STORMENT |
Posted on 02-08-12, 04:25 am (rev. 1)
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Buzzy Beetle
Just watching... Karma: 498 Posts: 161/386 Since: 07-01-11 |
Hi its me again. Well, after i edited the area 3 of the level 1-castle, i can't hear bowser's sounds like when he throw the fire, he jumps, or make the Grrh. i have the sound set in 20 like the original, i dunno why i cant hear the sounds. can someone help me?
EDIT: I forgot to tell you. I have all the necesary bowser sprites but Bowser Jr. doesn't appear neither. _________________________ |
ray |
Posted on 02-08-12, 04:59 am
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Roy Koopa
Karma: 4011 Posts: 1301/2722 Since: 06-26-11 |
Did you change the Background?
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
luckwii |
Posted on 02-08-12, 02:18 pm
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Buster Beetle
Karma: 379 Posts: 490/464 Since: 06-29-11 |
Posted by STORMENT Hi its me again. Well, after i edited the area 3 of the level 1-castle, i can't hear bowser's sounds like when he throw the fire, he jumps, or make the Grrh. i have the sound set in 20 like the original, i dunno why i cant hear the sounds. can someone help me? EDIT: I forgot to tell you. I have all the necesary bowser sprites but Bowser Jr. doesn't appear neither. Make sure you haven't used the activator ID of any of the Bowser sprites in another area of the level. Same with the Zone, don't use that in another area either. |
Freeze |
Posted on 02-08-12, 05:56 pm
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Karma: 3767 Posts: 926/2112 Since: 06-28-11 |
ray |
Posted on 02-08-12, 06:00 pm
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Roy Koopa
Karma: 4011 Posts: 1302/2722 Since: 06-26-11 |
The Zone just sets the Fighting-View. Thats where the camera can move/Zoom out/Zoom in.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
STORMENT |
Posted on 02-09-12, 02:29 am (rev. 1)
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Buzzy Beetle
Just watching... Karma: 498 Posts: 162/386 Since: 07-01-11 |
Posted by ray Did you change the Background? Nope i have the configuration like tileset: 49 background top layer: 49 background bottom layer: 49 sound set (hex): 20 P.S i imported a new BG in the background bottom layer Posted by luckwii
Make sure you haven't used the activator ID of any of the Bowser sprites in another area of the level. Same with the Zone, don't use that in another area either. nope i have the original IDs and i'm not using any other sprites that use IDs. i hope someone can help me EDIT: I discovered something, if i put the original area in the castle, i keep getting that no-sounds bug and the bowser jr. doesn't appear neither. _________________________ |
ray |
Posted on 02-09-12, 05:10 am (rev. 1)
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Roy Koopa
Karma: 4011 Posts: 1303/2722 Since: 06-26-11 |
What the ... o0
See a lots of creative DS Hacking hereThen i think it has to do with the areas before OR the new imported BG... _________________________ If you want to support me, you might check out my Patreon Page : ) |
MarioSunshine |
Posted on 02-18-12, 03:11 pm
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 221/950 Since: 11-13-11 |
Hi, everyone. I'm now going to check out new sprites- 324/325.
But I want to know whether it'll corrupt something in the rom or not. And can we make it work correctly right now? _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Piranhaplant |
Posted on 02-18-12, 08:34 pm
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Fuzzy
Full mod Karma: 1183 Posts: 388/785 Since: 06-28-11 |
It certainly won't corrupt your ROM. That's all I know, I'm not sure how to get them to function correctly or what they're meant to do.
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MarioSunshine |
Posted on 02-28-12, 01:32 pm
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 234/950 Since: 11-13-11 |
Excuse me, how can I make high-quality tileset? In NSHB they did it.
_________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Freeze |
Posted on 02-28-12, 02:39 pm (rev. 1)
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Karma: 3767 Posts: 957/2112 Since: 06-28-11 |
Posted by MarioSunshine Excuse me, how can I make high-quality tileset? In NSHB they did it. Oh man... With High quality we just meant that the palattes are NOT overloaded with different colors. There is still place in our palettes we can fill with colors. That means, the importet stuff looks exactly like in our PNG and is not rendered to a lower amount of colours... ===> HIGH QUALITY Also you should know if you don't do: HQ (High Quality) is definately not HD (High Definition). Quality means something different than Definition. |
Dirbaio |
Posted on 02-28-12, 09:26 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1514/4458 Since: 06-08-11 |
Basically the tricks to avoid your palette filling are:
- Don't draw with lots of different colors or lots of gradients. - Remove all the tiles you don't use so that you get more colors for your tiles. If you see pink at the end of the palette, it means the palette is still not full. If there's no pink, it means the image has too many colors and NSMBe has automatically reduced the color count, which results in a quality loss. |
STORMENT |
Posted on 03-07-12, 03:36 am
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Buzzy Beetle
Just watching... Karma: 498 Posts: 191/386 Since: 07-01-11 |
In the NSMBe, what is the Use MDI button for? or what does i mean?
(it is in the Tools/Options window) _________________________ |
Piranhaplant |
Posted on 03-07-12, 04:18 am
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Fuzzy
Full mod Karma: 1183 Posts: 390/785 Since: 06-28-11 |
MDI stands for Multiple Document Interface. This will basically group all of NSMBe's windows into one. Try it out and you'll see.
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MarioSunshine |
Posted on 03-07-12, 04:28 am
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 252/950 Since: 11-13-11 |
Wow! After you posted that, I instantly try it! And it looks good. Much like in photoshop- It has that too. XD
_________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
Darkness |
Posted on 03-07-12, 04:40 am (rev. 1)
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Shyguy
Karma: 54 Posts: 57/87 Since: 12-02-11 |
Same. I remember when it use to be like that, dunno how I never knew of that option. xD
EDIT: Spelling error... _________________________ New youtube channel, this one is hacks only lol. Will still be using my old youtube channel too. |
MarioSunshine |
Posted on 03-07-12, 04:56 am (rev. 1)
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 253/950 Since: 11-13-11 |
Does anyone know why I got a corrupted tileset after I edit something in map16 of tower tileset?
Edit: Addition, will the castle tileset corrupted if I edit it? I want to modify some tiles in it. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
ray |
Posted on 03-07-12, 08:26 am
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Roy Koopa
Karma: 4011 Posts: 1375/2722 Since: 06-26-11 |
Its because a compress/decompressing bug in the new revisions. Use older revisions (r234 for example) to edit graphics.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
MarioSunshine |
Posted on 03-07-12, 01:03 pm
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 254/950 Since: 11-13-11 |
Posted by ray Its because a compress/decompressing bug in the new revisions. Will it happen to editing .ncg .ncl or something like that too? O_o Posted by ray Use older revisions (r234 for example) to edit graphics. Then I will use Elmario's custom build instead for editing graphics. Thanks, ray! _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
ray |
Posted on 03-07-12, 01:24 pm
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Roy Koopa
Karma: 4011 Posts: 1376/2722 Since: 06-26-11 |
A tileset IS a .ncg ... with a tilemap, too.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |