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Posted on 02-21-24, 06:06 pm in demo avalaible Super Mario Bros.: The Missing Lands (rev. 28 by
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 65/262 Since: 02-02-24 |
![]() Logo made by This hack isn't 100% finished but there's a DEMO available with 2 full Worlds and other cool stuff, DOWNLOAD V1.2. Super Mario Bros. The Missing Lands is a New Super Mario Bros. DS Rom Hack that I've working on for a while and that I'm putting a lot of effort and dedication ![]() This hack will have the same worlds as in the original NSMB but redesigned in my own way, as well as introducing cool gimmicks and mechanics, fun challenges, renewed graphics, custom music, and other cool stuff. This hack also includes new features such as: - Star Coins are now replaced by "Ztar Coins" which are located in risky and/or hidden places - Towers are replaced by castles and castles are replaced by airships (like in SMB3) - Mario and Luigi are now capless at 99 lifes (like in NSMBWii) This hack has a medium difficulty, it's neither easy nor hard, if you're a noob, maybe 100%-ing this hack will be a tough task for you, but if you're an experienced player, you shouldn't have any issue, however, I can guarantee that you'll have a lot of fun when playing this ![]() Well, enough talk, let's move on to the screenshots (SPOILER ALERT) DEMO TRAILER Total levels completed: 26/80 This game is still in progress, so please, don't ask me for download links, a download link will be provided once the hack is finished, so be patient. Anyway, if you would like to see progress of the hack, you can always check out my YouTube channel by clicking here, or join the NSMB Central Discord. Also, this post will get eventually updated as I progress, so, stay tuned ![]() CREDITS: This hack is still in beta phase, so there are still some things to polish and that may affect this list, but for now, I would like to thank these AWESOME PEOPLE: NSMB EDITOR: -Treeki -Dirbaio -Piranhaplant -MeroMero -RicBent -The Mamma Mia Team -Szymbar MUSIC HACKING: -Mr. Ztardust -crook -Wacher Hinovator -asprök TILESET RIPS: -Mr. Ztardust -Newer Team -TRS -Dirbaio -Thierry -Hiccup -Arceus -Keeper -poudink -Baby Bowser -Luigi3060 -J0nnh0 -8SomaCruzes -Azmo -Sherry -NokNokShell -The Spriters Resources BACKGROUND RIPS: -Mr. Ztardust -Sherry -TRS -Sierra -Luigi3060 -8SomaCruzes -Crist_93 -YoshiGo99 -The Spriters/Textures Resources SPRITES, MODELS AND ANIMATION RIPS: -Mr. Ztardust -crook -Keeper -MeroMero -Just A Normal Modder ASM/CODE HACKING: -Skawo -MeroMero -IllyCat -WillSmith -The Mammamia Team BETA TESTING -SKJmin TOOLS USED: -NSMBe -crystaltile2 -Nitro Studio 2 -VGMTrans -DS Sound Studio -NSMBTS Editor v1.2 -Hex Workshop -Gimp -DesMuMe SPECIAL THANKS -Satoru Iwata (R.I.P.) -Shigueru Miyamoto -Nintendo -The New Super Mario Bros. Hacking Domain -Everyone on the NSMB Central Discord Server -The Nitro Team -All of the awesome people who give feedback ^^ Any kind of feedback, support or constructive criticism towards the hack (whether good or bad) is welcome and appreciated, it helps me improve the hack and have more motivation to make it. That's all for now, take care and have a great day ![]() _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 09-07-24, 02:43 am in tutorial How to make high quality backgrounds using NitroPaint (rev. 5 by
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 206/262 Since: 02-02-24 |
As the title says, in this tutorial, I will explain how to make a custom background using NitroPaint, this tool can help you create graphics for Nintendo DS games, you can create NCG's, NCL's, NSBTX's and many other things, but in this specific tutorial, I will be covering background creation. You can download NitroPaint by clicking here.
