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Posted on 02-21-24, 05:15 am in New Mini Super Mario Bros. developement thread
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Alright, after hours of work, I was able to make two versions of the same Tileset, tell me which one you like better or if you would like me to change something.

Version 1


Version 2

This one includes some texture rips from Rainbow Road from Mario Kart DS and some other stuff, here's a video of how the tilesets look in game:
https://youtu.be/1lTNgEehqIw

Give me your opinions.

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Posted on 02-21-24, 09:33 pm in New Mini Super Mario Bros. developement thread (rev. 4 by  Mr. Ztardust on 02-22-24, 05:10 am)
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Posted by crook
It’s fine, we don’t need animations again, thanks for all your help! You’re so good at tilesets!
Now, for w6, neo bowser/moonview metropolis, a cloudy road city tileset?


Thank you so much mate, I feel good to help with Tilesets and Backgrounds, as for Neo City, would you like some sort of futuristic city Tilesets (like in Mario Kart 7)?, and for the Sky City Tilesets, I found some Sky City Tiles from Newer Wii in the Uploader, what do you think?

Edit:
Posted by crook
The first one could be used as an alternative tileeet for space levels in wstar, and the purely rainbow road could be for other levels. We’ll use both ingame. Has rph shared any levels and ideas with you yet?

Also I just realized what the doodad was, it’s that thing that’s around the start of the rainbow road track in mkds, right?


I was thinking on making another Space Tileset with no Rainbows, since that first Tileset I made is a little bit monotonous in my opinion, Rph didn't sent me any level ideas but I have some in mind.

Also, the doodad appears in MKDS Rainbow Road as a ring that makes a star sound when you pass through it.

Edit 2: After many hours of work, I was able to make some awesome Sky City Tilesets

Click here to download and click here to see a preview of the Tilesets, sorry if the video has bad quality.

Give me your opinions
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Posted on 02-25-24, 04:07 pm in New Mini Super Mario Bros. developement thread (rev. 2 by  Mr. Ztardust on 02-25-24, 04:12 pm)
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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TILESET PACK BY ME

After days of work, I managed to make some World-Themed Tilesets for the hack, you can download all of them by CLICKING HERE. I still plan on making more Tilesets, but for now, here are some previews of the ones that I finished:

MUSHROOM GORGE


Man, It took me like 7 f**king hours to make this goddamn Tileset...

MUSHROOM GORGE 2


This one includes some decoration, paths and a simplified version of the bridge, we could use this one for normal Mushroom Gorge levels and the other one could be used for Mushroom Gorge Atlethic levels.

SNOWY SAVANNAH


Includes a blue variant.

SNOWY SAVANNAH 2


This one includes ice, mini mario blocks and paths, I couldn't include those in the other one due to space limitations.

RUSHING RAPIDS (Remastered)



This time I included some "Hot Dogs", windmills, and improved some other stuff, the ZIP file also contains a redesigned version of the level I sent before, since it got really messed up with the new Tileset importation.

Credits for ItzTacos, TRS and the Newer Team for making some of the stuff used in these Tilesets

That's all for now, what do you think guys? Any question or suggestion is well received.
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Posted on 04-02-24, 07:54 pm in RIP NSMBHD (rev. 1 by  Mr. Ztardust on 04-02-24, 07:55 pm)
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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It's really sad that this forum hasn't been too active lately, but hey, the Discord is a nice place, and yeah, here's a lot of useful information and cool resources

Ninja'd
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Posted on 04-04-24, 04:50 pm in RIP NSMBHD (rev. 1 by  Mr. Ztardust on 04-04-24, 04:51 pm)
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Indeed, wise words, in conclusion we can say that Discord is better for communicating and the forum is better for retaining information that people can easily search like Thierry said, and no, the forum isn't dying, it's just not as active as before, sometimes I take look at here when I need specific information, tutorials or assets for my hack, and nostalgia as well.

