course many other unimplmented things, that are obviously just not implemented yet.

Credits

  • Hiccup - Research, direction, levels and minor graphics
  • TheGameratorT - Coding and minor graphics
  • Alzter - Graphics


Special Thanks

  • KTRMAmbiance (aka Ambiance69) - Graphics
  • mrrikihino - Graphics
  • MeroMero - No level freeze code (nofreeze.s)
  • Ed_IT - Helped with custom sprite code
  • Doc_Static (aka Mspeter97) - First-hand demo information (was present at E3 2005)
  • SiropDeViolette (aka Simpson55) - First-hand demo information (was present at E3 2005)
  • KingYoshi - Research/translation of Dutch news articles
  • All contributors to the original Beta Replica project (MarioFanatic64, Thierry et al)
Posted on 12-27-20, 09:40 pm
(Words)

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Since: 01-03-16
Pretty nice and a job well done to all of you, looks pretty faithful over all with a few oddities here and there that'll probably be ironed out. The lack of "bahs" and Mario soundeffects will kill me though

(Side note, not a fan of the random cuts in the video and seems like the audio got de-synced in the final level)
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Posted on 12-27-20, 09:41 pm
Birdo


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Since: 06-26-11
Yeah I'm probably going to make a new video.
Posted on 12-27-20, 09:58 pm
Ninji
I love French, American, Japanese, Mexican and Italian Food 🌭🍕🍔🥡🥠🍜🍝🍱🥪🍟🍗🌮🌯🍿

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Very Nice, I'll retest it on my 2DS using TWiLight Menu++, did you test it on TWLoader?
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Posted on 12-27-20, 10:00 pm
Birdo


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Since: 06-26-11
did you test it on TWLoader?

You mean this? https://github.com/RocketRobz/TWLoader
Posted on 12-27-20, 10:10 pm
Ninji
I love French, American, Japanese, Mexican and Italian Food 🌭🍕🍔🥡🥠🍜🍝🍱🥪🍟🍗🌮🌯🍿

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Yeah, this one.
_________________________
One hack is coming soon: Mini Super Mario Bros.

My YouTube Channel

I'll be machinimist called Super Luigi Glitchy 3 (SLG3).
Posted on 12-27-20, 10:23 pm
Giant Goomba
09F911029D74E35BD84156C5635688C0

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it's a shame the one world rule exists. hopefully an exception can be made or the rule can be changed.
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Posted on 12-27-20, 11:21 pm
Mariomaster

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"The one word rule" is not official and only applies to to stuff like stuff that doesn't advance the discussion. If a simple "Yes" is enough to help somebody that works.

What we certainly don't want to see is offtopic posting though. Please use Website talk next time.
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Posted on 12-27-20, 11:41 pm
Birdo


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Yeah, this one.

I didn't realise that still works, but I guess the nds-bootstrap API may be unchanged. I'll test it.
Posted on 12-28-20, 12:49 am
Giant Goomba
09F911029D74E35BD84156C5635688C0

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Posted by RicBent
"The one word rule" is not official and only applies to to stuff like stuff that doesn't advance the discussion. If a simple "Yes" is enough to help somebody that works.

What we certainly don't want to see is offtopic posting though. Please use Website talk next time.
I believe you misread what I said. I was talking about the 1 world rule. Hacks need to have a minimum of one world to be get out of New hacks. This one has only three levels.
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Posted on 12-28-20, 01:41 am
When the

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Since: 05-12-20
Nice work, I really like the new ASM put into this, even though it feels a bit buggy.
Posted on 12-28-20, 03:46 am
Shyguy
Oh yeah, i "like" the karma system.

Karma: -35
Posts: 91/91
Since: 01-04-17
Wow, I can't believe that this hack is an entire recreation of the NSMBDS 2005 Kiosk Demo. You've put lot work for this, I didn't test this yet out, but it looks incredible in the screenshots. I hope you can finish this recreation one day, good luck!
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Posted on 12-28-20, 10:50 am
Shyguy
DMA problems.

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Since: 07-19-18
I believe that the 1 world rule is an exception to this hack, since this is a recreation of the E3 Beta.
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Posted on 12-28-20, 12:03 pm
Mariomaster

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* RicBent needs to stop posting when tired

Anyways yeah, this is obviously a finished project and we can wave the 1 world rule for stuff like this.
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Posted on 12-28-20, 12:29 pm (rev. 2 by  Hiccup on 12-28-20, 12:35 pm)
Birdo


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Posted by Hiccup
Yeah, this one.

I didn't realise that still works, but I guess the nds-bootstrap API may be unchanged. I'll test it.