As usual, you have to make your custom background and make sure it's 512x512 pixels in size, for this specific tutorial, I will use a custom background made by If you import this background in NSMBe, it'll look like this: And this how it looks when you use Dirbaio's Tiler: As you can notice, the background looks really terrible with both methods, now let's see the magic of NitroPaint. Open NitroPaint and click File --> New --> New BG Then, click on the three dots at the top right corner and select your background image, after that, you must set the following settings: Palettes: 1 (You can use two palettes if you want, but you'll get a much faster conversion when using only one palette, and according to Garhoogin, there's a bug regarding the output file, so it's best to use one palette) Base: 0 Size: 256 Offset: 0 Depth: 8 bit Tile Base: 256 if it's a top background, and/or 576 if it's a bottom background Max characters: 320 Also, make sure to select "Raw compressed" in the format drop-down, and make sure to tick the "compress" button in the palette settings (When you enable this setting, the background generator will combine identical tiles to save graphics space, utilizing the horizontal and vertical flip properties of background tiles, kinda like you can do in map16). You could alternatively enable dithering to save some quality in case your background has too many details or gradients, but this depends on a case by case basis. Here's a screenshot of how the settings should be: After that, click on "Generate" and the background will start creating, once it's created, it'll generate the bitmap, the palette and the tilemap, which are the files from which the background is made of (Click the image if it's too small) It's very important to know the concept of these because you'll need to replace these files later in NSMBe, the bitmap are the tiles the background is made of, the palette are the colors used by said tiles and the tilemap is the background built with the bitmap tiles. Now, in the background screen, you must select everything, uncheck the "character" box, select palette 08 if it's a top bg or palette 10 if it's a bottom bg, and click "Add", this way you'll be setting the background the way NSMBe expects to load it, though, it'll appear completely black in NitroPaint, this is completely normal After this, save all of the files in their corresponding formats ("ncl.bin", "ncg.bin" and "nsc.bin") Now it's time to replace these files in NSMBe, look for the background you want to replace, and locate its files in the ROM File Browser Tab, you can easily locate your background files by clicking on "Edit Properties" and noting the file IDs shown in the bg properties menu, you could alternatively take a look at this list to easily locate the background you want to replace, the files are in the "BG_ncg", "BG_ncl" and "BG_nsc" folders, the files you're looking for should have the same names across the different folders but with different file extensions, they also have key names: Free: Top background Back: Bottom background Expand these folders, find the respective graphics and replace the NCL, NCG and NSC of the background with the ones you made in Nitro Paint. Important: For some reason, when you replace the NCL file, it'll get descompressed, make sure to LZ compress it again after you've replaced it. Now, open your background in NSMBe and take a look at the final results: Voila! Not bad eh? Much better than when using Dirbaio's Tiler ![]() With this method you can make good-looking backgrounds without having to worry about their quality being downgraded by the awful tiler, however, don't expect this to always work, if your background has way too many tiles, it is very likely that you'll get undesired results or some quality losses, make sure to not make very detailed bgackgrounds. I really hope this tutorial will be useful for many people, this may look complicated but it's way easier than you think, I sincerely apologize if this tutorial was not very understandable or had any flaws, I'm not very good at writting tutorials ![]() ![]() Credits: -Garhoogin for creating NitroPaint and taking the patience of explaining me the background making procedure - - _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 227/262 Since: 02-02-24 |
Basically, in this thread I will be posting some of my resources as I make them so that people can use them in their hacks, you don't need to give credit for these unless you want, there we go
TILESETS FLOWERY GRASSLAND BACKGROUNDS SUNSET SKIES MISCELLANEOUS GRAPHICS COINS More resources coming soon™ (probably) _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 262/262 Since: 02-02-24 |
