unknown object |
Posted on 07-25-12, 07:12 am
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 237/393 Since: 08-28-11 |
Posted by spriteDatabase#305 Width:value at nybble 8-9. Nybbles are reverse order What does this mean? I looked for W8 final castle, but didn't get the answer. _________________________ NSMB6: Beta Testers Wanted!!! |
Freeze |
Posted on 07-25-12, 01:24 pm
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Karma: 3767 Posts: 1362/2112 Since: 06-28-11 |
Dirbaio |
Posted on 07-25-12, 01:25 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2013/4458 Since: 06-08-11 |
I think it is, but I'm not sure. It's easy to test it out though
I know for sure they hold over different views, the Final Castle uses it. |
ray |
Posted on 07-25-12, 01:28 pm
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Roy Koopa
Karma: 4011 Posts: 1832/2722 Since: 06-26-11 |
The ID's are for the whole level
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Shadey |
Posted on 07-25-12, 02:43 pm
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Flurry
Karma: 724 Posts: 117/258 Since: 10-14-11 |
I want to copy a boss fight ( goomba boss ) into 1-1 area 2 just for testing some things but for some reason everytime it crashes. Bowser JR jumps away the goomba grows and as soon as the fight starts it crashes. why is this? is it not possible to have boss fights outside castles?
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ray |
Posted on 07-25-12, 02:44 pm
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Roy Koopa
Karma: 4011 Posts: 1834/2722 Since: 06-26-11 |
Nope it isnt. I already tried TONS of combinations but you cant make bosses outside the castle.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Shadey |
Posted on 07-25-12, 02:48 pm
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Flurry
Karma: 724 Posts: 118/258 Since: 10-14-11 |
that's too bad. Bowser jr works outside towers which is weird cause I thought the game would consider him a boss
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unknown object |
Posted on 07-26-12, 01:11 am
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 244/393 Since: 08-28-11 |
Nobody see my post? I asked a question before fr33ze, but no one answer...
Sprite Database #305 castle infinite loop Width:value at nybble 8-9. Nybbles are reverse order What does this mean? I looked for W8 final castle, but didn't get the answer. _________________________ NSMB6: Beta Testers Wanted!!! |
Piranhaplant |
Posted on 07-27-12, 02:37 am
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Fuzzy
Full mod Karma: 1183 Posts: 441/785 Since: 06-28-11 |
If you know what a nybble is, this will make sense. You have to think of the byte in hexadecimal. When you write a byte in hexadecimal, it will be two digits, XY. Each of the two digits X and Y is a nybble. For this sprite, you have to reverse the order of these two digits, so the actual value that is used by the sprite is YX. I probably explained this horribly, so you should look up what a nybble is and you will understand it better. It's a little weird, but when I tested the sprite, this is how it seemed to work. |
gridatttack |
Posted on 07-27-12, 04:29 am
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Birdo
Karma: 3316 Posts: 319/2026 Since: 06-28-11 |
Posted by Piranhaplant If you know what a nybble is, this will make sense. You have to think of the byte in hexadecimal. When you write a byte in hexadecimal, it will be two digits, XY. Each of the two digits X and Y is a nybble. For this sprite, you have to reverse the order of these two digits, so the actual value that is used by the sprite is YX. I probably explained this horribly, so you should look up what a nybble is and you will understand it better. It's a little weird, but when I tested the sprite, this is how it seemed to work. Im a little confused. So it means that the values are reversed. So how would, for example the width 12 would be? Would it be C0 instead of 0C? If thats the case, then the editor is misleading, because it shows a width of 248 in te sprite at the final castle, which obviously it inst. _________________________ |
Hiccup |
Posted on 07-27-12, 06:43 pm
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Birdo
Karma: 2789 Posts: 94/2091 Since: 06-26-11 |
Which sprites use these files?
killer.nsmbd paipo.nsbmd togezo.nsbmd |
ray |
Posted on 07-27-12, 06:46 pm
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Roy Koopa
Karma: 4011 Posts: 1842/2722 Since: 06-26-11 |
Killer = Bullet Bill
See a lots of creative DS Hacking herePaipo = Spiny as ball togezo = Spiny _________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 07-28-12, 04:21 pm (rev. 14 by Hiccup on 07-31-12, 04:50 pm)
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Birdo
Karma: 2789 Posts: 95/2091 Since: 06-26-11 |
EDIT:
Deleted the text, I have made a thread for the questions instead. |
Piranhaplant |
Posted on 07-29-12, 03:16 am
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Fuzzy
Full mod Karma: 1183 Posts: 442/785 Since: 06-28-11 |
Posted by gridatttack Im a little confused. So it means that the values are reversed. So how would, for example the width 12 would be? Would it be C0 instead of 0C? If thats the case, then the editor is misleading, because it shows a width of 248 in te sprite at the final castle, which obviously it inst. There are only 2 in the final castle which have values of 242 and 244. 242 = F2 = 2F = 47 244 = F4 = 4F = 79 Both of those values make sense in the castle, so I think this is the correct way the sprite data works. |
gridatttack |
Posted on 07-29-12, 06:01 am
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Birdo
Karma: 3316 Posts: 322/2026 Since: 06-28-11 |
Posted by Piranhaplant Posted by gridatttack Im a little confused. So it means that the values are reversed. So how would, for example the width 12 would be? Would it be C0 instead of 0C? If thats the case, then the editor is misleading, because it shows a width of 248 in te sprite at the final castle, which obviously it inst. There are only 2 in the final castle which have values of 242 and 244. 242 = F2 = 2F = 47 244 = F4 = 4F = 79 Both of those values make sense in the castle, so I think this is the correct way the sprite data works. Yeah. I saw in the editor that both width are valid and match the in game length. Thanks piranhaplant! Now I can continue on NSMBDX, since this thing was bogging me down. _________________________ |
unknown object |
Posted on 07-30-12, 02:48 pm
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 253/393 Since: 08-28-11 |
LOL, just saw in jyotyu tileset, object 20, 21, 22, 23, 24, 25 and 87 are all coins!!
What's the difference between them? I only know object 87 also make a blue BG...... _________________________ NSMB6: Beta Testers Wanted!!! |
Shadey |
Posted on 07-30-12, 11:21 pm
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Flurry
Karma: 724 Posts: 128/258 Since: 10-14-11 |
r116 only works on some flashcards. but what if someone were to download a TTDS.nds file or something similar and load up the file, then try ds download play. Could this trick the r116 into thinking its a different flashcard that could be compatible and actually work?
( i would try this instead of posting a question but flashcard is broken ) |
Hiccup |
Posted on 07-31-12, 03:14 pm (rev. 2 by Hiccup on 07-31-12, 03:26 pm)
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Birdo
Karma: 2789 Posts: 103/2091 Since: 06-26-11 |
Posted by Shadey21 r116 only works on some flashcards. but what if someone were to download a TTDS.nds file or something similar and load up the file, then try ds download play. Could this trick the r116 into thinking its a different flashcard that could be compatible and actually work? ( i would try this instead of posting a question but flashcard is broken ) Try using YSMenu with the DSTT loader, for running the NSMB rom. |
Freeze |
Posted on 07-31-12, 08:03 pm (rev. 1 by Freeze on 07-31-12, 08:04 pm)
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Karma: 3767 Posts: 1372/2112 Since: 06-28-11 |
Hiccup |
Posted on 08-01-12, 02:44 pm
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Birdo
Karma: 2789 Posts: 109/2091 Since: 06-26-11 |
How can I find the tile behaviour for the invisible question block?
The editor does not show the map16 number in the map16 part of the window. |