gridatttack |
Posted on 10-17-12, 06:59 am
|
Birdo
Karma: 3316 Posts: 838/2026 Since: 06-28-11 |
Posted by MarioSunshine About Sprite 78, which is the Moving platform on touch one. I don't understand with the distance data: 1=14 blocks. What is the meaning of that "14 blocks"? In 5-Tower, there's this sprite with distance of 1 (14 blocks), but I don't see that it stops after going 14 blocks. I'm confused with it. I think it means 1 16x16 block (i.e, 1 block=16 tiles) I think this is, but im unsure. _________________________ |
MarioSunshine |
Posted on 10-18-12, 04:05 am
|
Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 588/950 Since: 11-13-11 |
I also think of it too. However, in 5-Tower, it goes up about 10 16x16 blocks, not 14...
So I think it isn't. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
Hiccup |
Posted on 10-19-12, 03:35 pm
|
Birdo
Karma: 2789 Posts: 243/2091 Since: 06-26-11 |
Why is the very right ? switch not destroying the blocks (my editor is updated to the latest spritedata.xml)
Level: http://nsmbhd.net/get.php?id=559 |
ENEKOwii |
Posted on 10-19-12, 04:05 pm (rev. 1 by ImageBot on 11-21-16, 02:32 am)
|
||
Red Paratroopa
Karma: 220 Posts: 132/166 Since: 04-02-12 |
|
Hiccup |
Posted on 10-19-12, 04:31 pm (rev. 1 by Hiccup on 10-19-12, 04:32 pm)
|
Birdo
Karma: 2789 Posts: 244/2091 Since: 06-26-11 |
Hmm Thanks, I think I swapped those around in the sprite database - but it's fixed now.
And the level works now. |
MarioSunshine |
Posted on 10-22-12, 11:28 am (rev. 2 by MarioSunshine on 10-23-12, 06:06 am)
|
Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 597/950 Since: 11-13-11 |
Is it possible to make Go-Behind tile without ASM or Hex editing?
_________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
Dirbaio |
Posted on 10-23-12, 08:57 am
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2741/4458 Since: 06-08-11 |
You can edit the final castle tiles or the quicksand tiles to make them look like you want, and use them. The files are in polygon_unit folder.
Other than that, it's not possible. |
gridatttack |
Posted on 10-23-12, 08:59 am
|
Birdo
Karma: 3316 Posts: 865/2026 Since: 06-28-11 |
Posted by MarioSunshine Is it possible to make Go-Behind tile without ASM or Hex editing? You can also edit the arrow sprite graphics or metal blocks so you can have more go behind tiles. _________________________ |
MarioSunshine |
Posted on 10-23-12, 02:29 pm
|
Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 605/950 Since: 11-13-11 |
Thank you so much, I'm curious with it for a long time.
I just think of having go-behind for a good-looking secret passage. PS: It's pitiful that the water tiles from jyotyu cannot use for go-behind tiles. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
Dirbaio |
Posted on 10-23-12, 02:33 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2743/4458 Since: 06-08-11 |
Yes they can be used. The only problem is that they're semitransparent, and they'll turn everything else (pipes) semitransparent too
|
RicBent |
Posted on 11-10-12, 11:29 am
|
Mariomaster
Karma: 8573 Posts: 136/1681 Since: 06-09-12 |
Dirbaio |
Posted on 11-19-12, 09:20 pm, deleted by Dirbaio: wtf
|
pete_6777 |
Posted on 04-09-13, 03:08 am
|
Karma: 1 Posts: 1/2 Since: 04-09-13 |
hey guys im new to this and my question is how do patch the rom hack to the nsmb ds rom cause im used to patching snes roms not ds if anyone can help i would appericate it thanks
|
gridatttack |
Posted on 04-09-13, 03:10 am
|
Birdo
Karma: 3316 Posts: 1189/2026 Since: 06-28-11 |
Posted by pete_6777 hey guys im new to this and my question is how do patch the rom hack to the nsmb ds rom cause im used to patching snes roms not ds if anyone can help i would appericate it thanks You can patch the rom with the NSMB editor if the patch is a .nmp file. If its an xdelta, use XdeltaUI to patch it. _________________________ |
Dirbaio |
Posted on 04-09-13, 03:10 am (rev. 2 by Dirbaio on 04-09-13, 03:10 am)
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3236/4458 Since: 06-08-11 |
Posted by pete_6777 hey guys im new to this and my question is how do patch the rom hack to the nsmb ds rom cause im used to patching snes roms not ds if anyone can help i would appericate it thanks See this: How to import and export patches! |
pete_6777 |
Posted on 04-09-13, 03:28 am
|
Karma: 1 Posts: 2/2 Since: 04-09-13 |
okay im using nsmb editor and i found a rom hack on this site and im wondering how do i patch the rom hack and nsmb to play that rom hack cause im confused
|
CreativiPie |
Posted on 04-09-13, 11:50 am
|
Pokey
me some orange juice my hand Karma: 674 Posts: 232/699 Since: 09-24-12 |
1. Open the ROM with NSMB Editor. 2.Go to "Tools". 3.Select "import NMP patch". (Or something like that) 4. Select the patch you want to import. 5.Wait for it to finish. 6. Load the ROM with an emulator or whatever and enjoy! |
Thierry |
Posted on 04-09-13, 12:59 pm (rev. 2 by Thierry on 08-06-13, 09:37 am)
|
この記号は… 解読できないよ…
Karma: 6341 Posts: 116/2788 Since: 01-17-13 |
* 3.Select "Import patch".
|
RicBent |
Posted on 04-09-13, 01:14 pm
|
Mariomaster
Karma: 8573 Posts: 233/1681 Since: 06-09-12 |
Here you go
Is this hard to find? btw There's a search-funcion on the right _________________________ GitHub - Kuribo64 - YouTube |
Emerl |
Posted on 05-01-13, 06:29 am (rev. 1 by Emerl on 05-01-13, 06:44 am)
|
Newcomer
Karma: 13 Posts: 1/4 Since: 05-01-13 |
How to insert Red Coins into level ? Edit: Forget this ask >XP |