Hiccup |
Posted on 09-02-13, 12:14 pm in Rips from Newer NSMB Titles
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Birdo
Karma: 2789 Posts: 653/2091 Since: 06-26-11 |
Hiccup |
Posted on 09-12-13, 03:26 pm in Hey People
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Birdo
Karma: 2789 Posts: 700/2091 Since: 06-26-11 |
yeah what
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Hiccup |
Posted on 09-18-13, 03:17 pm, deleted by Dirbaio
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Hiccup |
Posted on 01-02-14, 12:24 pm in closed2005 demo replica v1 released NSMB Beta Replica project (rev. 56 by Hiccup on 09-10-21, 10:23 am)
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Birdo
Karma: 2789 Posts: 803/2091 Since: 06-26-11 |
See the new threadxdelta patch for "(USA)" ROM Screenshot gallery News* Sep 06 2016 - 2005 demo replica v1.1 released * Sep 01 2016 - 2005 demo replica v1.0 released Todono rainbow effect when invincible (could be ASM hack) Animationsearly walking animation (used in minigames) falling hat animations (might require ASM) Musicremove "bah" from all tracks (Ambiance 69 said I could use the SSEQs from his Alpha Replica, but currently they don't fully remove the wahs) LevelsRemake castle (WIP) Soundadd retro jump SFX big grounded piranha plants use same sound as small ones (could be ASM hack) ASM (to create)shift flag actor 8 pixels to the right use separate sounds for small mario jump and big mario jump display "Mario Start" graphic at start of level invincible with no music while flying from pipe cannon loose coin (that drops down) produced by enemies hit by invincible mario pipe piranha plants are larger ? switch has "double size" setting switches don't interrupt music (like Red Rings/timed Star Coins/? Switch in Mega Goomba) triple jump requires less speed when touched, red ring spins, turns blue and activates checkpoint without flag ! switch appears in front of mario and is non-solid when presed punch and kick move for mario when super or better. what appears to be the same kick animation is used as one of the enemy combo stomp animations. backflip. maybe one of the existing jump animations is the same as the one used for this. ! blocks early mega mushroom + its ? block ? switch uses 3d model mega goomba that is already big, doesn't require boss sprites and doesn't spawn a key when defeated Releases2005 demo replica v1.1Detailsdesert level moved to slot 1-tower custom desert tileset singleplayer grassland level in slot 1-1, recreated by MarioFanatic64, Hiccup and Theiry mushroom platform textures modified custom underground tileset Download2005 demo replica v1.0Detailssingleplayer desert level in slot 1-Tower, fixed up by Hiccup ASM pack (generic ones, bootscreen, redringv2, nofreezev2, midwaypoint) by MeroMero/dirbaio/skawo desert backgrounds by mrrikihino plain red Goal Pole flag texture Bump-from-below Platform texture by KingYoshi "in the middle of two tiles" used block for flag, in jyotyu tileset blue ! switch white background on top titlescreen early logo DownloadResources2005 demo and othersMisc graphics2005 demo top screen graphics [extract from 2005 demo remake v1.00] TilesetsDesert http://i.imgur.com/983mq6Q.png unknown author Underground http://nsmbhd.net/file/jJKh0mLrPE159eo3/N6PQtpW.png unknown author BackgroundsDesert pyramids [lost] by mrrikihino ActorsBump-from-below Platform https://drive.google.com/open?id=0B_yBl-184usmOGtoRy1BVnFJOGs by KingYoshi Blue ! Switch [extract from 2005 demo remake v1.00] |
Hiccup |
Posted on 07-21-14, 01:08 pm in Funny picture (rev. 2 by ImageBot on 11-21-16, 03:01 am)
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Birdo
Karma: 2789 Posts: 913/2091 Since: 06-26-11 |
Wait, this is the picture thread, not the youtube thread! |
Hiccup |
Posted on 08-10-14, 04:08 pm in ASMB - Adventure Super Mario Bros. (rev. 1 by Hiccup on 08-10-14, 04:08 pm)
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Birdo
Karma: 2789 Posts: 970/2091 Since: 06-26-11 |
I did think of it, but I never got any further than thinking of it.
Now that you remind me of it, I hope you don't mind if I use this in a similar but different way to you did. It looks very nice cool BTW. |
Hiccup |
Posted on 09-06-14, 02:17 pm in The thing with the sprite database
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Birdo
Karma: 2789 Posts: 1006/2091 Since: 06-26-11 |
I know what you mean, I remember some sprites being quite simple, then they were made overcomplicated.
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Hiccup |
Posted on 09-06-14, 02:23 pm in The thing with the sprite database
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Birdo
Karma: 2789 Posts: 1007/2091 Since: 06-26-11 |
They are the offical names in English too, but they are not easy to remember.
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Hiccup |
Posted on 12-19-14, 03:32 pm in All Things Fire...
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Birdo
Karma: 2789 Posts: 1205/2091 Since: 06-26-11 |
You know how to edit spa files?
