Pages: 1
Posted on 06-03-12, 06:00 pm (rev. 1 by ImageBot on 11-21-16, 02:13 am)
Birdo


Karma: 2754
Posts: 27/2091
Since: 06-26-11
I think the images in the editor should be clear about the conveyor belts speed, direction and part. Because just showing the in-game graphics is not clear even if the tile descriptions are correct.

There should be a toggle to choose if this feature is on or off

Example of in-editor graphics:

Posted on 06-03-12, 06:05 pm
Roy Koopa


Karma: 4011
Posts: 1558/2722
Since: 06-26-11
Oh yeah! That would be very useful. That alwayss bothered me
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 06-03-12, 08:54 pm
Fuzzy
Full mod

Karma: 1183
Posts: 416/785
Since: 06-28-11
Could you make a list of which tile numbers correspond to which conveyor belt type? The editor already has a system for displaying graphics on top of the ? blocks, so this should be pretty easy to implement.
Posted on 06-04-12, 10:08 am (rev. 1 by  Dirbaio on 06-04-12, 10:09 am)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 1788/4456
Since: 06-08-11
Well, the editor has support for extra stuff over Tileset 0.
This would be based on tile behaviors. (I guess the speed and direction is determined by tile behaviors?)

So it'd be "pretty easy" to implement, yea, but we shouldn't just hardcode the object numbers and display something on top

In fact, tileset 0 overlays could should also be based on behaviors ...
Posted on 06-04-12, 01:21 pm
Fuzzy
Full mod

Karma: 1183
Posts: 417/785
Since: 06-28-11
Yeah that's true, the less stuff that's hardcoded, the better. It works fine with tileset 0 because no one is probably going to edit it much, but this one could be changed around a lot. I'll look into the tile behaviors and see if I can figure them out.
Posted on 01-17-16, 01:38 pm (rev. 1 by  Hiccup on 01-17-16, 02:49 pm)
Birdo


Karma: 2754
Posts: 1529/2091
Since: 06-26-11
nvm
Posted on 09-01-16, 10:03 am (rev. 2 by ImageBot on 11-21-16, 03:23 am)


Karma: 1064
Posts: 148/200
Since: 02-02-15
Sorry bump here,

I offer here a little visual map in order to help new members like me.
Because some time I was dizzy and I lost myself while doing some levels.


Pic: a simple map

And I would like take the opportunity to link the version 380b, gently updated by MeroMero (Aug., 2016), in the case of new members fall in this thread. It's includes an interesting solution to the functionality, which includes a visual indicator on the original tiles.


Pic: visual indicator

[] -P

Pages: 1