Posted on 03-23-15, 09:19 pm
We do what we must because we can

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That grey pipes are fitting perfectly
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Posted on 03-30-15, 10:42 am
Roy Koopa
The guy who does things.

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Pic of the Week - Week 13



Another Mountain preview, this time you can see that I've modified the moving mushroom graphics to account for the post-NSMBDS art direction. I'm not gonna lie- I was hoping to have the demo ready at this point. For the most part, I've gotten everything ready to release, but I seem to have this curse with music hacking, so I've looked to  STORMENT for assistance once again. This was the last screenshot I had reserved before the release of the demo, but I can produce a few more weeks worth if I have to- Pic of the Week is surprisingly difficult to keep up with.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-01-15, 12:05 am
Giant Red Koopa


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Are those rocks in the ground edited from the cave tileset of NSMBWii? I really like them.

Also, is that cloud an edited bouncy mushroom?
Posted on 04-01-15, 05:52 am
Roy Koopa
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Posted by SaturnYoshi
Are those rocks in the ground edited from the cave tileset of NSMBWii? I really like them.

Also, is that cloud an edited bouncy mushroom?


The tileset actually comes from NSMBWii, and yes, that Cloud is an edited bouncy mushroom.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-01-15, 11:16 am (rev. 1 by  Arceus on 04-01-15, 11:19 am)
We do what we must because we can

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Posted by MarioFanatic64
The tileset actually comes from NSMBWii, and yes, that Cloud is an edited bouncy mushroom.


That background is horrible I wonder if anyone would use it... no wait
And the bouncy cloud.. by Sharks? ^^
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Posted on 04-01-15, 11:37 am
Death by cuteness

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Posted by Arceus
That background is horrible I wonder if anyone would use it... no wait

C'mon, your April fool is too obvious lol.

Posted by Arceus
And the bouncy cloud.. by Sharks? ^^

Nope, they've got different faces
Posted on 04-01-15, 06:04 pm
Fire Brother
Eugene

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Posted by Sharks
Posted by Arceus
And the bouncy cloud.. by Sharks? ^^

Nope, they've got different faces


What do you mean? Is the face on the bouncy cloud the face of Sharks?
Posted on 04-01-15, 07:19 pm
We do what we must because we can

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Posted by KingYoshi
Posted by Sharks
Posted by Arceus
And the bouncy cloud.. by Sharks? ^^

Nope, they've got different faces


What do you mean? Is the face on the bouncy cloud the face of Sharks?


Exactly. In Reallife he is a small little cloud and makes it snowing around here. Yep it snows here in Germany. On the 1st of April.
The weather is fooling around.

But seriously he has these clouds too in his hack and they have got different faces.
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Posted on 04-02-15, 03:05 pm
Birdo


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When you bounce on clouds in NSMBW they open their mouth, so I guess Sharks used a screenshot of it, just after it was bounced on.
Posted on 04-06-15, 02:57 am
Roy Koopa
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Pic of the Week is arriving several hours early this week. Well, not exactly. Because this week, there isn't a pic.

Instead, there's a video:



Music editing is still an issue, but I'm not letting it stall the development of this project. So I'm almost ready to release it- with mostly vanilla NSMB music- I'll just have to work on music as the project continues.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-06-15, 07:34 am


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What's the problem with the music editing? Just converting music, or?
Posted on 04-06-15, 08:30 am (rev. 1 by  MarioFanatic64 on 04-06-15, 08:31 am)
Roy Koopa
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Posted by skawo
What's the problem with the music editing? Just converting music, or?


A number of factors. midi2sseq doesn't seem to function correctly on my computer, so I've edited some midis and sent then to Storment to convert to .sseq, and send them back. But he's also encountered problems- some midis won't convert in midi2sseq, and those that did correctly convert don't seem to play correctly in game, if at all.

I also want to spend more time fine-tuning the instrument sets, experimenting with different .swar's and such. There are three tracks I'm happy with in the condition that they are, so they'll be included in the demo release. There were three other tracks that converted correctly, but I want more time to fine-tune them.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-06-15, 08:32 am


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I see. One thing I know midi2sseq will frown at is if there's empty tracks in the midi.
Posted on 04-06-15, 09:08 am
Death by cuteness

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Do you use the 2007 version of midi2sseq, or the 2011 version ?
Posted on 04-06-15, 10:17 am
Roy Koopa
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Posted by Sharks
Do you use the 2007 version of midi2sseq, or the 2011 version ?


I've tried using both. One just doesn't work, while the other ones work but the instruments aren't synchronized.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-06-15, 10:58 am
Death by cuteness

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I'm taking a guess and say the 2011 version is the one who works, right? And I suppose it goes without saying that you want to loop your music, so you shouldn't even bother with the 2007 version anyway.
Posted on 04-10-15, 07:12 am
Roy Koopa
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If all goes to plan, on Monday evening you'll be playing the v0.03 Demo of Super Mario: Endless Earth!

Pic of the Week will be undertaking a brief hiatus in the next few weeks as work begins on the full hack.

The first step- designing the entire overworld. Expected finish time: mid 2016
The second step - designing extra areas exempt from overworld. Expected finish time: early 2017
The third step - Refinements, re-configuration, extra details. Expected finish time: mid 2017
The fourth step - Alpha Testing, Preliminary Bugfixing, release preparation. Expected finish time: late 2017
The fifth step - Beta Testing, Secondary Bugfixing, followed up by official release details. Expected finish time: 2017/18
Release: Early 2018 - Making a total of five years development time.
Posted on 04-10-15, 07:28 pm
Ninji


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What are you using to edit your midis before converting? FL Studio likes to make two tracks that have a end of track event set to 0 which causes mid2sseq to think the song ends at 0 causing it to crash.

If you want you can send me one of the midis with problems and I will check it.

I use http://sonicresearch.org/forums/index.php?showtopic=3251 to check the midis. So any other events like looping will stay intact.

I really need to make that guide on how to fix these problems and how to use FL Studio to edit and play the midi with the NSMBDS soundfonts.
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Posted on 04-13-15, 07:29 am
Roy Koopa
The guy who does things.

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The Demo is now live!



Download:
https://www.mediafire.com/?chs8fwmmjy400jc
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-13-15, 09:32 am (rev. 4 by  skawo on 04-13-15, 09:35 am)


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Well, I've played the demo for a while, and here's a few criticisms I can offer.

But, firstly, I found two easy-to fix bugs:
1: https://dl.dropboxusercontent.com/u/4558852/rev/1.avi
(Self-explanatory)
2:

I don't think you intended for the player to be able to go under that.

So, anyway, so far my biggest gripe would probably be the number of enemies. The very first area features an array of enemies that happily merge together in the little space they have, like so:


In general, I feel like you're packing a few too many enemies in too confined of spaces, which leads to very easy deaths and needing to restart the entire "level".
Also, I think some of the enemies are placed too close for comfort to exit pipes. For instance, in one of the snow areas:





you end up going out of a pipe to see a Paragoomba (also, whee, the hilarity of this site has ensued) closely followed by it's unwinged cohort, both slowly but surely approaching, which's sorta hard to avoid if you have a powerup, especially since you're also limited by a low ceiling.

You also have to adjust the vertical scrolling in some of the areas, such as this one:


Trying to jump up there leads to a death, due to a spiny you cannot see.

And, well, that's it, for now. I enjoyed strolling through most of the areas, though I must admit I had no idea what to do or where to go. I managed to find one star coin before I ran out of lives and gave up.