Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

Known, complete


Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
40 39Lakitu (unused sprite)
Unknown 8: list at nybble 8: 0=Normal,1=Unknown 1,2=Z order. 1 makes it throw one Spiny then go away? Set to 2 when spawned Lakitu spawner with Z order nybble set to 1.
Spawning method: list at nybble 9: 0=Normal,1=From background. If set, makes Lakitu come from the BG like in sprite 183.
Unknown 10: value at nybble 10. Set to 1 when spawned by Lakitu spawner.
Spiny type: list at nybble 11: 0=Normal,1=Rolling egg
Correct order: value at nybble 1. if you place 2 in the same place they generate a bug in the game
 alpha (rev. 21)