![]() DOWNLOAD LINK. Mario VS. Luigi: Superstar Rivals, is a MvsL-Themed hack which contains 5 brand new levels that you can play with your friends or family. This hack also contains remastered graphics and custom soundtracks to make this game an unique and enjoyable experience. Compete against your rivals to show them who's the real superstar here. I hope you enjoy this hack as much as I enjoyed making it, check out the text files inside the ZIP for more infos. LEVEL LIST: - Forested Lagoon: A grassy meadow in the middle of a leafy forest, you'll find some stars hidden in the water, so you better apply what you learned in your swimming lessons. - Sunny Sabaku Shrine: An ancient abandoned temple in the middle of a searing oasis, there's also a big Pokey guarding the entrance to the temple, so be careful. - Viper Volcano: A blazing brown cavern full of lava and perilous platforms, watch out for podoboos. Some stars here are placed in very risky places, so be careful. - Bianco Barrel Beach: A seaside island full of barrels and vines, there's also a wild Chain Chomp, but don't worry, he won't bite you. - Purple Purgatory: A purple sky with Boos and more barrels, walk carefully on the ledges unless you want to fall. CREDITS: - - - Mr. L36: Blue Sky with Ocean Background - Asprok: MvsL Level 2 Theme - xFrostyCake123: MvsL Level Icons - - IMPORTANT: In order to play this hack, both players must have the game downloaded on their consoles, you cannot play this hack via download play. And remember, this hack is a FANMADE PROJECT with no purpose in mind and thus it shouldn't be sold in any form, if you liked this mod, support Nintendo by buying their products and merchandise. If you have any feedback or bugs to report I would really appreciate it, you can also visit my YouTube channel if you want to see more NSMB-related stuff. You can also check out my NSMB hack Super Mario Bros. The Missing Lands, I publish updates of that hack from time to time. _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 04-29-24, 01:31 am in Rips from Newer NSMB Titles (rev. 1 by
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 158/262 Since: 02-02-24 |
SUPER MARIO MAKER ARROW SPRITES
DOWNLOAD To replace: ROM File Browser --> FILESYSTEM --> root --> obj --> I_dokan_yajirushi_ncg.bin SUPER MARIO MAKER 2 SEESAW LIFTS (Adapted) Credits to DogToon64 for the sprite rips DOWNLOAD To replace: ROM File Browser --> FILESYSTEM --> root --> obj --> seesaw.nsbmd _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 05-17-24, 12:01 am in demo avalaible Super Mario Bros.: The Missing Lands (rev. 2 by
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 162/262 Since: 02-02-24 |
Well, I realized I never post stuff from the hack here, so I'd like to showcase a small preview of all levels from World 1, I apologize in advance if the screenshots are too big
![]() What do you think? ![]() _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 08-14-24, 11:43 pm in HD Backgrounds
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 182/262 Since: 02-02-24 |
If your backgrounds are poor quality in NSMBe it's very likely that they have too much details, backgrounds in NSMB are made of a certain amount of tiles, if your custom background exceeds that amount of tiles, NSMBe will try to reduce them causing some quality loss, the best ways I know of improving their quality is making your background less detailed, more repetitive and try to avoid gradients, a technique I recommend is reducing your bg size to 256x256, copy and paste it in the remaining space.
iirc, some backgrounds in Super Mario: Endless Earth were tiled manually, hence why they're high quality _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 08-25-24, 05:19 am in Misc. NSMB trivia
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 197/262 Since: 02-02-24 |
Well, something I noticed regarding the jyotyu tileset is that this spot here (marked in red) seems to be restricted, if you place something there, it won't show up in game no matter where you place it on Map16
![]() Also, whatever you place here is what will show up when you break the flagpole with Mega Mario, this may seem a little obvious, but I initially thought those broken flagpole tiles were just decorative ![]() Normally, if you have a Mega Mushroom in your sub-item box and collect any other powerup, the Mega Mushroom won't be replaced unless you get rid of it, but if you groundpound on a blue koopa, the blue shell will replace the Mega Mushroom in the sub-item box. That's probably all the info I have, sorry if there are any grammar mistakes _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 09-10-24, 11:20 am in Misc. NSMB trivia
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 210/262 Since: 02-02-24 |
I tested on both the USA and European versions and the springboard seems to behave differently and a bit weird, in the European version, the springboards psysics are affected by the stone walls, but in the USA version sometimes they are and sometimes they aren't, also, I don't know if it's worth mentioning this, but the springboard gets crushed only if you throw it, here's an example comparison video:
And here's the level in case you want to take a peek _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 10-09-24, 03:59 pm in The free-to-use SSEQ thread
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 216/262 Since: 02-02-24 |
Hey, I made two compositions which I wanted to share with the community, I plan on sharing some other songs if I don't get too lazy. Anyway, feel free to use these songs in your hacks, no credit needed but I'd appreciate it
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Posted on 10-22-24, 12:05 am in Best forum 2024
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 217/262 Since: 02-02-24 |
Can't wait for Thierry to move this thread to the Trash Can
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Posted on 11-30-24, 10:19 pm in Rips from Newer NSMB Titles