It displayed an error when I tried to launch the ROM. I reccomend you uninstall TWLoader and get TWiLight Menu++, its successor.
Posted on 12-28-20, 01:33 pm
Red Paragoomba
Indeed it is, indeed it does

Karma: 297
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Since: 03-29-20
Yeah, from my knowledge, nobody actually uses TWLoader anymore; it was discontinued anyway
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New Super Mario Bros. 2 Anew!
Posted on 12-28-20, 03:26 pm
Ninji
I love French, American, Japanese, Mexican and Italian Food 🌭🍕🍔🥡🥠🍜🍝🍱🥪🍟🍗🌮🌯🍿

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Posted by Hiccup
Posted by Hiccup
Yeah, this one.

I didn't realise that still works, but I guess the nds-bootstrap API may be unchanged. I'll test it.

It displayed an error when I tried to launch the ROM. I reccomend you uninstall TWLoader and get TWiLight Menu++, its successor.
I'm usually using TWiLight Menu++, so, thanks for the information.
_________________________
One hack is coming soon: Mini Super Mario Bros.

My YouTube Channel

I'll be machinimist called Super Luigi Glitchy 3 (SLG3).
Posted on 12-31-20, 10:28 pm
Ninji


Karma: 387
Posts: 244/247
Since: 12-18-12
hey this actually get released, thanks for releasing it! i always want to know how mario walks in playable e3 demo because it looks like playing sm64ds on sideways. but this recreation hack still have things that haven't been added yet.
things like: you can punch and kick while in mega form, when you get in a pipe cannon you actually have to hold the down button until mario goes all the way down; if not then mario will come out from the pipe by himself, and when groundpunding you can actually change the direction a little bit.

also, i have reedit the desert tileset a little bit because it has some part that doesn't look like what it was in playable e3 demo. i'm also going to edit some background like the desert bg and TOP 0 bg in field level which in this hack use a different one (i don't know why i can't open the TOP 0 bg on nsmbe though), but i'm not sure if i have enough time to do it because i have other things that i have to work on.

anyway here's what i edit in desert tileset:
- before

- after
Posted on 01-01-21, 12:30 am (rev. 2 by  Hiccup on 01-01-21, 02:37 pm)
Birdo


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Posts: 2077/2080
Since: 06-26-11
Posted by mrrikihino
hey this actually get released, thanks for releasing it! i always want to know how mario walks in playable e3 demo because it looks like playing sm64ds on sideways. but this recreation hack still have things that haven't been added yet.
things like: you can punch and kick while in mega form, when you get in a pipe cannon you actually have to hold the down button until mario goes all the way down; if not then mario will come out from the pipe by himself, and when groundpunding you can actually change the direction a little bit.


yeah there are still quite a few features, big and small, to implement.
re. the punching and kicking / pipe cannon thing, is this from new footage / someone's experiences playing it, or is this just a guess (of sorts)? either way, the punching/kicking does seem likely from the footage, and if it is a theory, the pipe cannon theory is a good one. we might implement it like that.

Posted by mrrikihino
also, i have reedit the desert tileset a little bit because it has some part that doesn't look like what it was in playable e3 demo. i'm also going to edit some background like the desert bg and TOP 0 bg in field level which in this hack use a different one (i don't know why i can't open the TOP 0 bg on nsmbe though), but i'm not sure if i have enough time to do it because i have other things that i have to work on.

anyway here's what i edit in desert tileset:
- before

- after


yeah some tilesets do need minor adjustments. thanks for this. i'll replace the current one with this and add you to the special thanks.
Posted on 01-01-21, 07:39 am (rev. 1 by  mrrikihino on 01-01-21, 08:07 am)
Ninji


Karma: 387
Posts: 245/247
Since: 12-18-12
Posted by Hiccup
yeah there are still quite a few features, big and small, to impliment.
re. the punching and kicking / pipe cannon thing, is this from new footage / someone's experiences playing it, or is this just a guess (of sorts)? either way, the punching/kicking does seem likely from the footage, and if it is a theory, the pipe cannon theory is a good one. we might impliment it like that.


the pipe cannon thing is what i see and guess from a playable e3 demo footage, the punching and kicking while in mega form is from the 2005 trailer but also from the playable demo footage even though i only see the kicking part.

i notice about the pipe cannon thing from this video:
https://youtu.be/dPvVdbBvDqI?t=51
changing the direction a little bit while groundpounding from here:
https://youtu.be/Ie46F2gwBfA?t=181
and also footage of someone use kicking (no punching though) while in mega mario form in action:
https://youtu.be/Ie46F2gwBfA?t=202

oh yeah and the mario hat falling physics, but i think that's hard to implement in asm so maybe someone can implement something easier(?) like the pipe cannon thing i mentioned earlier.
i know nothing about asm hacking, so i'll just tell something here if i notice more differences from playable e3 demo videos.
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