Posted on 08-01-12, 02:48 pm
Roy Koopa


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Theres a Tile Behavior Tab...
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Posted on 08-01-12, 03:07 pm
Birdo


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Posted by ray
Theres a Tile Behavior Tab...

There is no map16 id there either.
Posted on 08-01-12, 03:16 pm
Roy Koopa


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What? Make a screen of the Tileset Editor pls
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Posted on 08-01-12, 03:33 pm (rev. 1 by ImageBot on 11-21-16, 02:14 am)
Birdo


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Posted by ray
What? Make a screen of the Tileset Editor pls

Posted on 08-01-12, 03:35 pm
Roy Koopa


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Lol.... Dirbaio should fix that XD
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Posted on 08-01-12, 03:41 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Hmyea I could make it show the tile number.
Anyways it's easy to see which tile it is. Tiles are numbered from left to right, top to down. Top-left tile is tile 0.

So tile 179 is in:

179/16 = 11 -> Row 12
179%16 = 3 -> Column 4
Posted on 08-01-12, 03:44 pm (rev. 1 by  Hiccup on 08-01-12, 04:04 pm)
Birdo


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Posted by Dirbaio
Hmyea I could make it show the tile number.
Anyways it's easy to see which tile it is. Tiles are numbered from left to right, top to down. Top-left tile is tile 0.

So tile 179 is in:

179/16 = 11 -> Row 12
179%16 = 3 -> Column 4

When I replace the behaviour of the used ? block with what possibly is the invisible coin block behaviour.

And then I put the used ? block in a level and hit it, it looks like when you hit a ? block and then the game crashes.

Does anybody know for definite what the invisible block behaviour is or it would be even better if somebody knew what a behaviour is for falling through but not jumping through.

Like this:
Posted on 08-02-12, 03:38 pm
Red Paratroopa


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Where I can edit the textures of Giant Bowser?
Posted on 08-03-12, 12:38 am (rev. 1 by unknown object on 08-03-12, 12:44 am)
Buzzy Beetle
I am UO, not UFO.

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In NSMB, there's no giant bowser.
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Posted on 08-03-12, 12:42 am
Birdo


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Posted by unknown object
In NSMBW, there's no giant bowser.


He must be refering to the Bowser at the end of the game. When he gets bigger.
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Posted on 08-03-12, 01:30 am
Super Mario
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Yea, that one.
It's textures are stored in a file in he enemy folder
Probably has "bowser" in the name. Just go have a look.
Posted on 08-03-12, 09:58 am
Red Paratroopa


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I have found it is on: koopa_new.nsbmd
Posted on 08-03-12, 12:13 pm
Buzzy Beetle
I am UO, not UFO.

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Posted by Hiccup
Does anybody know for definite what the invisible block behaviour is or it would be even better if somebody knew what a behaviour is for falling through but not jumping through.

Like this:


00 00 00 40 will work fine(don't try in jyotyu), but itll force you down
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Posted on 08-04-12, 08:22 am
Mariomaster

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Where are the grafics of the water (Jyotyu) stored ??

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Posted on 08-04-12, 10:18 am
Roy Koopa


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polygon unit folder
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Posted on 08-04-12, 10:52 am
Mariomaster

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Posted by ray
polygon unit folder

thanks

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Posted on 08-09-12, 05:50 pm (rev. 1 by ImageBot on 11-21-16, 02:26 am)
Red Paratroopa


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how can I edit NSMB icon?
Posted on 08-10-12, 08:10 am
Mariomaster

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Is there a way to get the quicksand in each tileset ?
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Posted on 08-10-12, 09:37 am
Cheep-cheep


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Ok this is driving me crazy, how do you add a new node in a path? I've tried CTRL EVERTHING!
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Posted on 08-10-12, 09:41 am
Mariomaster

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http://nsmbhd.net/?page=thread&id=883

If this does not work i have no idea
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