General information
Name  Hiccup
Power Normal
Sex N/A
Rank Birdo
To next rank 9 posts
Karma 2754
Total posts 2091 (0.45 per day)
Total threads 188 (0.04 per day)
Registered on 06-26-11, 07:25 pm (4628 days ago)
Last post 10-15-22, 08:18 am (500 days ago)
in What are "Object0", "Object1" etc.. doing ? (Level Editing) » 73311
Last view 02-06-24, 11:57 am (20 days ago)
Browser Chrome 120.0.0 on GNU/Linux x86_64 (X11)
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Total +1s received 213 [View...]
From: Asprok (36),  Freeze (13),  snake block (11),  MarioFanatic64 (9),  MeroMero (9), more...
Total +1s given 1165
To:  skawo (237),  MeroMero (156),  MarioFanatic64 (110), RicBent (76),  KingYoshi (40), more...
Contact information
Email address Private
Presentation
Theme NSMB Castle
Items per page 20 posts, 50 threads
Language Board default
Sprite database
Total edits 1900
Sprites edited 249
Last edits Flip fence (duplicate sprite) (85) on 01-22-24, 07:17 pm
Shy guy (85) on 01-22-24, 07:17 pm
Swelling ground (141) on 01-22-24, 07:16 pm
Swelling ground (141) on 01-22-24, 07:15 pm
Defunct Actor 22 (20) on 01-29-23, 01:05 am
Defunct Actor 22 (20) on 01-29-23, 01:04 am
Mega Goomba (21) on 10-15-22, 08:20 am
Coin Spawner (unused actor) (192) on 04-25-22, 05:09 pm
Toadsworth (301) on 04-02-21, 03:19 pm
Mega Goomba (21) on 06-23-20, 09:54 pm
Comments about  Hiccup
« 12131415161718192021 »
RicBent Dunno why the koopa it bugged.
RicBent The spawn actor function has 3 unknown parameters.
RicBent But the snow spike increases the velocity of snowalls by setting the velocity value of the actor itself.
RicBent Also, I will release the custom sprite today
RicBent http://puu.sh/qFD3l/3c9ec68e4e.png
RicBent ^ That is the createActor function I am calling.
 Hiccup will the sprite let you customize the unknowns and velocity?
RicBent I'll research what those unknown values do. If there's something usefull I'll add them to the hack as well.
RicBent Those unknowns are allways 0 in the original game
RicBent I havn't tested what other values do tho.
RicBent Well, they probably do nothing. Since nobody would use them ever there is no point in spending more time with that.
RicBent You can test it yourself tho
RicBent You find this line in the code:
RicBent createActor(as->settings->classID, as->settings->spriteData, &pos, 0, 0, 0);
RicBent Those 3 "0" are the unknowns.
« 12131415161718192021 »
Sample post
Birdo


Karma: 2754
Posts: 2091
Since: 06-26-11
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}