Posted on 11-20-11, 01:06 am
Roy Koopa


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None. Becasue I think you dont know what OV file is for what game mechanic/propertie

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Posted on 11-20-11, 01:15 am
Fuzzy
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I think he means what regular file IDs. You can safely overwrite anything in the Archive folder as long as you don't care about minigames or multiplayer working.
Posted on 11-20-11, 01:35 am
Buzzy Beetle
Just watching...

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another question

when i tried of edit the ClassID's of Sprites with the tutorial of nyan cat, i edit the sprite 1, i put it in the game but the level crash. why?
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Posted on 11-20-11, 08:12 am


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Some of the Sprite IDs crash, if you put them in a level.
Or probably you did it wrong.
Posted on 11-20-11, 03:31 pm
Banned for being a complete idiot.

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Posted by NsmB_PrO
Some of the Sprite IDs crash, if you put them in a level.
Or probably you did it wrong.

Exactly.
Maybe we should make a list of unused, but usable Class ID's somewhere.

And make sure you're using the right ROM offset for your region. If you don't, you will be overwriting the wrong spot of the overlay, causing corruption and a crash.
Posted on 11-20-11, 05:02 pm


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Posted by ELMario
Maybe we should make a list of unused, but usable Class ID's somewhere.


Thanks to Dirbaio.
Posted on 11-20-11, 10:36 pm (rev. 1)
Paragoomba


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Since: 11-06-11
Posted by Dirbaio
You know what? after almost 2 years of hacking, i just relized that powerups sprites can't be put normally. Like in SMW...


Yes, there's a way.
http://nsmbhd.net/thread.php?id=449


I just did it, i had to take the europe offset though, anyway, i changed it to 1F and chaned byte 3 for sprite 1 and it still crashes. No matter what i put.
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Posted on 11-20-11, 11:32 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Sure you did it correctly? It should work.

(Though I've never tested that on an european ROM, I discovered that trick on the USA rom)
Posted on 11-20-11, 11:55 pm (rev. 1)
Paragoomba


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Yeah, i even put the hex editor window on top of the screen shot, and the numbers were exactly the same. At least at this part, i looked 2 lines and they were the same.

Also, i looked in ROM Info in desmume, and it showed the name correctly in spanish. All others were weird caracters
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Posted on 11-21-11, 03:49 pm


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I also tested this trick in an EUR ROM. It worked for me just fine.
Posted on 11-23-11, 04:48 am (rev. 1)
Buzzy Beetle
Just watching...

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Posted by STORMENT
another question

when i tried of edit the ClassID's of Sprites with the tutorial of nyan cat, i edit the sprite 1, i put it in the game but the level crash. why?


i think i have to show some screenshots, so here:


I did that and the level still crashing

p.s i'm using an (E) rom
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Posted on 11-25-11, 10:10 am
Fuzz Ball
KirbyFanatic64 (LOL)

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Why is that when I tried to open tileset editor in Revision 294/295, I get error? <_<
I want to see new feature in them.

PS:Revision 293 works fine.
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Posted on 11-25-11, 03:58 pm
Fuzzy
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Could you post the error message and what tileset you are trying to open? I haven't got any errors using it.
Posted on 11-26-11, 03:06 pm
Fuzz Ball
KirbyFanatic64 (LOL)

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Posted by Piranhaplant
Could you post the error message and what tileset you are trying to open? I haven't got any errors using it.


HERE!

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Posted on 11-26-11, 03:33 pm
Fuzzy
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I need the error message. Click details and paste the text that you get. Also, have you tried doing it with a different ROM, perhaps yours is corrupt?
Posted on 11-27-11, 04:56 am
Fuzz Ball
KirbyFanatic64 (LOL)

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Sorry, I forgot the details...



Note:

I used a fresh, clean (U) rom! It's not edited yet.
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Posted on 11-27-11, 05:13 am
Fuzzy
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It should be fixed now in r296. I'll need you to test it to make sure though, considering I have never gotten this error.
Posted on 12-02-11, 07:59 am (rev. 1)
Fuzz Ball
KirbyFanatic64 (LOL)

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Hey! It works now!

r296 works for me right, no problem.
Thanks,  Piranhaplant.

Edit: Why sprite 198/199 has allow disable as value not checkbox? It seem that enter only 1 will works, or not?
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Posted on 12-02-11, 07:09 pm
Buster Beetle


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Posted by MarioSunshine
Hey! It works now!

r296 works for me right, no problem.
Thanks,  Piranhaplant.

Edit: Why sprite 198/199 has allow disable as value not checkbox? It seem that enter only 1 will works, or not?


There is more to this sprite that needs to be discovered. For now entering 1 in most cases will allow disable. But, I have gotten other values to do more.

I don't think the camera sprites are really scroll stops. They are zones for Mario to activate camera movement in. So, basically, what we know now is just enough to use them, but there is a lot more possible...The data just hasn't been found or understood fully.
Posted on 12-10-11, 09:06 am


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Why is the Import All Button broken? Could someone make it work again?