Posted on 04-25-12, 03:56 am
Banned for being a complete idiot.

Karma: 529
Posts: 820/987
Since: 07-09-11
Yea well if that's the case, then Sprite 0 was probably not a physical object but an effect or something similar. But then it could be to hinder the hacker's progress. Nintendo did put in a little effort with the RSA signature on the multiplayer files.
If they did encrypt the whole ROM though, would the DS be able to decrpyt and read the files? I don't think it would be powerful enough for a strong encryption.
Posted on 04-25-12, 12:00 pm
☭ coffee and cream


Karma: 10415
Posts: 277/2768
Since: 06-26-11
Actually the purpose of the RSA signature wasn't to hinder ROM hacking of multiplayer levels. It was primarily meant to prevent hackers from downloading unsigned code on a DS. All the security measures Nintendo comes up with are intended for the same purpose, blocking homebrew. And piracy, too.

Also, the DS ROMs were originally encrypted, with some encryption method similar to Blowfish. But since the ARM7 BIOS (which contains the keys for decrypting) has been dumped, the encryption has been cracked and pretty much all the ROM dumps you'll find are decrypted.

Though, if they really wanted, Nintendo could probably encrypt or obfuscate the level data, with algorithms similar to what big companies use when they make paid computer programs. They'd show loading screens while the level data is being deciphered, too. But then loading screens are an annoyance for players.

And, as always in the professional world, money has to be taken into account. Coding extra encryption/obfuscation costs more money. Fixing software exploits costs money too. Nintendo will only take such actions if their profit is at risk (ie software exploit allowing to run pirated games). ROM hacking doesn't directly threaten Nintendo's profits afaict so uh...
_________________________
Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 05-09-12, 03:59 pm
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 386/950
Since: 11-13-11
Excuse me, how can I change my rom icon/title that will be shown in R4 menu?
For example, luckwii's Super Metroid Bros. has a different icon. Instead of Mario's head, it's a metroid image.

Thank you so much!
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 05-09-12, 05:14 pm
Porcupo
Captivated by Persona 4

Karma: 605
Posts: 88/306
Since: 01-06-12
You can try MKDS Course Modifier, and then the Banner Editor under tools, or you can do it with Graphics Hacking
_________________________
I apologize to everyone for my horrible English.
Posted on 05-09-12, 05:19 pm


Karma: 3752
Posts: 1160/2112
Since: 06-28-11
There are a bunch of NDS Header Editors out yet.
Just look arround for one on Google.
Posted on 05-11-12, 01:14 pm (rev. 1 by  MarioSunshine on 05-11-12, 01:27 pm)
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 388/950
Since: 11-13-11
Does someone already edit it and have a recommended tool?

PS: I'm searching right now.
PSS: Don't know why, but my rom header got corrupt since I've edited it the first time. BTW it's still playable!
PSSS: If this is implemented into future revision, it'd be great!
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 05-31-12, 06:01 pm
Birdo


Karma: 2754
Posts: 23/2091
Since: 06-26-11
Posted by MarioSunshine
Does someone already edit it and have a recommended tool?

http://filetrip.net/nds-downloads/utilities/download-ndsheader-20-f572.html
If the program will not import the image try exporting an un-corrupted image (from and un-edited rom) then editing it and importing back into the program.

Also why do sprite 44 (Unused) and 42 (Chain Chomp) with 00 00 00 00 00 02, crash the level? (with a black screen)

Is there a way to make a mega goomba boss allready grown to full size when you enter the area (without activating it)
Posted on 05-31-12, 09:07 pm
☭ coffee and cream


Karma: 10415
Posts: 339/2768
Since: 06-26-11
Posted by Hiccup
Also why do sprite 44 (Unused) and 42 (Chain Chomp) with 00 00 00 00 00 02, crash the level? (with a black screen)

Disassemble the game and you'll find out

My guess is, the parameter value is used as an index into an array, and 2 is out of bounds. That, or the crash is triggered on purpose.
_________________________
Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 06-04-12, 06:13 pm
Flurry