Yeah, right. |
Hiccup |
Posted on 04-28-15, 05:13 pm in ongoing Luigi's Super Star Insanity Search (Music in progress) (rev. 1 by ImageBot on 11-21-16, 03:15 am)
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Birdo
Karma: 2789 Posts: 1340/2091 Since: 06-26-11 |
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Hiccup |
Posted on 07-18-15, 09:21 am in release Super Mario: Endless Earth
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Birdo
Karma: 2789 Posts: 1425/2091 Since: 06-26-11 |
I like the sound of m#(!i$! &u) @or*# d(s&#n!% f%r #u(!k &!av)l.
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Hiccup |
Posted on 10-03-15, 04:39 pm in Unknown things in NSMB (rev. 6 by Hiccup on 03-15-20, 04:48 pm)
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Birdo
Karma: 2789 Posts: 1459/2091 Since: 06-26-11 |
If you think you can help understanding any of these, please post!
Purpose and workings of file formats * uiStudio * .bnbl * .bncl * Various locations ** some ncl.bin ** .bmg * map ** .nsbtp Files * Minigame files in ARCHIVE * Files in BG_chk * * How the files in the BG_pnl and BG_chk folders are for the tilesets exactly? * If these files in obj are used: ** A_hyouji_8bit_ncg.bin ** A_OBJ_item_fontM_01_ncg.bin ** A_text_marioluigi_ncg.bin ** I_kaidan_ncg.bin ** I_kemuri_l_ncg.bin ** I_nokonoko256_ncg.bin ** I_nokonoko_ncg.bin ** I_obj_kemuri_ncg.bin ** I_obj_kira_l_ncg.bin ** I_obj_kira_ncg.bin ** I_obj_sunakemuri_ncg.bin ** I_obj_yajirushi_ncg.bin ** I_obj_yougan_ncg.bin ** OBJ_O_flag_o_u_ncg.bin Other * Most of the non-filesystem stuff (arm9 etc) isn't documented. Like narc files in arm9 * All course header data. * All the actor data. * Its not known if all the player and hammer bro animations are used. * Why certain course actors crash (e.g. * If certain actors are spawned by other actors (e.g. is Unchained Chomp spawned by Chain Chomp, is Lakitu spawned by Lakitu spawner?) * What most of the differences between different versions of the game are. * Most of the unused behaviours of course actors. * * Can any of the unused paths be uncovered, maybe getting a secret exit in levels that don't normally have secret exits? * Are all the .spa particles used? * What pallete these use: ** obj\OBJ_O_redcoin_number_ncg.bin * Is everything in W_kinoko_ncg.bin used? * Is there a pattern to files being compressed/uncompressed * Does the file offset tell you anything about the data of files or the order they were put in the game? * What the meanings of certain abbreviations in filenames etc., are. * * is there a system to the different layers objects are on? like in NSMBW. * some objects in jyotyu (like camera control ones) |
Hiccup |
Posted on 04-07-16, 03:16 pm in Questions about download play and flashcard compatibility
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Birdo
Karma: 2789 Posts: 1582/2091 Since: 06-26-11 |
You can use 3ds hacks to run any most flashcards. Acekard2i works fine with DS DLP.
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Hiccup |
Posted on 07-26-16, 04:49 pm in Level Previews
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Birdo
Karma: 2789 Posts: 1695/2091 Since: 06-26-11 |
@Luluca
Could you please stop getting offended at things that people didn't say? |
Hiccup |
Posted on 09-22-16, 11:17 pm in Newer Super Mario Bros. DS
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Birdo
Karma: 2789 Posts: 1888/2091 Since: 06-26-11 |
Posted by cros107 They don't have to be hard, but... they seem rather easy. It seems like the star coin placement was a bit rushed. But I'm not complaining, the level still looks great. Its a really athletic auto-scroller - that doesn't give you too many options for Star Coins. |
Hiccup |
Posted on 11-07-16, 02:34 pm in release Super Mario: Endless Earth (rev. 1 by Hiccup on 11-07-16, 02:34 pm)
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Birdo
Karma: 2789 Posts: 1924/2091 Since: 06-26-11 |
Thierry. Not everybody is trained in the art of DS polygon detection.
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Hiccup |
Posted on 11-18-16, 12:32 pm in Roast me
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Birdo
Karma: 2789 Posts: 1933/2091 Since: 06-26-11 |
You just said "y'all".
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Hiccup |
Posted on 11-23-16, 08:31 am in Roast Me!
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Birdo
Karma: 2789 Posts: 1934/2091 Since: 06-26-11 |
Dirbaio, you haven't even made the sprite database into an actor database yet. What a disgrace.
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Hiccup |
Posted on 01-26-18, 06:59 pm in New Super Mario Bros. DS Co-Op
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Birdo
Karma: 2789 Posts: 2025/2091 Since: 06-26-11 |
Nice, even more progress with VS mode hacking!
Are you going to post the source code. All these changes sound interesting. |
Hiccup |
Posted on 08-19-12, 03:38 pm in Say something about who posts before you!
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Birdo
Karma: 2789 Posts: 130/2091 Since: 06-26-11 |
Uses falling coins in nearly all his levels.
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