Also, Thierry, why don't you join to the Discord too? Would be nice if you were there
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Posted on 04-27-24, 12:09 am in Rips from Newer NSMB Titles (rev. 8 by  Mr. Ztardust on 05-16-24, 04:51 pm)
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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NEW SUPER MARIO BROS. 2 TOTEM POLE TILESET

Sorry for the bump, and I know  poudink already made a Totem Tileset, but his Tileset has restricted SubNohara and this new Tileset has more objects, with all the respect in the world to poudink and without any desire to discredit his work , also, sorry if the Tileset looks messy



DOWNLOAD HERE, uses 2 palettes. Credits to ploaj and The Spriters Resources.
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Posted on 05-03-24, 08:15 pm in b0rp (rev. 1 by  Mr. Ztardust on 05-03-24, 08:17 pm)
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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In my personal opinion, both Discord and NSMBHD have their positive and negative sides, communicating on Discord is more comfortable and faster, but you can also do some cool stuff on this website (like customizing your layout) it's just that both Discord and NSMBHD have a different essence, at the end of the day, it's up to people which one they prefer more, and we can't force people to join Discord if they don't want to. I feel like there's nothing we can do to "revive" this forum, some people lose interest on NSMB modding and other people simply want to dedicate to their personal hobbies and aspirations in life, and that's completely understandable, as long as we continue to inspire and help people who are new to this, I guess that's all that matters


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Posted on 05-16-24, 10:01 pm in in progress New Super Mario Bros. The Lost Sequel (rev. 1 by  Mr. Ztardust on 05-16-24, 10:03 pm)
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Beautiful, I wish you the Bester of lucks on this hack and I hope you can finish it someday :D

Bad joke, lmao
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My YouTube Channel NSMB Central Discord Server
Posted on 05-17-24, 03:34 pm in demo avalaible Super Mario Bros.: The Missing Lands
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Oh, btw, I mentioned this in the first post, but Star Coins in this game will now be replaced by "Ztar Coins", credits to  JPG64 for making the model ^^



How about?
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Posted on 05-25-24, 04:56 pm in Rips from Newer NSMB Titles (rev. 1 by  Mr. Ztardust on 09-07-24, 05:12 pm)
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Here are a few miscellaneous Backgrounds from NSMBWii, NSMBU and Super Mario Maker 2 I ripped ages ago, feel fre to use them, some of them may not have the best quality but it's not that bad no need to give credit, but I'd appreciate if you do so

NEW SUPER MARIO BROS. U - FROSTED GLACIER (TOP)

DOWNLOAD HERE.

SUPER MARIO MAKER - CASTLE [NSMBU] (TOP AND BOTTOM)

DOWNLOAD TOP
DOWNLOAD BOTTOM, credit to DannTubby16 for the original Background rips.

NEW SUPER MARIO BROS. WII - DESERT (BOTTOM)

DOWNLOAD HERE, credit to YoshiGo99 for the original Background rip.

NEW SUPER MARIO BROS. WII - UNDERWATER (BOTTOM)

DOWNLOAD HERE.

SUPER MARIO MAKER 2 - SNOW OVERWORLD [NSMBU] (TOP)

DOWNLOAD HERE.

SUPER MARIO MAKER 2 - SNOW OVERWORLD [NSMBU] (BOTTOM)

DOWNLOAD HERE.
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Posted on 05-27-24, 12:31 pm in Castle Courtyard
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Posted by BL4ZED
Bro needs to return (everybody needs to return actually [this means you Dirbaio])


Dirbaio only checks the board once every 100 years, lol
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Posted on 06-04-24, 04:53 pm in help how do i edit ds metadata (rev. 1 by  Mr. Ztardust on 06-04-24, 04:54 pm)
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Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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The latest versions of NSMBe allow you to edit the game icon directly from the editor, go to the ROM File Browser Tab, double click on "banner.bin", then click on "view in 4pbb format" and there you can import an image of the icon you want the game to have by clicking on "import this bitmap and recreate palette", the image size must be 32x32.

If you want to edit the game title and the developublisher, you can follow this tutorial here.

