General information
Name  Hiccup
Power Normal
Sex N/A
Rank Birdo
To next rank 9 posts
Karma 2799
Total posts 2091 (0.41 per day)
Total threads 188 (0.04 per day)
Registered on 06-26-11, 07:25 pm (5065 days ago)
Last post 10-15-22, 08:18 am (937 days ago)
in What are "Object0", "Object1" etc.. doing ? (Level Editing) » 73311
Last view 05-09-25, 06:34 pm (8 min. ago)
Browser Chrome 136.0.0
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From: Asprok (36),  Freeze (13),  snake block (11),  MarioFanatic64 (9),  MeroMero (9), more...
Total +1s given 1175
To:  skawo (237),  MeroMero (156),  MarioFanatic64 (110), RicBent (77),  KingYoshi (40), more...
Contact information
Email address Private
Presentation
Theme NSMB Castle
Items per page 20 posts, 50 threads
Language Board default
Sprite database
Total edits 1905
Sprites edited 249
Last edits Spike Bass spawner (283) on 05-08-25, 03:44 pm
Spike Bass spawner (283) on 05-08-25, 03:43 pm
Rise or lower while/once on Mushroom Platform lift - mechanical (312) on 04-20-25, 02:40 pm
Water (231) on 11-19-24, 02:26 pm
Spiked Ball (102) on 03-16-24, 10:33 pm
Flip fence (duplicate sprite) (85) on 01-22-24, 07:17 pm
Shy guy (85) on 01-22-24, 07:17 pm
Swelling ground (141) on 01-22-24, 07:16 pm
Swelling ground (141) on 01-22-24, 07:15 pm
Defunct Actor 22 (20) on 01-29-23, 01:05 am
Comments about  Hiccup
« 12131415161718192021 »
RicBent Dunno why the koopa it bugged.
RicBent The spawn actor function has 3 unknown parameters.
RicBent But the snow spike increases the velocity of snowalls by setting the velocity value of the actor itself.
RicBent Also, I will release the custom sprite today
RicBent http://puu.sh/qFD3l/3c9ec68e4e.png
RicBent ^ That is the createActor function I am calling.
 Hiccup will the sprite let you customize the unknowns and velocity?
RicBent I'll research what those unknown values do. If there's something usefull I'll add them to the hack as well.
RicBent Those unknowns are allways 0 in the original game
RicBent I havn't tested what other values do tho.
RicBent Well, they probably do nothing. Since nobody would use them ever there is no point in spending more time with that.
RicBent You can test it yourself tho
RicBent You find this line in the code:
RicBent createActor(as->settings->classID, as->settings->spriteData, &pos, 0, 0, 0);
RicBent Those 3 "0" are the unknowns.
« 12131415161718192021 »
Sample post
Birdo


Karma: 2799
Posts: 2091
Since: 06-26-11
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}