Posted on 06-16-15, 06:15 pm


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Hey, but you are the first one who brought it to DS


Hmm... *whistles*
Posted on 06-16-15, 06:22 pm
We do what we must because we can

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Posted by skawo
Hey, but you are the first one who brought it to DS


Hmm... *whistles*


I didn't know that you copied yourself already. I actually wasn't able to play your hack yet
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Posted on 06-16-15, 11:47 pm
Birdo


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Nice trailer.

I have to wonder, have you played this SMB1 hack called Extra Mario bros?

I does the Metroid 'Open World' on the SMB1 Engine.
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Posted on 06-17-15, 12:07 am
Ninji


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Posted by MarioFanatic64
I forgot the Pic of the Week again. I hope this'll make up for it:



The Nintendo Digital Event is starting in precisely two hours, so here's a little something to get hyped.

the trailer is actually makes me really hype for this, i will probably play this game if its come out
anyway, did you gonna upload more videos on your channel sometimes? its just great to see that
Posted on 06-17-15, 07:08 am
Shyguy


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wow2muchhype , i love that BG song
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Posted on 06-19-15, 10:10 am (rev. 1 by  MarioFanatic64 on 06-19-15, 10:12 am)
Roy Koopa
The guy who does things.

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Turns out that Newer also beat me to the punch with the whole 'bouncing on large wigglers through poison water' thing.

Hey  skawo, just how much of the level design in Newer is your own? It's very creative, to say the least.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-19-15, 12:53 pm


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A bit more than half.
Posted on 06-22-15, 07:53 am
Roy Koopa
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Pic of the Week - Week 23



You basically already saw this scene in the latest trailer, but I've come to start snapping development pics about a month or so before I post them, so... yeah.

Though I have a question to ask for people who have a DS flashcart. Does the Demo Version of this hack run on your flashcart? I noticed recently that my flashcart was crashing on startup with the Master ROM, and I want to know what's causing it, and if this bug occurred before or after the demo came out. I can get the ROM running on an my old, old DS flashcart that only works on DS/Lite, but I can only use one or two pipes before the game crashes on me.

I have a theory that it might be because I've accidentally at one point enabled DLP-friendly mode, even though I had no intention of using it. I've disabled it now, but I'm not sure if the damage can be undone. Plus side, however, is that the hack is still running perfectly on emulators.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-22-15, 10:59 am (rev. 1 by  snake block on 06-22-15, 11:00 am)
a

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It kind of crashes for me when I go to 1-1 on DesMuME. Unless I did something very wrong.
Posted on 06-22-15, 12:49 pm


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It ran fine on my R4, with no crahing or anything.
Posted on 06-25-15, 09:30 am
Roy Koopa
The guy who does things.

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Random Progress Report, just 'cuz:

1. The Bug I had encountered has been fixed. The ROM now works on any flashcard that supports NSMB hacks.
2. Even though I'm only half way through development of the top-right corner of the map, the world is starting to take shape, and it's getting pretty expansive. I've gotten lost myself! Lucky I'm plotting out a map.
3. Right now, inspiration for level design is at a standstill. I'd rather spend time coming up with fresh ideas than building randomly generated areas. I have something in mind for a Mini-Mario area.
4. Music hacking is picking up. I've imported over 10 music tracks over the last couple days. Some old classic, some new compositions. Returning classics are the Title Screen from Super Mario All-Stars, Western Land from Mario Party 2, and a remix of the Main Theme from Super Mario 64.
5. In other news, I'm toying with the possibility of a custom Final Boss. I need to perform some tests.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 06-25-15, 08:09 pm
Shyguy


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Hey  MarioFanatic64, I have another suggestion for a potential feature I thought of for Endless Earth; Switch Palaces, or something of the sort. Similar to the ones that are present in Super Mario World and allow the player to access new areas in-game once activated, as well providing some help in certain levels. You could pull it off by having a red ! switch for the player to find and press, which would fill in any dotted-line blocks, turning them solid and red and allowing access to new areas.
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Posted on 06-28-15, 02:47 am
Roy Koopa
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In my last update, I mentioned the possibility of a custom Final Boss battle. Here's a little update on that.

I've been playing around with a bunch of sprites, and I think I have the equipment at my disposal to make a serviceable custom Boss battle, but there are a few hurdles in the way. For example, I can't get the Final Boss music to play during the battle. I also had this problem with New Super Mario Bros. 5: Clone Tag Team 2, and I only found a partial solution to that (by the way, that was a full year ago now, wtf?).

So I can't make any promises at the moment.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 07-01-15, 05:25 am
Roy Koopa
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It's Wednesday and I totally forgot about Pic of the Week again. Sorry!

Next week, two Pics!
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 07-07-15, 01:40 am
Roy Koopa
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Pic of the Week - Week 24



I'm getting close to completely finishing the forest biome! There's going to be a few unexpected things amongst those trees! Just above this screen, there's a higher series of platforms. If you fall from them, you fall down here and have to work your way back up. There's also a Power Star hidden somewhere up there.

Pic of the Week - Week 25



This was already in the trailer, but it's interesting to talk about anyway. We previously saw this door in the Spooky biome, and this door will serve the same purpose. This one's a bit tricky to reach, because it's out of normal jumping distance. Though I think the solution speaks for itself here.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 07-13-15, 03:41 am
Roy Koopa
The guy who does things.

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In light of recent events, I will not be showing a Pic of the Week later today. It'll be posted tomorrow evening instead. Thanks for understanding.
Posted on 07-14-15, 09:35 am (rev. 1 by  MarioFanatic64 on 07-14-15, 09:35 am)
Roy Koopa
The guy who does things.

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Pic of the Week - Week 26



Behold, my most delayed Pic of the Week ever! This was supposed to be the Pic of the Week some five, six weeks ago. Things just kept coming up that I'd rather show. Development speed is catching up to its former pace, and I'm getting ever closer to filling in the top-right corner of the map. So over the next few weeks- expect to see a lot of Sky/Mushroom areas in the Pic of the Week.

For those wondering if there's nothing new that's left for me to show- don't worry. I've got quite a few bombs left to drop- and I just want to spread them out over the hack's development.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 07-14-15, 01:05 pm
Giant Red Koopa


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Oh hey, nice usage of that platform, I really liked the level with it in the original game.

Although, that screenshot looks like its missing some coins and enemies, did you just defeat them all or is this area still WIP?
Posted on 07-14-15, 05:05 pm
Birdo


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Not every screen has to be packed full of items and obstacles.
Posted on 07-18-15, 05:45 am
Roy Koopa
The guy who does things.

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Little progress report.

I just reached 20% completion of the overworld- which equates to the approximate amount of 20 standardized NSMB-style levels. I've come up with some new design ideas that are really going to take advantage of the open environment.

Remember though, that this does not mean the hack is at 20% completion. There are many other things that need to be taken care of, such as the additional non-overworld areas which range from traditional linear level design to a m#(!i$! &u) @or*# d(s&#n!% f%r #u(!k &!av)l.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.