There's also this tool that allows you to edit both the title and the icon from any DS game you want
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Posted on 06-23-24, 12:46 am in demo avalaible Super Mario Bros.: The Missing Lands
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Hey everybody, I just wanted to let you know that version 1.1 of the DEMO is now avalaible for download, I made a lot of improvements compared to the previous version so I'd recommend playing this one instead, if you have any bugs to report or any suggestions of how to improve this game I'd appreciate it a lot .

Anyway, click here to download it, the download was also added to the first post, enjoy!!

Oh, and btw, for those who have played the demo I just want you to know that the special gift password is the same as in the previous version
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Posted on 07-04-24, 05:59 pm in demo avalaible Super Mario Bros.: The Missing Lands
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Thanks for your honest review  alpha, I can fix some of these issues, I do agree that the grassland and castle tilesets don't go well together, I guess it's because mixing NSMBU and DS tilesets it's not a good idea at all, lol, and as for the overworld theme, I didn't make it,  crook made it, and considering it uses Newer DS sounfont, I don't think it'll be really necessary to change all the sound effects just because of a single song .

On the other hand, I know it's just constructive criticism, but I don't really see how you can dislike a whole hack just because of a few graphical issues, but in any case I can fix some of them if necessary.

Again, thanks for your feedback and have a nice day
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Posted on 07-16-24, 01:53 am in the end of nsmbhd
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Even when there's not much activity on this website as in the early days, the NSMB hacking scene never dies, new generations of hackers will always arrive, and there will always be people who will make new discoveries or milestones. Same as some hackers of the past inspired us, it's our duty to inspire future generations, who knows? Maybe this thread will get a mega revival in the future or something, but I may be dreaming, lol. Another thing that seems to me to be causing the inactivity on this site is the fact that NSMB hacking doesn't seem to have as much fame or resonance as in the past years, maybe if we kept the scene alive by showcasing our hacks or maybe teaching people how much this community has advanced we can awaken the interest of more people ¯\_(ツ)_/¯
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Posted on 08-18-24, 03:08 pm in model editing Where is the Boss Key model ?
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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ROM File Browser --> Root --> Enemy --> koopa_key.nsbmd
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Posted on 08-19-24, 06:16 pm in Cleanup progress update
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Imma be honest, I don't think the forum should be closed/archived just because the Discord is more active, as mentioned before, here's a lot of useful information, the board is more accesible and not everyone wants to join Discord, I mean, I really like the NSMB Central server and yeah, it's more active, but imo that doesn't sound like a valid reason for closing the board.

Also, I'm really sad to hear you'll be retiring Thierry, you've been doing a really great job all these years and we all appreciate everything you've done for this community :')
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Posted on 08-19-24, 08:52 pm in Cleanup progress update
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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I personally disagree with archiving the board, what would be the point of that? Archiving the forum would be like throwing away more than 10 years of knowledge, history, learning and information
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Posted on 08-25-24, 08:27 pm in demo avalaible Super Mario Bros.: The Missing Lands (rev. 1 by  Mr. Ztardust on 08-25-24, 08:27 pm)
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Thank you man! yeah the Bowser painting was ripped from SM64, and yeah, 2-1 is inspired by SMB3 ^^
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Posted on 08-27-24, 08:34 pm in What's your favourite NSMB song? (rev. 1 by  Mr. Ztardust on 08-27-24, 08:35 pm)
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Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Posted by Staryu Trek
You'll be surprised about what SNES music haxx0rz can pull off (geez, now I sound like those automated ads): I watched a YT vidya of a recent SMW hack, Adventures Begin. It had a 1:1 port of SM64's Big Boo's Haunt's Merry-Go-Round song. I was like: holy shit! Yeah, SMW hacking is VERY advanced. I hope NSMB hacking will someday reach that level too. I mean, DS has more capabilities than SNES.


Well, there's already a code hack for NSMB that allows you to use streamed music, so you can basically port any song you want on NSMBDS
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