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crook |
Posted on 12-26-22, 03:45 pm
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Panser
I like goombas. Karma: 379 Posts: 18/332 Since: 11-07-22 |
How do I disable tileset randomization on specific slots?
This text is centered! I'm working on a rom hack with Digital Cheese, Rph, Mr. Ztardust and RetroAleXD. Go Cool website |
RicBent |
Posted on 12-27-22, 12:10 am
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Mariomaster
Karma: 8528 Posts: 1677/1681 Since: 06-09-12 |
crook |
Posted on 12-27-22, 09:54 pm
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Panser
I like goombas. Karma: 379 Posts: 21/332 Since: 11-07-22 |
Thanks!
This text is centered! I'm working on a rom hack with Digital Cheese, Rph, Mr. Ztardust and RetroAleXD. Go Cool website |
Rph |
Posted on 02-08-24, 08:46 pm (rev. 2 by Rph on 02-08-24, 08:58 pm)
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I have the same problem on 39: Tower tileset (it became Newer SMB Airship), with some tiles being like conveyor belts. I changed tiles many times, but it still doens't work. What do I do?
The strangest thing is the tileset loads correctly in cutscene, but not in game.
I'm making New Mini Super Mario Bros. as member of the Nitro Team (with crook, Digital Cheese, RetroAleXD and Mr. Ztardust). You can download the patch here or contribute.
Join the team #HackingNoMore
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Mr. Ztardust |
Posted on 02-08-24, 09:01 pm (rev. 1 by Mr. Ztardust on 02-08-24, 09:04 pm)
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Paratroopa
The limit is in your imagination Karma: 221 Posts: 7/156 Since: 02-02-24 |
Posted by Rph I have the same problem on 39: Tower tileset (it became Newer SMB Airship), with some tiles being like conveyor belts. I changed tiles many times, but it still doens't work. What do I do? I had that problem too, the same happens with Castle tilesets, I tried moving the tilesets to different slots in map16 but it didn't work, I also tried importing a tileset with conveyor belts and I tried to put the belts in the same places as in the original, both in map16 and in object editor but it didn't work either (youtube channel) I'm also working on a hack in collaboration with crook, Rph, Digital Cheese and RetroAleXD. Check out this thread for updates. |
Keeper |
Posted on 02-08-24, 09:05 pm
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Porcupo
I do things sometimes Karma: 829 Posts: 306/318 Since: 08-07-17 |
Posted by Rph (stuff) |
Mr. Ztardust |
Posted on 02-08-24, 09:08 pm
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Paratroopa
The limit is in your imagination Karma: 221 Posts: 8/156 Since: 02-02-24 |
Posted by Keeper Posted by Rph (stuff) And isn't there any way to know which slots load those textures and which don't? I would like to make a tileset with functional conveyor belts but I tried once and was unsuccessful (youtube channel) I'm also working on a hack in collaboration with crook, Rph, Digital Cheese and RetroAleXD. Check out this thread for updates. |
Keeper |
Posted on 02-08-24, 09:15 pm
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Porcupo
I do things sometimes Karma: 829 Posts: 307/318 Since: 08-07-17 |
here. have fun counting
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