ray |
Posted on 08-01-12, 02:48 pm
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Roy Koopa
Karma: 4011 Posts: 1874/2722 Since: 06-26-11 |
Theres a Tile Behavior Tab...
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 08-01-12, 03:07 pm
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Birdo
Karma: 2789 Posts: 110/2091 Since: 06-26-11 |
Posted by ray Theres a Tile Behavior Tab... There is no map16 id there either. |
ray |
Posted on 08-01-12, 03:16 pm
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Roy Koopa
Karma: 4011 Posts: 1875/2722 Since: 06-26-11 |
What? Make a screen of the Tileset Editor pls
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 08-01-12, 03:33 pm (rev. 1 by ImageBot on 11-21-16, 02:14 am)
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Birdo
Karma: 2789 Posts: 111/2091 Since: 06-26-11 |
Posted by ray What? Make a screen of the Tileset Editor pls |
ray |
Posted on 08-01-12, 03:35 pm
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Roy Koopa
Karma: 4011 Posts: 1876/2722 Since: 06-26-11 |
Lol.... Dirbaio should fix that XD
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 08-01-12, 03:41 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2065/4458 Since: 06-08-11 |
Hmyea I could make it show the tile number.
Anyways it's easy to see which tile it is. Tiles are numbered from left to right, top to down. Top-left tile is tile 0. So tile 179 is in: 179/16 = 11 -> Row 12 179%16 = 3 -> Column 4 |
Hiccup |
Posted on 08-01-12, 03:44 pm (rev. 1 by Hiccup on 08-01-12, 04:04 pm)
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Birdo
Karma: 2789 Posts: 112/2091 Since: 06-26-11 |
Posted by Dirbaio Hmyea I could make it show the tile number. Anyways it's easy to see which tile it is. Tiles are numbered from left to right, top to down. Top-left tile is tile 0. So tile 179 is in: 179/16 = 11 -> Row 12 179%16 = 3 -> Column 4 When I replace the behaviour of the used ? block with what possibly is the invisible coin block behaviour. And then I put the used ? block in a level and hit it, it looks like when you hit a ? block and then the game crashes. Does anybody know for definite what the invisible block behaviour is or it would be even better if somebody knew what a behaviour is for falling through but not jumping through. Like this: |
ENEKOwii |
Posted on 08-02-12, 03:38 pm
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Red Paratroopa
Karma: 220 Posts: 64/166 Since: 04-02-12 |
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unknown object |
Posted on 08-03-12, 12:38 am (rev. 1 by unknown object on 08-03-12, 12:44 am)
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 262/393 Since: 08-28-11 |
gridatttack |
Posted on 08-03-12, 12:42 am
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Birdo
Karma: 3316 Posts: 334/2026 Since: 06-28-11 |
Posted by unknown object In NSMBW, there's no giant bowser. He must be refering to the Bowser at the end of the game. When he gets bigger. _________________________ |
Dirbaio |
Posted on 08-03-12, 01:30 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2079/4458 Since: 06-08-11 |
Yea, that one.
It's textures are stored in a file in he enemy folder Probably has "bowser" in the name. Just go have a look. |
ENEKOwii |
Posted on 08-03-12, 09:58 am
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Red Paratroopa
Karma: 220 Posts: 65/166 Since: 04-02-12 |
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unknown object |
Posted on 08-03-12, 12:13 pm
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 266/393 Since: 08-28-11 |
Posted by Hiccup Does anybody know for definite what the invisible block behaviour is or it would be even better if somebody knew what a behaviour is for falling through but not jumping through. Like this: 00 00 00 40 will work fine(don't try in jyotyu), but itll force you down _________________________ NSMB6: Beta Testers Wanted!!! |
RicBent |
Posted on 08-04-12, 08:22 am
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Mariomaster
Karma: 8573 Posts: 24/1681 Since: 06-09-12 |
ray |
Posted on 08-04-12, 10:18 am
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Roy Koopa
Karma: 4011 Posts: 1895/2722 Since: 06-26-11 |
polygon unit folder
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
RicBent |
Posted on 08-04-12, 10:52 am
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Mariomaster
Karma: 8573 Posts: 25/1681 Since: 06-09-12 |
ENEKOwii |
Posted on 08-09-12, 05:50 pm (rev. 1 by ImageBot on 11-21-16, 02:26 am)
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Red Paratroopa
Karma: 220 Posts: 68/166 Since: 04-02-12 |
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RicBent |
Posted on 08-10-12, 08:10 am
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Mariomaster
Karma: 8573 Posts: 30/1681 Since: 06-09-12 |
Silver |
Posted on 08-10-12, 09:37 am
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Cheep-cheep
Karma: 56 Posts: 37/182 Since: 07-02-12 |
Ok this is driving me crazy, how do you add a new node in a path? I've tried CTRL EVERTHING!
_________________________ Community Remix Stuff: World 3-C: 99% Complete (Released) World 4-Tower: Not started yet |
RicBent |
Posted on 08-10-12, 09:41 am
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Mariomaster
Karma: 8573 Posts: 31/1681 Since: 06-09-12 |
http://nsmbhd.net/?page=thread&id=883
If this does not work i have no idea _________________________ GitHub - Kuribo64 - YouTube |