Posted on 12-10-11, 10:20 pm
Buzzy Beetle
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This is my question:
Anyone know how to edit the title screen? (i know what is the file and i know the pallete) but i mean if anyone found a way to edit it because in the editor, i can't see the letters because they are not easy to figure out, anyone figure out what is what?
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Posted on 12-10-11, 10:22 pm


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To tell the truth, the only way to edit the TitleScreen, is, to edit the file in the editor.
There is no different way to do it for now. Sorry.
Posted on 12-10-11, 10:24 pm
Buzzy Beetle
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Posted by NsmB_PrO
To tell the truth, the only way to edit the TitleScreen, is, to edit the file in the editor.
There is no different way to do it for now. Sorry.

i know it but i want to know if somebody find what is what because the letters are not easy to find, for example the m, you have the top above the s and the rest of the m below the r (is only and example, is not like that)
nobody figure it out?
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Posted on 12-10-11, 10:26 pm
Roy Koopa


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Me. Its just like a puzzle
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Posted on 12-10-11, 10:27 pm
Buzzy Beetle
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Posted by ray
Me. Its just like a puzzle

can you help me please please.
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Posted on 12-10-11, 10:30 pm


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With what?
Take GIMP or PS and then put the puzzle together.
Posted on 12-10-11, 10:31 pm
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Yea pretty much. Then you just unsolve the puzzle again then import it.
Posted on 12-10-11, 10:31 pm
Buzzy Beetle
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Posted by NsmB_PrO
With what?
Take GIMP or PS and then put the puzzle together.

ok i'll try. But if someone can make me a title screen that will be cool (i'll give credit), but i think nobody want.
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Posted on 12-10-11, 10:34 pm


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I don't think that, either.
It is a pain in the ass to make a title screen. We should also make one for NSHB.
Posted on 12-10-11, 10:35 pm
Roy Koopa


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I did it already. But I wanst able to put all the stuff back to the usual image xD
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Posted on 12-10-11, 10:35 pm
Buzzy Beetle
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Posted by NsmB_PrO
I don't think that, either.
It is a pain in the ass to make a title screen. We should also make one for NSHB.


i know but well i think i'm gonna make it, but maybe tomorrow i'll be with the doctor for that
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Posted on 12-14-11, 07:42 pm (rev. 1)
Goomba


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get the r4 it plays rom and you can use it to test your mario levels for people on first page
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Posted on 12-14-11, 07:45 pm


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Posted by ferret224
get the r4 it plays rom and you can use it to test your mario levels for people on first page

You are a lot faster in testing, if you use a Emulator like DESMUME or NO$GBA.
I use my DSTT and R4 not for testing, but for real playing, once I have finished with my stuff.
Posted on 12-14-11, 08:19 pm
Goomba


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i try to get stuff done with speed so i do both test and play
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Posted on 12-15-11, 04:29 am (rev. 2)
Buzzy Beetle
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I have a few questions:

--What is new in the revision 299?
--if i want to hack a level of multi player(mario vs luigi) i only go to level list,i open mario vs luigi,i open the level, i edit it and then i save it? or what i do?
--How can i test a mario vs luigi level with desmume?
--in the normal level's configuration, what is the button bgbottomL for?
--why in my cave music i can not hear the normal sounds(like goombas)is not by the sound set, i know it, if this works for understand more i did this: i took the 3 files from another game (death note) and i put them in the sound_data folder and then i compile all the files with the nds editor.
if you want to see a video for how the music sounds like, here:

i hope somebody knows the answers.
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Posted on 12-15-11, 04:37 am
Fuzzy
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I can answer most of those
Posted by STORMENT
What is new in the revision 299?
Overlays can be decompressed
Posted by STORMENT
if i want to hack a level of multi player(mario vs luigi) i only go to level list,i open mario vs luigi,i open the level, i edit it and then i save it? or what i do?
Save the levels like normal, but then go to the tools tab and click the "Multiplayer NARC Patch (Map)" button.
Posted by STORMENT
How can i test a mario vs luigi level with desmume?
You can't
Posted by STORMENT
in the normal level's configuration, what is the button bgbottomL for?
Those buttons export and import the backgrounds to files stored in the native NSMB background format. The text is shown like that because they aren't translated yet (not even in English apparently).
Posted on 12-15-11, 04:46 am
Buzzy Beetle
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Posted by Piranhaplant
Overlays can be decompressed

Whai is an overlay?
Posted by Piranhaplant
You can't

but i saw a video of somebody testing a mvsl somewhere, is it a fake o what?

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Posted on 12-15-11, 04:48 am
Roy Koopa


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You can look at THIS if you want to know something about MvsL hacking

An overlay is... umm... I cant explain it, but these are files with the source code of NSMB (I think)
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Posted on 12-16-11, 10:43 pm
Buzzy Beetle
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please answer this:
--why in my cave music i can not hear the normal sounds(like goombas)is not by the sound set, i know it, if this works for understand more i did this: i took the 3 files from another game (death note) and i put them in the sound_data folder and then i compile all the files with the nds editor.
if you want to see a video for how the music sounds like, here:(i put this question again because nobody answer this one)

--What is the overlay?
--can someone make a list of sounds in the folder WAVE Archive in the sound_data?
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Posted on 12-16-11, 10:47 pm
Roy Koopa


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@Music
NSMB seems to use no time more than 14 channels for music. If more it could cause that sounds are missing. Perhaps thats your problem. But I also had some muusic with only 8 channels and I got the same problem. Thats Unknown for now.
@Overlay:
Posted by ray
An overlay is... umm... I cant explain it, but these are files with the source code of NSMB (I think)

@WAVE
Nope, because that are TONS of sounds. It would be hard to identify EVERY wav. Also the music use waves so they can get better sounds.
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