General information
Name  alpha
Power Normal
Sex Male
Title the boy who always has something up his sleeve
Rank Red Koopa
To next rank 16 posts
Karma 92
Total posts 124 (1.73 per day)
Total threads 20 (0.28 per day)
Registered on 02-01-21, 03:11 pm (71 days ago)
Last post 04-13-21, 11:37 am (23 hours ago)
in Other Super Mario Bros (Working Title) (New hacks) » 70590
Last view 04-14-21, 02:34 am (8 hours ago)
Browser Chrome 34.0.1847 on Android
Total +1s received 13 [View...]
From:  BL4ZED (9),  Skylander (4)
Total +1s given 26
To:  Keeper (6),  BL4ZED (3),  Vadenimo (3),  MarioFanatic64 (2),  Skylander (2), more...
Contact information
Email address None given
Presentation
Theme Yule XD
Items per page 20 posts, 50 threads
Language es_ES
Personal information
Real name Juan
Location venezuela
Birthday June 1, 2007 (13 years old)
Bio
well doing nothing sometimes and sometimes, heck, see, if I say cryptic things it's pure coincidence, just don't pay too much attention to me when, I write things, like the shit I just wrote,I speak Spanish do not need to write to me in English(hablo español no hace falta que me escribas en ingles)

projects:

New Super Mario Bros The New Levels - 5%
Sprite database
Total edits 0
Sprites edited 0
Comments about  alpha
« 222324252627
 Keeper not off the top of my head but i can check it out. What were you planning to do with them?
 Skylander instead of transferring my work onto your rom, why not transfer what you did on your rom to mine? It'd be easier
 Skylander Tell me what levels and graphics to switch over and thatd be that
 BL4ZED sí, puedo hacer un tráiler de tu hack
 Skylander so what levels do I switch over?
 Skylander I forgot, what files to replace for the shell?
 Keeper alright, i can probably check it out in a bit
 Skylander Its better, but needs some polishing
 Skylander the outside area needs touched up, the first starcoin is way too difficult
 Skylander the jump over the big piranha plant is way too wide
 Skylander I mean the area before you enter the pipe to the underground. It looks too basic. I got a few ideas for the first star coin
 Keeper sorry for the late response. I think the spike balls are called "iron_ball.nsbmd" and "big_iron_ball.nsbmd" for the big one. The chained one I think is "I_tekkyu.nsbmd" and im assuming theyre all in the enemies folder, but i didn't actually check in-game
 Keeper so im not totally sure. Ill probably have to get back to you regarding the switch sprites as well in a bit
 Keeper nsmbe crashed so i didn't get the full file name, but the switch sprites are in the objective folder and are called something along the lines of I_switch (probably I_switch_ncg.bin) and they use the enemy palette, specifically palette 2. It looks like
 Keeper they're the only sprites that use palette 2 specifically but I'm not sure how many sprites use the enemy palette really, so i may be wrong
« 222324252627
Sample post
Red Koopa
the boy who always has something up his sleeve

Karma: 92
Posts: 124
Since: 02-01-21
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}