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Posted on 06-03-12, 06:00 pm (rev. 1 by ImageBot on 11-21-16, 02:13 am)
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BirdoKarma: 2799 Posts: 27/2091 Since: 06-26-11 |
I think the images in the editor should be clear about the conveyor belts speed, direction and part. Because just showing the in-game graphics is not clear even if the tile descriptions are correct.
There should be a toggle to choose if this feature is on or off Example of in-editor graphics: ![]() |
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Posted on 06-03-12, 06:05 pm
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Roy KoopaKarma: 4036 Posts: 1558/2722 Since: 06-26-11 |
Oh yeah! That would be very useful. That alwayss bothered me
See a lots of creative DS Hacking here
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Posted on 06-03-12, 08:54 pm
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FuzzyFull mod Karma: 1183 Posts: 416/785 Since: 06-28-11 |
Could you make a list of which tile numbers correspond to which conveyor belt type? The editor already has a system for displaying graphics on top of the ? blocks, so this should be pretty easy to implement.
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Posted on 06-04-12, 10:08 am (rev. 1 by
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 1788/4459 Since: 06-08-11 |
Well, the editor has support for extra stuff over Tileset 0.
This would be based on tile behaviors. (I guess the speed and direction is determined by tile behaviors?) So it'd be "pretty easy" to implement, yea, but we shouldn't just hardcode the object numbers and display something on top ![]() In fact, tileset 0 overlays |
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Posted on 06-04-12, 01:21 pm
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FuzzyFull mod Karma: 1183 Posts: 417/785 Since: 06-28-11 |
Yeah that's true, the less stuff that's hardcoded, the better. It works fine with tileset 0 because no one is probably going to edit it much, but this one could be changed around a lot. I'll look into the tile behaviors and see if I can figure them out.
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Posted on 01-17-16, 01:38 pm (rev. 1 by
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BirdoKarma: 2799 Posts: 1529/2091 Since: 06-26-11 |
nvm
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Posted on 09-01-16, 10:03 am (rev. 2 by ImageBot on 11-21-16, 03:23 am)
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Karma: 1064 Posts: 148/200 Since: 02-02-15 |
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