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Posted on 09-28-16, 01:32 pm in Misc. patches thread
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Karma: 19817 Posts: 722/1100 Since: 04-02-13 |
If it's anything code-related, you can just reimport all overlays fresh.
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Posted on 09-28-16, 07:02 pm in Misc. patches thread
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Karma: 19817 Posts: 724/1100 Since: 04-02-13 |
...Yes?!
It stores the unedited overlays in there. |
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Posted on 09-29-16, 01:04 am in Misc. patches thread (rev. 1 by
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Karma: 19817 Posts: 725/1100 Since: 04-02-13 |
Oh, shit, by mistake. Well, whatever.
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Posted on 09-29-16, 10:53 am in Misc. patches thread
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Karma: 19817 Posts: 726/1100 Since: 04-02-13 |
Posted by MarioKart7z Posted by MeroMero Posted by MarioKart7z
Well each time i applied a new ASM patch, every single change i did to the tile behaviours in every single tileset would get reset back to what it was before i did the changes. For future reference, that's true for the jyotyu tileset only, and that's because the tile behaviors for the jyotyu are stored in overlay 0 rather than on its own file. So if i replace 0.bin with an extracted overlay 0 file, will it work? Not quite. Edit the jyotyu in a ROM with no changes, and extract that one's Overlay 0. That'll work. Or just hex edit it. |
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Posted on 09-29-16, 10:59 am in Misc. patches thread
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Karma: 19817 Posts: 727/1100 Since: 04-02-13 |
Extract Overlay 0, modify jyotyu, extact overlay 0 again, compare them. You'll get your offset.
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Posted on 09-30-16, 07:46 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 729/1100 Since: 04-02-13 |
I invite you do update the mega model if you can make custom nsbca animations
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Posted on 09-30-16, 08:14 pm in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 730/1100 Since: 04-02-13 |
obj/item something ncg
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Posted on 10-01-16, 05:52 pm in Misc. patches thread
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Karma: 19817 Posts: 734/1100 Since: 04-02-13 |
Then use the tileset animations hack. It'll be better, anyway.
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Posted on 10-02-16, 11:01 am in Newer Super Mario Bros. DS
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Karma: 19817 Posts: 735/1100 Since: 04-02-13 |
But that does not matter because I'm pretty sure that was purposely designed for this funny moment happen. I would have to be legally retarded to consider that funny. |
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Posted on 10-03-16, 01:08 pm in Misc. patches thread
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Karma: 19817 Posts: 737/1100 Since: 04-02-13 |
No.
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Posted on 10-05-16, 12:03 am in Another Super Mario Bros. 2
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Karma: 19817 Posts: 739/1100 Since: 04-02-13 |
I don't actually have the ROM anymore.
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Posted on 10-08-16, 06:10 pm in Misc. patches thread (rev. 3 by
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Karma: 19817 Posts: 742/1100 Since: 04-02-13 |
nvm
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Posted on 10-10-16, 08:33 pm in release Super Mario: Endless Earth
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Karma: 19817 Posts: 746/1100 Since: 04-02-13 |
Wrong version of the ROM.
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Posted on 10-17-16, 10:48 am in Misc. patches thread (rev. 1 by
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Karma: 19817 Posts: 754/1100 Since: 04-02-13 |
obj/I_fireball_ncg
defenetly compleatly |
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Posted on 10-17-16, 03:23 pm in Misc. patches thread
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Karma: 19817 Posts: 758/1100 Since: 04-02-13 |
gabon
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Posted on 10-29-16, 01:39 pm in NSMBHD is NOT moving
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Karma: 19817 Posts: 775/1100 Since: 04-02-13 |
Which part of "Site will be back soon" is so hard to understand?
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Posted on 11-25-16, 02:19 pm in Does the "floaty physics" setting just apply mini physics?
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Karma: 19817 Posts: 842/1100 Since: 04-02-13 |
It's super hacky and I honestly wouldn't use them now if I could
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Posted on 12-09-16, 04:17 pm in release Super Mario: Endless Earth
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Karma: 19817 Posts: 856/1100 Since: 04-02-13 |
I'll look forward to reading the hate mail when I wake up. You're a spoon. Also, there's some problems with coin arches. |
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Posted on 12-17-16, 09:21 pm in Super Mario Run! (rev. 1 by
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Karma: 19817 Posts: 859/1100 Since: 04-02-13 |
Luckily, I don't have an iPhone.
Will have to strongly consider what to use my Android device for when the game comes out for it. Padding out the bin, I imagine. |
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Posted on 12-26-16, 08:01 pm in how to create the boiling water
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Karma: 19817 Posts: 866/1100 Since: 04-02-13 |
I don't want my husband to lose powerups
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