General information
Name  alpha
Power Normal
Sex Male
Title the boy who always has something up his sleeve
Rank Red Koopa
To next rank 16 posts
Karma 92
Total posts 124 (1.73 per day)
Total threads 20 (0.28 per day)
Registered on 02-01-21, 03:11 pm (71 days ago)
Last post 04-13-21, 11:37 am (23 hours ago)
in Other Super Mario Bros (Working Title) (New hacks) » 70590
Last view 04-14-21, 02:34 am (9 hours ago)
Browser Chrome 34.0.1847 on Android
Total +1s received 13 [View...]
From:  BL4ZED (9),  Skylander (4)
Total +1s given 26
To:  Keeper (6),  BL4ZED (3),  Vadenimo (3),  Luigimushroom (2),  MarioFanatic64 (2), more...
Contact information
Email address None given
Presentation
Theme Yule XD
Items per page 20 posts, 50 threads
Language es_ES
Personal information
Real name Juan
Location venezuela
Birthday June 1, 2007 (13 years old)
Bio
well doing nothing sometimes and sometimes, heck, see, if I say cryptic things it's pure coincidence, just don't pay too much attention to me when, I write things, like the shit I just wrote,I speak Spanish do not need to write to me in English(hablo español no hace falta que me escribas en ingles)

projects:

New Super Mario Bros The New Levels - 5%
Sprite database
Total edits 0
Sprites edited 0
Comments about  alpha
« 1718192021222324252627 »
 Skylander Good!
 Skylander It still has a bunch of issues, mostly the camera, but I can really see the effort! It's so much better!
 Keeper apparently replacing the world map icons arent as straightforward as i initially thought but if i mess with it I can probably find a decent way to approach it
 Keeper i can check it out in a minute. Do I import the levels into an original rom or into your hack?
 Keeper i gave the level a quick run through, but ill probably have to play it a bit more tomorrow to really give any critique on it. also, i think i have an idea of how to replace the world map icons, so i can try detailing that to you tomorrow too.
 Keeper what'd you change in the revision?
 Keeper gotcha. Ill probably send my critique in a pm or something later so I don't have to send it in separate messages. also i have an idea on how to replace the world map icons but you may wanna backup your rom before doing it since i havent tested it really
 Keeper 1. open UI_O_1P_course_select_d_nce.bncd and use the UI_O_1P_course_select_o_ud_ncl.bin as a palette. click the 16 colour box before adding them and select View in 4pbb format in the texture editor
 Keeper 2. remove all bitmaps in the bitmaps section that arent of the world map icons, and remove all palettes except palettes 4, 5, 6, and 7. You can remove bitmaps and palette from the texture editor by right clicking them.
 Keeper before progressing forward i wanna make sure everything went alright, so try exporting all bitmaps with all palettes and send them to me
 Keeper if you already added the palettes and removed the ones that aren't necessary, just click the "export all bitmaps with all palettes" button
 Keeper Oh you didn't remove any of the other bitmaps
 Keeper well you need to remove some of the other bitmaps otherwise when you try importing over it it'll mess up the other sprites. Remove any of the bitmaps that aren't the world map icons in the texture editor by right clicking them
 Keeper hold on, i can send a screenshot of what I mean in a bit
 Keeper It should look a bit like this
« 1718192021222324252627 »
Sample post
Red Koopa
the boy who always has something up his sleeve

Karma: 92
Posts: 124
Since: 02-01-21
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}