Posted on 11-24-15, 09:37 am in release Super Mario: Endless Earth


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BGM_FINALCLEAR_DEMO.sseq, which... doesn't exist?
Posted on 11-25-15, 12:00 pm in release Super Mario: Endless Earth


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It's pretty safe to assume those might be loaded at all times, then.
Posted on 12-10-15, 08:52 pm in Newer Super Mario Bros. DS (rev. 1 by  skawo on 12-10-15, 08:52 pm)


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...
You know, I'd think the first post explains this as briefly and extensively as possible, thus I don't really see a point in reiterating.


Also, anyway; no real progress made lately, but I do expect to pick this back up before Christmas.
Posted on 12-13-15, 11:39 pm in Misc. patches thread (rev. 1 by  skawo on 12-13-15, 11:40 pm)


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...that's weird. I wonder if another version of the ROM has this code in another overlay, then. Do you know which scene release you're using? All of the info in the topic is based on 0434 - New Super Mario Bros. (U)(Psyfer), and the code is definitely in Overlay 9_9.
Posted on 12-14-15, 03:57 am in Misc. patches thread


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...huh, it appears that code's not in an overlay at all. Curiouser.
Posted on 01-03-16, 06:05 pm in NSMB2 DS Hack!


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Be that as it may, I wouldn't say that particularly excuses it.

Of course, the ASMB's Blue Winged Shell itself's just a mod of dirbaio code, I'm pretty sure, but, uh.
Posted on 01-04-16, 12:11 am in Misc. patches thread (rev. 1 by  skawo on 01-04-16, 12:11 am)


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Added patch #16, which's probably entirely useless for anyone who doesn't have my specific purpose for it.
Posted on 01-05-16, 07:15 pm in Newer Super Mario Bros. DS


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Yes, I don't think it'll be necessary, but, uh, thanks for the effort.
Posted on 01-15-16, 03:01 pm in How to make non-walljumable walls?


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Put spikes in?
Posted on 01-19-16, 10:45 am in release Super Mario: Endless Earth


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And, er, what's the point of that 1x1 space you can squeeze into?
Posted on 01-19-16, 04:17 pm in release Super Mario: Endless Earth (rev. 1 by  skawo on 01-19-16, 05:45 pm)


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*blinks*

Using a potentially glitchy scenario as decoration?
Tut-tut.
Posted on 01-20-16, 01:23 pm in release Super Mario: Endless Earth


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Posted by Thierry
Making the hole's wall collisionless to make a tunnel leading to a easter egg might work(?).

Still, all that talk for 16 pixels. I lack words to comment.

EDIT: There goes all our ideas.


16 pixels? 256 pixels, my friend.
Posted on 01-20-16, 10:41 pm in NSMB Soundfont?


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Such a thing doesn't really exist. Every song has it's own little soundset created for it.
Posted on 01-23-16, 01:43 pm in Misc. patches thread (rev. 1 by  skawo on 01-23-16, 01:48 pm)


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Added patches #17, #18 and three misc ones, all courtesy of Sharks.
Posted on 01-24-16, 10:29 am in NSBMD to OBJ without glitchy result?


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...that is the last version that was posted.
Posted on 02-09-16, 06:50 am in "Ba!" sound animation (rev. 1 by  skawo on 02-09-16, 07:40 am)


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You probably didn't do something quite right.

Here's a patch you can apply to a clean sound_data.sdat to remove the bahps:
https://dl.dropboxusercontent.com/u/4558852/patch.xdelta
Posted on 02-12-16, 01:22 pm in tutorial Adding files to the ROM


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Be careful! The last file in the UiStudio folder will give you the last file ID used by the game, for some reason the game doesn't load the file ID who would numerically come immediately after this one (in EU version that would be file ID 2449)


That's interesting, but it doesn't seem to happen in the US version? I didn't leave my first added file empty and it's quite happily loading.
Posted on 03-08-16, 09:04 pm in Misc. patches thread


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Ah, I'm not using the Video ASM hack myself.
Posted on 03-09-16, 01:44 pm in Misc. patches thread


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US
_Go to offset 0×3A230 and replace DC1AD1E1 with B1EDFBEA


You sure you don't mean 0x3A234?


Also, it also does not work :E
Posted on 03-10-16, 07:17 pm in Misc. patches thread


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That appears to work.