ray |
Posted on 06-17-12, 03:21 pm
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Roy Koopa
Karma: 4011 Posts: 1583/2722 Since: 06-26-11 |
n_lift.nsbtx
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 06-17-12, 03:28 pm
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Birdo
Karma: 2789 Posts: 44/2091 Since: 06-26-11 |
Posted by ray n_lift.nsbtx thanks! |
RicBent |
Posted on 06-29-12, 07:08 pm
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Mariomaster
Karma: 8573 Posts: 12/1681 Since: 06-09-12 |
unknown object |
Posted on 06-30-12, 12:30 am
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 200/393 Since: 08-28-11 |
They are all in UI studio folder, name xxx_b_d.ncg, use the same name ncl to open, isn't hard to find, the file names shows what it is.
_________________________ NSMB6: Beta Testers Wanted!!! |
RicBent |
Posted on 07-08-12, 12:56 pm
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Mariomaster
Karma: 8573 Posts: 18/1681 Since: 06-09-12 |
Piranhaplant |
Posted on 07-08-12, 02:09 pm
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Fuzzy
Full mod Karma: 1183 Posts: 431/785 Since: 06-28-11 |
Posted by Mariomaster Thanks Unknown Object! I found them PS: I would like to have Ice Flower Grafics of the fireball and the flower in towers and castles. In the other Levels I would like to have the normal grafics. I dont know how to do that. Can somebody help me? You aren't going to be able to do that without some major ASM hacking, sorry. |
unknown object |
Posted on 07-08-12, 03:00 pm
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 216/393 Since: 08-28-11 |
You can get a ice ball and a fire ball, just make different color for different pallete, of course the shape should be the same.
Ex:this is my hack nsmb6's idea: I used a blue thunder ball for light BG, and yellow thunder ball for dark BG, and when you are in a lava level, you throw a sparkle. But if you wanna different Mario, then ASM hacks the only way. _________________________ NSMB6: Beta Testers Wanted!!! |
RicBent |
Posted on 07-08-12, 05:49 pm
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Mariomaster
Karma: 8573 Posts: 19/1681 Since: 06-09-12 |
gridatttack |
Posted on 07-11-12, 07:37 pm
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Birdo
Karma: 3316 Posts: 269/2026 Since: 06-28-11 |
Dirbaio |
Posted on 07-11-12, 07:50 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1945/4458 Since: 06-08-11 |
i think the midway entrance area is set to whatever area you're in when you get the flagpoler...
If it's not that, then it's hardcoded, probably. |
RicBent |
Posted on 07-15-12, 09:56 pm
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Mariomaster
Karma: 8573 Posts: 23/1681 Since: 06-09-12 |
Dirbaio |
Posted on 07-15-12, 10:10 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1958/4458 Since: 06-08-11 |
You can't...
You can have the game play on the bottom screen, and then the item is on the top screen so it can't be used. But it's an ugly fix. Why do you need to disable the item slot? Maybe you can redesign your level a bit so it's not needed |
Freeze |
Posted on 07-16-12, 12:19 am
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Karma: 3767 Posts: 1310/2112 Since: 06-28-11 |
unknown object |
Posted on 07-19-12, 07:50 am (rev. 1 by unknown object on 07-22-12, 11:28 am)
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 224/393 Since: 08-28-11 |
Are the platform path hardcoded?
I copy every tile behavior and paste to my tile,but line sprites aren't work, what happened? P.S. I used tile contains this pattern(I thought it means unused) XX XX in the jyotyu tileset Well let me answer the question myself... All tile are hard coded in jyotyu... _________________________ NSMB6: Beta Testers Wanted!!! |
Hiccup |
Posted on 07-23-12, 05:41 pm
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Birdo
Karma: 2789 Posts: 86/2091 Since: 06-26-11 |
Why does the duplicate flip fence (sprite:85/class:47) stop the game when its sprite set is disabled? (in the editor it is marked as --> - <-- but it actually uses the used flip fences sprite set)
this happens when it is near the first entrance or when you get near it - but before you can see it. When it stops it does not cause weird effects. I have never encountered sprites crashing the game when the sprite sets are disabled before. And testing another sprite which uses a 3d model (giant rolling log) with it sprite set disabled does not crash. This only happens in DeSmuME not in NO$GBA. |
Dirbaio |
Posted on 07-23-12, 06:47 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1988/4458 Since: 06-08-11 |
The game doesn't crash when using a sprite without the sprite set because it checks if the level uses the right sprite set, and if it doesn't, it doesn't spawn the sprite at all, so no crash.
It seems that these sprites have the sprite set in the table WRONG. So the sprite set check passes, the game spawns the sprite, and then it goes BOOM because the sprite can't work. |
Hiccup |
Posted on 07-24-12, 12:49 pm
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Birdo
Karma: 2789 Posts: 87/2091 Since: 06-26-11 |
Posted by Dirbaio The game doesn't crash when using a sprite without the sprite set because it checks if the level uses the right sprite set, and if it doesn't, it doesn't spawn the sprite at all, so no crash. It seems that these sprites have the sprite set in the table WRONG. So the sprite set check passes, the game spawns the sprite, and then it goes BOOM because the sprite can't work. So is this a fault in the game? Or in the editor? |
Dirbaio |
Posted on 07-24-12, 02:00 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1994/4458 Since: 06-08-11 |
It's in the game. The editor uses the sprite set table from the game, it's stored somewhere in Overlay 0.
So, yea. |
Hiccup |
Posted on 07-24-12, 02:05 pm (rev. 3 by Hiccup on 07-24-12, 02:08 pm)
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Birdo
Karma: 2789 Posts: 89/2091 Since: 06-26-11 |
Posted by Dirbaio It's in the game. The editor uses the sprite set table from the game, it's stored somewhere in Overlay 0. So, yea. Is it editable? edit: sort of unrelated question - why can't the game just load in things when needed automatically? |
Dirbaio |
Posted on 07-24-12, 02:09 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1996/4458 Since: 06-08-11 |
You can hex edit it, yes. It's located somewhere in overlay 0.
It's located at 0x2C930 (U rom) and at 0x2BDF0 (E rom). But editing it is useless, it doesn't allow to move sprites from one sprite set to another. As I said, that table is only used for checking if the correct sprite set is loaded. If you modify it and try to use a sprite with the wrong sprite set you'll get a crash. |