General information
Name  Hiccup
Power Normal
Sex N/A
Rank Birdo
To next rank 9 posts
Karma 2754
Total posts 2091 (0.45 per day)
Total threads 188 (0.04 per day)
Registered on 06-26-11, 07:25 pm (4628 days ago)
Last post 10-15-22, 08:18 am (500 days ago)
in What are "Object0", "Object1" etc.. doing ? (Level Editing) » 73311
Last view 02-06-24, 11:57 am (20 days ago)
Browser Chrome 120.0.0 on GNU/Linux x86_64 (X11)
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Total +1s received 213 [View...]
From: Asprok (36),  Freeze (13),  snake block (11),  MarioFanatic64 (9),  MeroMero (9), more...
Total +1s given 1165
To:  skawo (237),  MeroMero (156),  MarioFanatic64 (110), RicBent (76),  KingYoshi (40), more...
Contact information
Email address Private
Presentation
Theme NSMB Castle
Items per page 20 posts, 50 threads
Language Board default
Sprite database
Total edits 1900
Sprites edited 249
Last edits Flip fence (duplicate sprite) (85) on 01-22-24, 07:17 pm
Shy guy (85) on 01-22-24, 07:17 pm
Swelling ground (141) on 01-22-24, 07:16 pm
Swelling ground (141) on 01-22-24, 07:15 pm
Defunct Actor 22 (20) on 01-29-23, 01:05 am
Defunct Actor 22 (20) on 01-29-23, 01:04 am
Mega Goomba (21) on 10-15-22, 08:20 am
Coin Spawner (unused actor) (192) on 04-25-22, 05:09 pm
Toadsworth (301) on 04-02-21, 03:19 pm
Mega Goomba (21) on 06-23-20, 09:54 pm
Comments about  Hiccup
123456 »
 Dirbaio
 Dirbaio I see you finally found what was that activator-related sprite! Cool
 Dirbaio Also would you mind giving sprites shorter names?
 Dirbaio for example the [unused] thing is not needed
 Dirbaio names should be as short as possible
 Dirbaio because it makes names unnecessary longer. Same for the "was called" thing
 Dirbaio These go better in the description
 Dirbaio By looking at the description. Names should be only names. Not stuff like "Goomba [Unused][Enemy][hurts mario][Was called: koopa]"
 Dirbaio also sometime in the future the editor will display sprite descriptions somewhere
123456 »
Sample post
Birdo


Karma: 2754
Posts: 2091
Since: 06-26-11
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}