Level IdeasPut here interesting/fun/clever uses of sprites, tiles, entrances and settings for levels. todo: stuff 1. Level Ideas1.1. Galaxy-style gravity changers (?)Use the underneath slopes block with solid on top blocksExample: SMG2 level 1.2. Terrain made of moving blocksNSMBW/DS Example:Martboo's level 1.3. Walk on water only levelHowWith mini-mario Examples NSMB2 beach world level NSMBDS Skawo's Newer DS level 1.4. Beat Block levelWhatChanging/swapping blocks or sprites tile behaviour and appearance in time with the music. How With event controllers + tile creators, platforms or ! switch block manipulation. Example SMG2, SM3DL, SM3DW 1.5. Jump-Switch Platform levelWhatLike Beat Block, but switches when the player jumps, not with the music. How Using "if" to detect when the player is in the air. Example SM3DL, SM3DW 1.6. Tipped-over TowerWhatTower that tips over when an event is activated, for puzzles and visual effect. How Using the rotation used in the final level. 1.7. Water BubblesLike in NSMBwii but unmoving, using custom tiles with the unused water behaviour.1.8. Swinging Pole on Line Obstacle Course1.9. Horizontal Weight-Platform Level2. Ideas for small parts of levels3. Idea for custom bossesWith massive abuse of the tileset animations hack, a custom boss may be created by making a boss made out of tiles, plus an event automatically spawning (through the use of the actor spawner custom sprite) some sprites periodically until a switch is pressed, lowering the boss's HPA and activating a warp to another viewB or area with another tileset slot featuring the same custom boss but with different animations, and thus diffetent attacks.C3.1. Notes
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