Karma: 724
Posts: 65/258
Since: 10-14-11
hey guys im having a problem changing the goombas sprite. I created my sprite and using the old one, anyways, I clicked 'Import this 'bitmap with existing palette'. But the goomba turns up green in the game. Can someone help me or direct me to the tutorial I couldnt find it thanks.
I clicked it with the l_enemy_B.
Posted on 06-04-12, 06:27 pm
Roy Koopa


Karma: 4011
Posts: 1560/2722
Since: 06-26-11
Here
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 06-07-12, 01:13 pm
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 415/950
Since: 11-13-11
Are 3d-editing program, like 3ds max or Maya, support NSBMD files? I feel like to edit them ( Especially the world map )
Thanks!
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 06-07-12, 01:15 pm
Roy Koopa


Karma: 4011
Posts: 1569/2722
Since: 06-26-11
Yes... Somehow. You can export the NSBMD and convert the file with nsbmd viewer to object. Now you can import it with 3ds max 6 or Maya 7 if you have installed the NITRO plugins. With this you can export a .imd file which is convertable with g3dcvtr to nsbmd.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 06-07-12, 01:32 pm
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 416/950
Since: 11-13-11
Posted by ray
Yes... Somehow. You can export the NSBMD and convert the file with nsbmd viewer to object. Now you can import it with 3ds max 6 or Maya 7 if you have installed the NITRO plugins. With this you can export a .imd file which is convertable with g3dcvtr to nsbmd.

Look like I must learn about 3D editing first... Not understand at all...
Photoshop is still hard for me, then this's much harder. When will I get it?
Anyway thanks for your info.!
I'll try my best...
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 06-07-12, 06:48 pm
Flurry


Karma: 724
Posts: 70/258
Since: 10-14-11
I use r116 when editing MvsL roms and it worked great but now r116 crashes roms when they load. ( Could be that I updated my R4 not sure )

What other revisions allow ds download play to work when editing MvsL levels ? Thanks.
Posted on 06-08-12, 03:08 am
Banned for being a complete idiot.

Karma: 529
Posts: 854/987
Since: 07-09-11
DS Download Play? That never worked to begin with. Only multiplayer with two ROMS will work. The latest r327 will work with mutliplayer levels.
Posted on 06-08-12, 11:42 am
Flurry


Karma: 724
Posts: 71/258
Since: 10-14-11
Posted by ELMario
DS Download Play? That never worked to begin with. Only multiplayer with two ROMS will work. The latest r327 will work with mutliplayer levels.


DS download did work with r116.It used to work on my flashcard. r327 doesnt allow ds download play to work was wondering if any other revisions work? R116 isnt working at the moment ( maybe because i updated my flashcard ).
Posted on 06-16-12, 12:53 am


Karma: 80
Posts: 12/23
Since: 05-20-12
Guys? What happened to the resource forum? I'd actually like to share some of my tilesets, which I'd like to allow people to use.
Posted on 06-16-12, 12:57 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 1856/4457
Since: 06-08-11
The resource forum?
Well, it's there. Kinda dead. Nobody posts in it.
You can still post in it of course.
Posted on 06-16-12, 05:54 am (rev. 1 by  MarioSunshine on 06-16-12, 06:04 am)
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 424/950
Since: 11-13-11
Excuse me please, I would like to know somemore information 'bout Zoom sprite.
Zoom left/right, when does the game mention the sprite and toggle it?

And also,
Posted by ray
How zoom works: values from 0-F are Zoom in. 10 is reset to default. 10-1E is zoom out.

When I use -1 for "zoom" space it shows sprite data as FF, which isn't mention above.
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 06-17-12, 02:48 pm (rev. 1 by  Hiccup on 06-17-12, 02:49 pm)
Birdo


Karma: 2754
Posts: 43/2091
Since: 06-26-11
What file is for the Vertical Moving Platform graphics?

Edit: Its not kuruma_lift.