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crook |
Posted on 12-26-22, 03:45 pm
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Panser
CAR CRASH, GLASS SHATTERING, GOOD LORD Karma: 409 Posts: 18/341 Since: 11-07-22 |
How do I disable tileset randomization on specific slots?
This text may or may not be centered... I'm working on a rom hack with Rph, Mr. Ztardust and RetroAleXD. Go Cool website |
RicBent |
Posted on 12-27-22, 12:10 am
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Mariomaster
Karma: 8553 Posts: 1677/1681 Since: 06-09-12 |
crook |
Posted on 12-27-22, 09:54 pm
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Panser
CAR CRASH, GLASS SHATTERING, GOOD LORD Karma: 409 Posts: 21/341 Since: 11-07-22 |
Thanks!
This text may or may not be centered... I'm working on a rom hack with Rph, Mr. Ztardust and RetroAleXD. Go Cool website |
Rph |
Posted on 02-08-24, 08:46 pm (rev. 2 by Rph on 02-08-24, 08:58 pm)
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I have the same problem on 39: Tower tileset (it became Newer SMB Airship), with some tiles being like conveyor belts. I changed tiles many times, but it still doens't work. What do I do?
The strangest thing is the tileset loads correctly in cutscene, but not in game.
I was making New Mini Super Mario Bros. as member of the Nitro Team (with crook, Digital Cheese, RetroAleXD and Mr. Ztardust). You can download the patch here or contribute.
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Mr. Ztardust |
Posted on 02-08-24, 09:01 pm (rev. 1 by Mr. Ztardust on 02-08-24, 09:04 pm)
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Red Cheep-cheep
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 557 Posts: 7/215 Since: 02-02-24 |
Posted by Rph I have the same problem on 39: Tower tileset (it became Newer SMB Airship), with some tiles being like conveyor belts. I changed tiles many times, but it still doens't work. What do I do? I had that problem too, the same happens with Castle tilesets, I tried moving the tilesets to different slots in map16 but it didn't work, I also tried importing a tileset with conveyor belts and I tried to put the belts in the same places as in the original, both in map16 and in object editor but it didn't work either _________________________ My YouTube Channel |
Keeper |
Posted on 02-08-24, 09:05 pm
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Mole
I do things sometimes Karma: 983 Posts: 306/361 Since: 08-07-17 |
Posted by Rph (stuff) |
Mr. Ztardust |
Posted on 02-08-24, 09:08 pm
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Red Cheep-cheep
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 557 Posts: 8/215 Since: 02-02-24 |
Posted by Keeper Posted by Rph (stuff) And isn't there any way to know which slots load those textures and which don't? I would like to make a tileset with functional conveyor belts but I tried once and was unsuccessful _________________________ My YouTube Channel |
Keeper |
Posted on 02-08-24, 09:15 pm
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Mole
I do things sometimes Karma: 983 Posts: 307/361 Since: 08-07-17 |
here. have fun counting
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