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 226/262 Since: 02-02-24 |
Some more ports, this time I'll be posting all the tower tilesets from NSMBU. The tilesets are extended to 256x176, which means that, in order to use these tilesets to their fullest potential, you will need the SubNohara V2 code hack, you also won't be able to use SubNohara in conjunction with these tilesets. Credits to Random Talkin Bush for the rips
NSMBU - Tower (Normal) ![]() DOWNLOAD HERE, uses 4 palettes. NSMBU - Tower (Desert) ![]() DOWNLOAD HERE, uses 4 palettes. NSMBU - Tower (Ice) ![]() DOWNLOAD HERE, uses 4 palettes. NSMBU - Tower (Mountain) ![]() DOWNLOAD HERE, uses 4 palettes. No ingame screenshots for now, cba to post them, I might post some screenshots later. _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 12-27-24, 03:16 am in 2025 is nearing (rev. 1 by
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 230/262 Since: 02-02-24 |
No, I will keep bullying you until you finally decide to kill yourself
![]() Anyway, it's really silly that Eugene started this thread with all good intentions and we turned this into a Featherland-type thread, so, uh, I'm gonna stop it here. Merry Christmas everyone! ![]() _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 02-03-24, 06:13 pm in help I need help with music hacking
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 1/262 Since: 02-02-24 |
Hello people, I'm currently working on a NSMB hack (duh) and I wanted to know if there is any kind soul who can make me compositions for my hack since I don't know anything about music hacking despite having read several tutorials (yeah, I'm a noob
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Posted on 02-03-24, 08:44 pm in help I need help with music hacking
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 3/262 Since: 02-02-24 |
Posted by crook Great! Which ones? Only 2 though. (Use PM) Can you make these two?: Overworld: Mario & Luigi Partners in Time - Listen Up Now/Tutorial Volcano: Mario Kart wii - Grumble Volcano _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 02-03-24, 08:46 pm in help I need help with music hacking
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 4/262 Since: 02-02-24 |
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Posted on 02-08-24, 09:01 pm in Tileset randomization (rev. 1 by
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 7/262 Since: 02-02-24 |
Posted by Rph I have the same problem on 39: Tower tileset (it became Newer SMB Airship), with some tiles being like conveyor belts. I changed tiles many times, but it still doens't work. What do I do? ![]() I had that problem too, the same happens with Castle tilesets, I tried moving the tilesets to different slots in map16 but it didn't work, I also tried importing a tileset with conveyor belts and I tried to put the belts in the same places as in the original, both in map16 and in object editor but it didn't work either _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 02-14-24, 09:42 pm in New Mini Super Mario Bros. developement thread (rev. 4 by
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 51/262 Since: 02-02-24 |
Posted by crook How do you even make those backgrounds? They're great! also the rushing rapids one is still a little too.. light. if you could make the leaf colors match the tileset palette a little more, i think it would look better. Most of these backgrounds are combinations of some parts taken from other backgrounds, and others of them are images that I get from the internet and I rearrange them so that they fit well :) (I really hate when people upload fake transparent images). As for your request, let me see if I can fix the grass in the background a little, I made it that color so it would match the vines. Edit: I tried to make the grass darker and also added some "hot dogs", but it looks a little bit ugly in game Give me your opinions Edit 2: I made some backgrounds, I need to hear your opinions This background is an adaptation of some jungle tilesets from "Contra 4" A Peach Castle BG as requested, I don't think it looks good anyway, also, I tried this background in game and it looks glitchy... Hot Dogs!!! >:) A background meant to be Peach Castle or Rushing Rapids bottom background, lost a little bit of quality in game but is still manageable :P What do you think? Tell me if you want me to change or improve something. _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 02-18-24, 07:22 pm in New Mini Super Mario Bros. developement thread
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 58/262 Since: 02-02-24 |
What do you think about this background?
It's a background that I ripped from "Donkey Kong: Jungle Climber", I thought we could use it for Snowy Savannah. _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |
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Posted on 02-20-24, 02:32 am in New Mini Super Mario Bros. developement thread
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 1022 Posts: 59/262 Since: 02-02-24 |
Posted by crook
also a rainbow road tileset, and a city tileset? I was just going to ask you if I could make a city tileset, I'll start making them tomorrow. As for the rainbow tileset, what would you like to see included in the tileset? _________________________ ![]() ![]() My YouTube Channel ![]() ![]() |