unknown object |
Posted on 10-09-12, 10:00 am (rev. 1 by unknown object on 10-09-12, 10:01 am)
|
Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 375/393 Since: 08-28-11 |
I can't find it in the list that fr33ze told me. _________________________ NSMB6: Beta Testers Wanted!!! |
MarioSunshine |
Posted on 10-09-12, 02:21 pm
|
Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 557/950 Since: 11-13-11 |
I was playing around with polygon_unit (Those .nsbtx file) and I'm trying to change water (I_mizu.nsbtx) that are in jyotyu tileset so that it's fully cover Mario behind, not a bit transparent like it's now. What should I do? I look in bitmap editor and it looks not as transparent as in game...
Thanks so much. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
ENEKOwii |
Posted on 10-09-12, 02:42 pm
|
||
Red Paratroopa
Karma: 220 Posts: 124/166 Since: 04-02-12 |
|
Freeze |
Posted on 10-09-12, 05:49 pm
|
Karma: 3767 Posts: 1552/2112 Since: 06-28-11 |
Posted by ENEKOwii Extract other .nsbtx file and renplace with I_mizu.nsbtx and edit That won't do the job. The 2d water is hardcoded to be transparent, I guess. There is the "Water top" and "Water". If I remember correctly, one of the two makes all the 3d stuff on screen transparent. The other one is just a normal 3d texture that lets the player go behind. Posted by unknown object I can't find it in the list that fr33ze told me. I don't know what exactly this is and I never gave you a list. |
Hiccup |
Posted on 10-10-12, 04:19 pm
|
Birdo
Karma: 2789 Posts: 230/2091 Since: 06-26-11 |
How can I view the files in the obj folder? (.bin).
|
Dirbaio |
Posted on 10-10-12, 04:20 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2681/4458 Since: 06-08-11 |
These are regular graphics+palettes. Just open the graphics file, then open the palette file, click Add all, and you should be able to edit them
|
Hiccup |
Posted on 10-10-12, 04:28 pm
|
Birdo
Karma: 2789 Posts: 231/2091 Since: 06-26-11 |
Ok thanks, but is there a way to tell which pallet to use for which graphic?
|
RiksKing |
Posted on 10-10-12, 04:31 pm
|
Porcupo
Captivated by Persona 4 Karma: 605 Posts: 178/306 Since: 01-06-12 |
Posted by Hiccup Ok thanks, but is there a way to tell which pallet to use for which graphic? It's supposed to be the pallet with the same name as the graphic _________________________ I apologize to everyone for my horrible English. |
Dirbaio |
Posted on 10-10-12, 04:41 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2682/4458 Since: 06-08-11 |
There isn't a way to know. Just try it. Most of the graphics in the obj folder use the palettes in that same folder. What I do is open them all and check.
And NOT all of them have the same filename |
MarioSunshine |
Posted on 10-11-12, 03:23 am (rev. 2 by MarioSunshine on 10-11-12, 02:31 pm)
|
Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 564/950 Since: 11-13-11 |
I don't know what should I do. Note that the grounds is still OK, but the ices are... corrupted. PS: The ice is animated in game.. they blink. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
Arisotura |
Posted on 10-11-12, 02:55 pm
|
☭ coffee and cream
Karma: 10543 Posts: 710/2781 Since: 06-26-11 |
Dirbaio |
Posted on 10-11-12, 03:31 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2686/4458 Since: 06-08-11 |
Wha it seems Nintendo hardcodes animations into palettes too!?
I didn't know that. This also explains some corruptions I was getting with the underground tileset. What a shit. |
Freeze |
Posted on 10-11-12, 05:42 pm
|
Karma: 3767 Posts: 1556/2112 Since: 06-28-11 |
MarioSunshine |
Posted on 10-12-12, 04:06 am (rev. 1 by MarioSunshine on 10-13-12, 08:44 am)
|
Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 567/950 Since: 11-13-11 |
Thanks. I've moved it to another slot and the problem is gone.
BTW It's amazing that I give you new information coincidentally. Edit: I attempted to change the background of Wold 1. After I've done, I open the rom to check, and the background looks OK, but some models ( especially the cannon ) got white pixels on them. I didn't change their palettes at all, just the BG palette. So I wonder, why is it happen? Screenshot: Note: I didn't open .nsbmd with 3D renderer, I open with built-in function of NSMBe and import/export graphics. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
Arisotura |
Posted on 10-13-12, 11:47 am
|
☭ coffee and cream
Karma: 10543 Posts: 712/2781 Since: 06-26-11 |
Dirbaio |
Posted on 10-13-12, 01:29 pm (rev. 1 by Dirbaio on 10-13-12, 01:30 pm)
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2695/4458 Since: 06-08-11 |
This is weird. The texture editor checks the texture size, so you can't import "too-big" textures. This looks like a bug in the texture editor then
Could you find out which steps are needed to reproduce it and post a bug report thread? |
MarioSunshine |
Posted on 10-14-12, 05:21 am (rev. 1 by MarioSunshine on 10-14-12, 02:34 pm)
|
Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 573/950 Since: 11-13-11 |
I think I didn't import oversize PNG. Because I edit the old one a little bit. So it shouldn't be NSMBe's bug.
Maybe some hard-coded things, which are gonna be hard. Could you find out which steps are needed to reproduce it? Pardon me please, I don't get it... Do you mean to reproduce the old texture? Sorry. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
Hiccup |
Posted on 10-14-12, 10:29 am
|
Birdo
Karma: 2789 Posts: 233/2091 Since: 06-26-11 |
He means re-produce the steps to get the problem and write them down (in a bug report thread).
|
MarioSunshine |
Posted on 10-14-12, 02:37 pm
|
Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 577/950 Since: 11-13-11 |
Thanks.
But Dirbaio I think this may not be the bug, because I import the actual size of PNG. Anyway, I'll try to import again, to see if there's really a bug. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
MarioSunshine |
Posted on 10-17-12, 06:57 am
|
Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 587/950 Since: 11-13-11 |
About Sprite 78, which is the Moving platform on touch one.
I don't understand with the distance data: 1=14 blocks. What is the meaning of that "14 blocks"? In 5-Tower, there's this sprite with distance of 1 (14 blocks), but I don't see that it stops after going 14 blocks. I'm confused with it. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|